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Forum: Vizard 03-20-2013, 08:42 AM
Replies: 2
Views: 9,952
Posted By farshizzo
Many OpenGL drivers will internally break up...

Many OpenGL drivers will internally break up POLYGON shapes into triangles. Try using QUADS instead.viz.startLayer(viz.QUADS)
viz.vertexColor(viz.GREEN)
viz.vertex(0.0,0.0,0.0)...
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