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Forum: Vizard 03-13-2014, 10:45 AM
Replies: 4
Views: 11,265
Posted By apboone
This is working now! I guess that our...

This is working now!

I guess that our problem was that we didn't think to apply the get.euler to our headtracking component in the oculus. This makes sense.

Thank you!
Forum: Vizard 03-11-2014, 12:25 PM
Replies: 4
Views: 11,265
Posted By apboone
The inertia cube is our tracker for the body...

The inertia cube is our tracker for the body orientation of the main viewpoint and oculus default head tracking is enabled. A main purpose is that we do not want to navigate by head tracking, but...
Forum: Vizard 03-06-2014, 12:29 PM
Replies: 4
Views: 11,265
Posted By apboone
oculus rift and inertia cube interaction problems

We have an oculus set up to define head direction and an inertia cube that defines the body orientation. The inertia cube is set up such that the program ignores the roll and pitch information. The...
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