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Search: Posts Made By: samzebrado
Forum: Vizard 06-29-2020, 07:33 AM
Replies: 11
Views: 33,040
Posted By samzebrado
Talking Hi all, :p Hope this would be useful. ...

Hi all,
:p
Hope this would be useful.

I've just go through Vizard5/python/oculus.py.
Line 195: left,right,bottom,top,near,far = camera.getFrustum()

The field of view could be computed from...
Forum: Vizard 06-29-2020, 07:05 AM
Replies: 1
Views: 17,494
Posted By samzebrado
I've tested results using STEREO_HORZ and None...

I've tested results using STEREO_HORZ and None and INTERLACE_HORZ in my cave script. The visible range were similar, so the wall size of vizcave is will be considered fully used by each monocular...
Forum: Vizard 06-29-2020, 06:01 AM
Replies: 1
Views: 17,494
Posted By samzebrado
Fov while using STEREO_HORZ in cave

Hi all,
I'm using a cave from Vistandard. In the current settings, it puts left view on the right half of the screen and vice versa for right view. When I turn on the stereo mode of the projector,...
Forum: Vizard 06-29-2020, 05:35 AM
Replies: 11
Views: 33,040
Posted By samzebrado
Actually I just came across same question. We...

Actually I just came across same question. We used CV1 instead of DK2, but nothing looks weird inside. Now I need to check whether the fov of CV1 was properly approximated in a vizconnect config...
Forum: Vizard 08-08-2018, 11:12 PM
Replies: 1
Views: 5,741
Posted By samzebrado
Angry Bug of setPosition

I've made a tunnel node, and set it parent as another node
below scripts got different results:
tunnel.setPosition([1,1,1],mode = viz.ABS_GLOBAL)# it won't change the global coordinates but change...
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