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Forum: Vizard 09-13-2012, 05:27 PM
Replies: 4
Views: 9,100
Posted By Jeff
For the original Complete Characters, instead of...

For the original Complete Characters, instead of morph targets you could remove the eye mesh and add eyeball geometry in Max. These would be child nodes of the head that could be rotated. Similar to...
Forum: Vizard 09-10-2012, 04:57 PM
Replies: 4
Views: 9,100
Posted By Jeff
For the original Complete Characters it would be...

For the original Complete Characters it would be necessary to create morph targets in 3ds Max to move the eyes in Vizard. The Complete Characters HD have built-in eye bones that can be moved.
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