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Posts Made By:
Riverol
Forum:
Vizard
05-07-2014, 12:12 PM
Replies:
5
Optimised Texture Baking
Views:
8,961
Posted By
Riverol
In regards to a large floor, there's not many...
In regards to a large floor, there's not many more options than breaking up. I would also see what I can do with the bake map in photoshop. One cheat, might be to render the 2048X2048 size. Open it...
Forum:
Vizard
04-09-2014, 02:34 PM
Replies:
2
Reflections and Specularity
Views:
7,919
Posted By
Riverol
The specularity and the reflections are tied...
The specularity and the reflections are tied together. If there is no specularity, there is no reflection. The brighter the spec, the more visible the reflection is. Your reflection is only as...
Forum:
Vizard
02-07-2014, 12:14 PM
Replies:
8
Shaders Effects
Views:
10,995
Posted By
Riverol
I've taken the bubble and have made...
I've taken the bubble and have made modifications. It should now look like this:
https://www.dropbox.com/s/jrm8gqhntta1nyi/bubbles.jpg
Here is where you can find the max file and image files:...
Forum:
Vizard
02-04-2014, 12:14 PM
Replies:
8
Shaders Effects
Views:
10,995
Posted By
Riverol
I just got the file, I opened it and exported it...
I just got the file, I opened it and exported it and it with the material, everything is what it should be and it looked like this:
https://www.dropbox.com/s/zs7rniqmsyx7glg/bubble_test01.jpg
...
Forum:
Vizard
01-29-2014, 11:42 AM
Replies:
8
Shaders Effects
Views:
10,995
Posted By
Riverol
I believe that issue is from the Gamma/LUT...
I believe that issue is from the Gamma/LUT Correction. Turn that off and see if it fixes it. Here's an image on how to turn it off:
https://www.dropbox.com/s/i2ciy8jf6tlki2w/Gamma_Off.jpg
If...
Forum:
Vizard
01-15-2014, 04:41 PM
Replies:
8
Shaders Effects
Views:
10,995
Posted By
Riverol
Hello, When creating Materials for R5, I...
Hello,
When creating Materials for R5, I tend to prefer using the Standard Mode instead of the Slate Mode.
One issue I notice right away is how you applied the Rim lighting. Here are two...
Showing results 1 to 6 of 6
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