Forum: Vizard
09-08-2008, 12:29 PM
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Replies: 7
Views: 14,259
Just for some closure, I have avoided using a...
Just for some closure, I have avoided using a thread to save data to the file system and used the director function to handle saving. This improves performance slightly. The problem originates from...
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Forum: Vizard
07-11-2008, 11:02 AM
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Replies: 7
Views: 14,259
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Forum: Vizard
07-04-2008, 09:18 AM
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Replies: 1
Views: 8,137
Warning:: Picked up error in TriangleIntersect
I recently upgraded Vizard, ran my simulation and just after a collicion of 2 objects got the following error:
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Warning:: Picked up error in...
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Forum: Vizard
07-04-2008, 09:14 AM
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Replies: 7
Views: 14,259
Dynamic, update, threading?
The environment that is being simulated has dynamic vehicles moving on a road. The slowdown is caused by lack of CPU time, most likely due to our custom code in the simulator.
Regarding the update...
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Forum: Vizard
06-27-2008, 08:14 AM
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Replies: 7
Views: 14,259
fps performance caused by garbage collection?
Dear Vizard Users,
I am a new user to this group so appoligize in advance if I break protocol.
I am running a virtual reality simulation under Vizard Development Edition 101-89172709 Version...
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