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Forum: Vizard 05-06-2013, 10:20 AM
Replies: 2
Views: 4,774
Posted By whaleeee
Very helpful, thank you. It seems to me that...

Very helpful, thank you.

It seems to me that the projectView function actually takes in the transform matrix and then computes the view matrix from that, no? Seems a bit misleading given the...
Forum: Vizard 05-06-2013, 08:36 AM
Replies: 2
Views: 5,692
Posted By whaleeee
After further research, getMatrix returns the...

After further research, getMatrix returns the transform matrix, so the view matrix is the inverse of this?
Forum: Vizard 05-05-2013, 10:04 AM
Replies: 2
Views: 5,692
Posted By whaleeee
Render Node View Matrix

Hello,
I am trying to create shadowing effects using a depth map and a shader. My trouble now is getting the view matrix of my render node. If I do <node3d:renderNode>.getMatrix() is this the view...
Forum: Vizard 04-24-2013, 01:28 PM
Replies: 2
Views: 4,774
Posted By whaleeee
Setting up render node for shadowing

I'm trying to use a render texture which will be used in a shader to produce shadows from a single directional light. I set up my directional light as follows:

# Directional Light
dLight =...
Forum: Vizard 02-05-2013, 06:55 AM
Replies: 1
Views: 3,256
Posted By whaleeee
vizinput module missing

Hello,

I am trying to use some functions that should be included in the vizinput module. However, when I type 'import vizinput', I get this error:

import vizinput
Traceback (most recent call...
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