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Forum: Vizard 04-19-2007, 01:47 PM
Replies: 1
Views: 4,346
Posted By vAlexia
reducing number of polys in IVE file

We are using the IVE files from the vizard car demo in another study. However, the cars have lots of polygons that are slowing down our framerate. Is there a way to reduce the number of polygons in...
Forum: Vizard 02-13-2007, 11:14 AM
Replies: 5
Views: 6,455
Posted By vAlexia
I sent the skeleton file to the support email...

I sent the skeleton file to the support email address.

I tried attaching the head in Vizard 3.0 and it attaches to the foot now. Hopefully the skeleton file will provide some answers. :)
Forum: Vizard 02-02-2007, 03:15 PM
Replies: 5
Views: 6,455
Posted By vAlexia
Exclamation I added the underscores to the bone names in Max...

I added the underscores to the bone names in Max in case Vizard was not able to handle the spaces. To test your code, however, I went back to using the regular names with spaces. (the "setFace"...
Forum: Vizard 01-22-2007, 12:04 AM
Replies: 5
Views: 6,455
Posted By vAlexia
adding heads to custom avatars

Hello,

I am using the Complete-Characters avatars and attempting to put a custom head (.vzf) on the avatar. There are separate head and body meshes. When I add the head to the appropriate head...
Forum: Vizard 09-21-2006, 12:25 PM
Replies: 4
Views: 5,545
Posted By vAlexia
I downloaded the cal3d miniviewer and viewed the...

I downloaded the cal3d miniviewer and viewed the exported files. Looks like the material isn't showing up there either. I spoke with Michael at vizard the other day about this and he was saying he...
Forum: Vizard 09-19-2006, 01:06 PM
Replies: 2
Views: 6,259
Posted By vAlexia
found the correct max files. nevermind! thanks.

found the correct max files. nevermind! thanks.
Forum: Vizard 09-19-2006, 12:56 PM
Replies: 4
Views: 5,545
Posted By vAlexia
yes, they are in the same directory.

yes, they are in the same directory.
Forum: Vizard 09-18-2006, 01:27 PM
Replies: 2
Views: 6,259
Posted By vAlexia
animating built-in vizard male and female avatars

I'm trying to building custom animations for the built in male.cfg/female.cfg avatars, but I seem to be missing some files.

I found some files on our server called femaleBiped.max and...
Forum: Vizard 09-18-2006, 11:10 AM
Replies: 0
Views: 4,237
Posted By vAlexia
separating heads from body for complete-characters.com

This is less of a priority, but we also wanted to know how to separate the head from the body of the complete-characters.com avatars so that we can replace heads in Vizard.
Forum: Vizard 09-18-2006, 10:18 AM
Replies: 4
Views: 5,545
Posted By vAlexia
importing cal3d files into vizard

I'm exporting 3ds max avatars from complete-characters.com into vizard, and everything works but the material file. (i.e. skeleton, mesh and animations import fine.) When I export in 3ds, it asks...
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