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Posts Made By:
mchirlin
Forum:
Vizard
07-22-2010, 08:05 AM
Replies:
0
Front Face Culling
Views:
6,041
Posted By
mchirlin
Front Face Culling
Is there any way to enable front face culling similar to the openGL call glCullFace(GL_FRONT)?
Forum:
Vizard
07-21-2010, 11:24 AM
Replies:
1
Shader Vertex Attributes
Views:
8,086
Posted By
mchirlin
Shader Vertex Attributes
I was wondering if there is any way to specify per vertex attributes in vizard. I see that there is built in functionality for Tangent and Binormal, but is there any way to send user created...
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