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Search: Posts Made By: vEsotu
Forum: Vizard 02-02-2011, 09:04 PM
Replies: 2
Views: 4,117
Posted By vEsotu
Thanks for the clarification, Farshizzo. I'm...

Thanks for the clarification, Farshizzo.

I'm still perplexed by the situation then. As I said before, the code runs smoothly on my personal laptop (no errors in locating the "hd.dlm" file), but...
Forum: Vizard 02-02-2011, 12:55 AM
Replies: 2
Views: 4,117
Posted By vEsotu
Phantom, Vizard 3.0, OpenHaptics 3.0

Hi,

I'm currently working on a follow up study for the code in this post:

http://forum.worldviz.com/showthread.php?t=1134

And I'm getting the following error in which Vizard is failing to...
Forum: Vizard 03-14-2009, 06:29 PM
Replies: 2
Views: 4,458
Posted By vEsotu
Ah, that seemed to do the trick! Thanks!

Ah, that seemed to do the trick! Thanks!
Forum: Vizard 03-12-2009, 07:01 PM
Replies: 2
Views: 4,458
Posted By vEsotu
Loading morph mesh error.

Hi,

I recently tried to load a 3DSMax mesh for my morph of a person gaining weight and losing weight. Before hand, I was able to use the morph just fine. Now, I get this error, and I'm not sure...
Forum: Vizard 10-26-2008, 03:30 PM
Replies: 3
Views: 4,242
Posted By vEsotu
Sorry, I guess I forgot to include the question. ...

Sorry, I guess I forgot to include the question.

How can I make these biped/bone objects invisible so they don't detract from the avatar's appearance?

Thanks again!
Forum: Vizard 10-26-2008, 03:04 PM
Replies: 3
Views: 4,242
Posted By vEsotu
Avatar bones show through Mesh.

Hi!

Currently, I'm working on adding an avatar with a severed arm into my Vizard program. However, after I have exported the .max vcc model as a .wrl in 3DS Max, I've tried to load it into my...
Forum: Vizard 10-16-2008, 03:41 PM
Replies: 1
Views: 3,726
Posted By vEsotu
Better way to manipulate vcc that uses a ppt.

Hi!

I'm working on a script that allows the user to include custom heads onto the vcc avatars. While I have received help in a previous thread concerning the awkward neck/head connection, I'm...
Forum: Vizard 10-09-2008, 05:07 PM
Replies: 5
Views: 6,219
Posted By vEsotu
Thanks so much, Farshizzo. That works really...

Thanks so much, Farshizzo. That works really nicely for me.
Forum: Vizard 10-02-2008, 02:32 PM
Replies: 5
Views: 6,219
Posted By vEsotu
Thanks for the quick response. Hopefully there's...

Thanks for the quick response. Hopefully there's a way to correct it. I'll still be stopping by to check.
Forum: Vizard 09-29-2008, 04:54 PM
Replies: 5
Views: 6,219
Posted By vEsotu
Awkward neck/shoulder connection when adding custom head to vcc model.

Hi!

I've been trying to figure out where I might have forgotten some crucial code/procedure to adding custom heads to the complete characters avatars. At the moment, I can import the new heads...
Forum: Vizard 09-19-2008, 10:25 AM
Replies: 3
Views: 5,646
Posted By vEsotu
Hi! My team and I are trying to create some...

Hi!

My team and I are trying to create some new skin tones for the complete character avatars. We are able to get them to work if we make new folders to house each different avatar and its...
Forum: Vizard 09-19-2008, 10:10 AM
Replies: 3
Views: 5,646
Posted By vEsotu
How to edit the skin tones of the complete characters' cfg files?

We made different versions of .tga files to match the different skin tones we want, but how to apply the .tga files onto the .cfg files? So far when we open cfg files with NotePad the only thing...
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