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Forum: Vizard 04-09-2014, 08:57 AM
Replies: 0
Views: 7,244
Posted By Gladsomebeast
vizuniverse tweek to fix CAVE viztrackers for Vizard 5

To run old viztrackers with Vizard 5, a couple occurrences of this line:

internal_mat = each._Wall__mat

in vizuniverse.py can be changed to

internal_mat = each._mat


Attached a zip with...
Forum: Vizard 02-27-2014, 10:29 AM
Replies: 0
Views: 6,896
Posted By Gladsomebeast
Stereo Setting Example Code

Just a script exposing stereo settings with slider bars.

import viz
import vizconfig
import vizdragdrop
import vizshape

viz.go(viz.FULLSCREEN | viz.QUAD_BUFFER) #to enable quad buffer, must...
Forum: Vizard 04-19-2013, 04:08 PM
Replies: 7
Views: 30,139
Posted By Gladsomebeast
Have some rough code here that moves the limbs...

Have some rough code here that moves the limbs and root/pelvis of the original Complete Character samples in Vizard with the kinect.


import viz
import vizact
import vizshape
import math
...
Forum: Vizard 02-22-2013, 11:16 AM
Replies: 3
Views: 20,176
Posted By Gladsomebeast
Hi RoboPandA, My assumption is that the...

Hi RoboPandA,

My assumption is that the vicon.dle does work with Nexus via Vicon's DataStream SDK.

My understanding is that some folks want to record data with Nexus, while presenting a...
Forum: Vizard 01-23-2013, 04:01 PM
Replies: 0
Views: 11,248
Posted By Gladsomebeast
Tractor beam module to inspect objects

Hacked a little code that moves selected objects close to the view, then puts them back.

To try, run the module, press and hold the spacebar, move the ball to an object, release the spacebar. ...
Forum: Vizard 05-29-2012, 07:16 PM
Replies: 9
Views: 17,323
Posted By Gladsomebeast
Sweet! Good work. Making the room dark will...

Sweet! Good work.

Making the room dark will help with 3d effect as well. Seeing stuff behind screen and side of screen breaks depth effect a little.
Forum: Vizard 05-02-2012, 03:50 PM
Replies: 9
Views: 17,323
Posted By Gladsomebeast
Hi Victor, I'm betting we simply need to get...

Hi Victor,

I'm betting we simply need to get the wall definitions and kinect tracker coordinates working nicely together. Trust vizcave. When things shrink on the walls, this should be...
Forum: Vizard 04-27-2012, 12:35 PM
Replies: 9
Views: 17,323
Posted By Gladsomebeast
As the user's tracked head gets closer to a...

As the user's tracked head gets closer to a "powerwall" the image appears to shrink if you are just looking at the desktop view. In my mind the conceptual idea that justifies the shrinking image is...
Forum: Vizard 01-18-2012, 11:19 AM
Replies: 0
Views: 8,039
Posted By Gladsomebeast
PickRect code snippet

Example of window.pickRect that I though could be handy for other folks out in vizland:

import viz
import vizact

viz.go()

model = viz.add("mini.osg")
viz.MainView.setPosition([0, 1.2, -5])
Forum: Precision Position Tracker (PPT) 12-07-2011, 09:03 AM
Replies: 14
Views: 24,561
Posted By Gladsomebeast
With the viztracker module, people often code in...

With the viztracker module, people often code in a "reset" to aligne the orientation sensors coordinate system with PPT cooreinate system. It works by facing the orientation sensor in the postive Z...
Forum: Precision Position Tracker (PPT) 12-05-2011, 10:08 AM
Replies: 14
Views: 24,561
Posted By Gladsomebeast
I think the code you are using is changing the...

I think the code you are using is changing the PPT data before it is applied to the viewpoint. PPT always outputs in meters and is oriented in the positive z direction of the calibration square. ...
Forum: Vizard 10-03-2011, 03:30 PM
Replies: 2
Views: 8,871
Posted By Gladsomebeast
Hello Steve, Here is an example showing how...

