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Forum: Vizard 11-23-2010, 07:27 AM
Replies: 9
Views: 8,826
Posted By sleiN13
That works very nicely thanks you :) Never...

That works very nicely thanks you :)

Never thought off looking in that create menu always assumed the same things would be in me create menu in the main menubar.
Forum: Vizard 11-22-2010, 02:47 AM
Replies: 9
Views: 8,826
Posted By sleiN13
I've finally switch to the osg/ive export format...

I've finally switch to the osg/ive export format for my world to be able to use the occlusion helper.

I'm using 3ds max 2011 and OSGEXP 0.9.8 but can't seem to find the occlusion helper anywhere...
Forum: Vizard 07-27-2010, 12:10 AM
Replies: 9
Views: 8,826
Posted By sleiN13
I will have to look into those functions then....

I will have to look into those functions then. Thanks for the tips. Are there any plans for vizard to include these functionalities in future versions?
Forum: Vizard 07-19-2010, 10:55 PM
Replies: 9
Views: 8,826
Posted By sleiN13
Just to state the problem the otherway around,...

Just to state the problem the otherway around, How can vizard handle large outstretched worlds or a building with multiple rooms?
Forum: Vizard 07-16-2010, 06:10 AM
Replies: 9
Views: 8,826
Posted By sleiN13
Not drawing invisible objects

I've created a Vizard virtual world that stretches the hardware power to it's maximum because of this I've been looking at optimizations. One would be to reduce the polygons that need to be draw....
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