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Forum: Plug-in development 01-13-2015, 11:06 AM
Replies: 1
Views: 6,780
Posted By TopazFrost
Wii mote?

Quick question. After connecting a Wii mote to a PC via bluetooth, can Vizard detect and use it?
Forum: Vizard 05-27-2014, 08:10 PM
Replies: 3
Views: 2,521
Posted By TopazFrost
Thank you!

Thank you!
Forum: Vizard 05-23-2014, 10:46 AM
Replies: 3
Views: 2,521
Posted By TopazFrost
None Rendered Barrier?

I've noticed a weird problem in some of my worlds. Collision detection just doesn't work quite as well when moving backward.

For example, I have a open window. If I try to go through it forwards...
Forum: Vizard 02-20-2014, 07:18 PM
Replies: 5
Views: 2,890
Posted By TopazFrost
Update on collision error. I happens when hitting...

Update on collision error. I happens when hitting a vizAvatar even when going slow and have it running on the HMD, but not all vizAvatar. It went away (I hope) after I removed the collision event...
Forum: Vizard 02-20-2014, 11:41 AM
Replies: 5
Views: 2,890
Posted By TopazFrost
I forgot...I am assuming that cave-origin is the...

I forgot...I am assuming that cave-origin is the cave's view point returned by vizcave.CaveView(...). That works correct until I collide with a wall, then it keeps going while the viewpoint stays...
Forum: Vizard 02-20-2014, 11:03 AM
Replies: 5
Views: 2,890
Posted By TopazFrost
I have not. Doing so made the view spin or froze...

I have not. Doing so made the view spin or froze the view point.

The bigger problem right now is the intersection error. How do I catch it so it does not crash the program?
Forum: Vizard 02-18-2014, 12:51 PM
Replies: 5
Views: 2,890
Posted By TopazFrost
One more item. I am getting a collision error...

One more item. I am getting a collision error from vizard, that I have no idea how to handle. It only happens when moving quickly through a opening vizAvatar door. It is:

File "<string>", line 1
...
Forum: Vizard 02-17-2014, 04:15 PM
Replies: 5
Views: 2,890
Posted By TopazFrost
How do I get the Cave viewpoint location?

Hello,

I have another question about CAVE collision. I am using cView = vizcave.CaveView(...) for the view point.

I have one last collision problem. When going backward down a hill/stairs, the...
Forum: Vizard 02-13-2014, 03:34 PM
Replies: 2
Views: 3,812
Posted By TopazFrost
Huh, it looks like my earlier reply did not go...

Huh, it looks like my earlier reply did not go through.

I am using CaveView. But the collision event just wasn't firing about 50% of the time. I eventually found the problem. It was firing on the...
Forum: Vizard 02-12-2014, 11:45 AM
Replies: 3
Views: 5,438
Posted By TopazFrost
Actually, I am using the CaveView. The problem is...

Actually, I am using the CaveView. The problem is the the collision callback even only works 50% of the time. I hit a wall, and sometimes it shows up, then the next time it won't. Changing the step...
Forum: Vizard 02-11-2014, 06:56 PM
Replies: 2
Views: 3,812
Posted By TopazFrost
Cave Collision problem

Hello,

I am converting a project that was a HMD to CAVE. Unfortunately, doing so massive broke my code due to non-overlapping the function calls and different masks.

Anyway, I have it "ducted...
Forum: Vizard 10-01-2013, 12:14 PM
Replies: 2
Views: 3,301
Posted By TopazFrost
Ok....The built in bump mapping still isn't...

Ok....The built in bump mapping still isn't working, but I found a work around. I made my own bump shader. For those looking for a solution here is the code. This uses 2 hard coded directional light...
Forum: Vizard 09-24-2013, 04:51 PM
Replies: 2
Views: 3,301
Posted By TopazFrost
I forgot something. I did find the last...

I forgot something.

I did find the last parameter with the light number, but that only uses one light. That is not enough with I am bump mapping the inside walls.
Forum: Vizard 09-24-2013, 04:12 PM
Replies: 2
Views: 3,301
Posted By TopazFrost
Headlight only when bump mapping?

I have another lighting question. I already had bump mapping working when I started working on better lights. Any node that doesn't have a bump map is working fine, but any bump mapped node is not...
Forum: Vizard 09-20-2013, 01:55 PM
Replies: 2
Views: 2,607
Posted By TopazFrost
That is exactly what I needed for both questions....

That is exactly what I needed for both questions. Thank you!
Forum: Vizard 09-19-2013, 11:36 AM
Replies: 2
Views: 2,607
Posted By TopazFrost
Lights question

I'm running into a problem with the light limit. I have 3 rooms that a person can see into, so each needs its own lights. I am limited to 2 lights per room (plus a global) right now.

I saw the...
Forum: Vizard 06-12-2013, 01:05 PM
Replies: 1
Views: 3,440
Posted By TopazFrost
Frustrum question

I am having trouble location the frustum method used for stereoscopic rendering for a HMD and projection screen.

I need to know if the HMD stereo uses the roll angle when determining the eye...
Forum: Vizard 02-08-2013, 03:11 PM
Replies: 7
Views: 4,523
Posted By TopazFrost
Horray working! For reference for others with my...

Horray working! For reference for others with my problem I did:

viz.setOption('viz.fullscreen.monitor',2)
viz.go(viz.QUAD_BUFFER|viz.HMD)

set the HMD to screen 2
Updated the driver to the...
Forum: Vizard 12-10-2012, 12:25 PM
Replies: 7
Views: 4,523
Posted By TopazFrost
Update: Switched to a computer with a Quadro...

Update: Switched to a computer with a Quadro card.

Still doesn't work. I am getting the same complaint about the quad buffering.
This is what I have:


This is the complaint I am getting:

...
Forum: Vizard 12-07-2012, 01:01 PM
Replies: 7
Views: 4,523
Posted By TopazFrost
Unfortunately, my card does not support quad...

Unfortunately, my card does not support quad buffering.

Is there a work around?
I know I can have different scenes for left and right eyes, are those sent to the monitor in sequence or in...
Forum: Vizard 12-07-2012, 11:38 AM
Replies: 7
Views: 4,523
Posted By TopazFrost
No manual came with it, but I found the...

No manual came with it, but I found the specifications: It is a sony glasstron LDI-D100B. It says the expected input is: "Field sequential stereo means that there is a single video input to the...
Forum: Vizard 12-03-2012, 07:50 PM
Replies: 7
Views: 4,523
Posted By TopazFrost
Sony glasstron not displaying properly

Hi,

I have a older model of sony glasstron HMD (resolution is 800X600) I'm trying to get working with vizard 3.0. I got to the point where I can get the different left and right eye views, but it...
Forum: Vizard 10-09-2009, 07:47 PM
Replies: 1
Views: 2,925
Posted By TopazFrost
Vizard and IronPython

Hello,

I am rather new to python and Vizard so please be detailed in your answers. I have been told that there is a large amount of C# code already written for the models we have and as such I...
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