Hello Steve,

Here is an example showing how to create 2 GrabHand objects. You'll see from the GrabHand constructor, it has 2 dependencies:
-- a list of 3D nodes with physics shapes to grab
-- A...
Forum: Vizard 04-07-2011, 11:54 AM
Replies: 4
Views: 10,703
Posted By Gladsomebeast
Once you have the camera feed in Vizard as a...

Once you have the camera feed in Vizard as a texture, use the VideoVision module.

import VideoVision
VideoVision.add(leftCam=leftTexture, rightCam=rightTexture)

What is the manufacturer of the...
Forum: Vizard 03-12-2011, 10:48 AM
Replies: 9
Views: 11,279
Posted By Gladsomebeast
Your description is good, but I don't know why...

Your description is good, but I don't know why you would see that. :confused:

If I was you, I would re-write the movement code using vizmat.Transform or with a system of 3D nodes with parent/child...
Forum: Vizard 03-04-2011, 09:45 AM
Replies: 5
Views: 10,667
Posted By Gladsomebeast
Instead of linking the projector to the mainview,...

Instead of linking the projector to the mainview, position it high and point it down.

light.setPosition([0, 3, 0])
light.setEuler([0, 90, 0])
Forum: Vizard 03-02-2011, 01:06 PM
Replies: 9
Views: 11,279
Posted By Gladsomebeast
To keep your postTrans from getting scaled by the...

To keep your postTrans from getting scaled by the later postScale, create the postScale first or change its priority argument. The order you create the pre/post operations matters.

Not sure what...
Forum: Vizard 03-02-2011, 12:47 PM
Replies: 5
Views: 10,667
Posted By Gladsomebeast
For headlights, using the projector plugin will...

For headlights, using the projector plugin will give the best effect. Check out this code and the attached .jpg

import viz
viz.go()

model = viz.add('tankmaze.wrl')

import projector

left...
Forum: Vizard 03-02-2011, 12:24 PM
Replies: 1
Views: 7,501
Posted By Gladsomebeast
The physics system is wacky. Sometimes you have...

The physics system is wacky. Sometimes you have to try a totaly different method to acheave the effect your looking for.

How about applying a force offset from the center of the box to the left...
Forum: Vizard 02-03-2011, 10:14 AM
Replies: 6
Views: 9,479
Posted By Gladsomebeast
I tried the 'terrapage' format models here: ...

I tried the 'terrapage' format models here:
http://www.triangraphics.de/index.php?1=Download&l=eng

Vizard says:

Error reading file: DataInputStream::DataInputStream(): The version found in the...
Forum: Vizard 01-14-2011, 11:03 AM
Replies: 4
Views: 11,712
Posted By Gladsomebeast
The "conversion box for active stereo" you...

The "conversion box for active stereo" you mention is called 60GX-NSR (Non Stereo Ready). Vizard on a GeForce card can supply the 60Hz "over/under" stereo format the NSR box takes and converts to...
Forum: Vizard 09-30-2010, 03:05 AM
Replies: 5
Views: 11,180
Posted By Gladsomebeast
avatar tutorial

avatar tutorial
Forum: Vizard 09-30-2010, 02:10 AM
Replies: 5
Views: 11,180
Posted By Gladsomebeast
Live characters demo

Live characters demo
Forum: Vizard 09-29-2010, 07:40 AM
Replies: 5
Views: 11,180
Posted By Gladsomebeast
Tutorials: Sound, video, GUI, Personal Space...

Tutorials:
Sound, video, GUI, Personal Space Experiment, Actions
Forum: Vizard 09-28-2010, 06:08 AM
Replies: 5
Views: 11,180
Posted By Gladsomebeast
Python, Vizard Intro, and parent-child python...

Python, Vizard Intro, and parent-child python files attached...
Forum: Vizard 09-28-2010, 12:13 AM
Replies: 5
Views: 11,180
Posted By Gladsomebeast
Vizard Germany Seminar

Inspector:
http://files.worldviz.com/getFile.php?id=986fGpQLaaErcf20

Sketchup:
http://sketchup.google.com/intl/en/

Teacher in a Book Resources:...
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