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Search: Posts Made By: lucalatini
Forum: Vizard 05-11-2005, 05:03 AM
Replies: 2
Views: 10,828
Posted By lucalatini
number of textures to load

Hi,

I use Vizard version 2.5 on a PC with NVidia Ge Force Quadro (64 Mb Video RAM). When I import a single wrl file of a little virtual city of 30 buildings (the wrl file is associated with 30...
Forum: Vizard 02-12-2004, 08:22 AM
Replies: 6
Views: 11,686
Posted By lucalatini
Hi, 1. This is what I was looking for. Is...

Hi,

1. This is what I was looking for. Is there a viz. velocity command also for rotations?

2. Ok.

3. Thanks to you and FlyingWren

Luca
Forum: Vizard 02-11-2004, 07:23 AM
Replies: 6
Views: 11,686
Posted By lucalatini
Hi, 1. Regarding the sample code, this is...

Hi,

1. Regarding the sample code, this is not exactly the kind of navigation I was looking for. My aim is to minimize the number of button pushes (as in endless_maze demo where to navigate you...
Forum: Vizard 02-10-2004, 06:24 AM
Replies: 6
Views: 11,686
Posted By lucalatini
Progressive Motion Of The Viewpoint

hello,

I'm trying to implement navigation with keypresses. I would like to make the viewpoint translate (o rotate) in a smooth and gradual way along a fixed distance (or angle). Thus, I use...
Forum: Vizard 02-10-2004, 06:19 AM
Replies: 1
Views: 9,967
Posted By lucalatini
Improving Performance

hello,

I need some hints to improve the performance of my program when I look at geometrically complex parts of the environment.

1. Obviously the main solution is to upgrade my hardware....
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