Forum: Vizard
04-19-2021, 03:03 PM
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Replies: 2
Views: 8,720
Hey Roy,
If you don't want yield statements...
Hey Roy,
If you don't want yield statements terminating your scene, I would suggest using the onkeydown and onkeyup function in the vizact library. Use the respective up and down functions to log...
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Forum: Vizard
11-23-2020, 03:39 PM
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Replies: 3
Views: 10,979
Hi Vishav,
Could you help me understand how...
Hi Vishav,
Could you help me understand how you want to interact with the keyboard? If you intend to physically collide the hands with your individual 3D keys in the scene, you could use...
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Forum: Vizard
10-05-2020, 04:04 PM
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Replies: 2
Views: 22,490
Hey cogitoErgo,
We apologize for the delay...
Hey cogitoErgo,
We apologize for the delay in the response. Vizard doesn't have native support for text based model construction, however there might be a way to figure out why the blender model...
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Forum: Vizard
10-05-2020, 04:02 PM
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Replies: 5
Views: 29,174
Hey wbs,
Sorry for the delay. You can use...
Hey wbs,
Sorry for the delay. You can use the setScale function on any node 3d object like the ground or a model. Simply use it in the following syntax:
<node3d>.setScale( [x,y,z] )
where...
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Forum: Vizard
10-05-2020, 03:56 PM
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Replies: 1
Views: 12,044
Hi nom nom,
I'm not able to recreate this...
Hi nom nom,
I'm not able to recreate this issue in Vizard 6. Let me try it out with Vizard 5 and let you know if there's a fix. Until then, feel free to use the Vizard 6 free download to test out...
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Forum: Vizard
10-05-2020, 03:41 PM
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Replies: 5
Views: 13,992
Hey Roy,
Vizard does it's optimisation when...
Hey Roy,
Vizard does it's optimisation when it reuses objects. However if you do want to improve load time, I would suggest just changing the state of your characters on the same avatar instead of...
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Forum: Vizard
09-28-2020, 11:54 PM
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Replies: 5
Views: 13,992
Hi Roy,
There was just a bug in your code....
Hi Roy,
There was just a bug in your code. You were setting "avatarAnim" to visible off and on states in your experiment function instead of using "trial" which would iterate between your shuffled...
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Forum: Vizard
08-15-2018, 08:50 AM
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Replies: 7
Views: 8,293
Since you're going to have a stream of cars,...
Since you're going to have a stream of cars, maybe you could declare your cars as an array of 3D objects and set the callback for the proximity to be the car next accordingly.
Refer to the ...
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