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Forum: Vizard 05-08-2005, 08:20 PM
Replies: 1
Views: 12,803
Posted By vjosh
Phantom Device Getting Stuck

Hey,

I'm having trouble using the hd module with the Phantom Omni device to touch high-resolution faces. The Phantom device is prone to getting stuck in certain areas near the corners of the lips...
Forum: Vizard 04-15-2005, 05:29 PM
Replies: 1
Views: 9,908
Posted By vjosh
Collision Detection for Hierarchies of Objects

Hey,

I'm having some trouble getting collision detection to work consistently with hierarchies of objects. I'll create a person and a ball with code like the following:
person =...
Forum: Vizard 04-06-2005, 07:46 PM
Replies: 7
Views: 12,057
Posted By vjosh
Hey Farshizzo, The object(s) will be curved....

Hey Farshizzo,

The object(s) will be curved. In fact, one particular object will be a human (so I'll need to be able to texture custom faces as well). I'm not sure what placing the textures at a...
Forum: Vizard 04-01-2005, 05:21 PM
Replies: 7
Views: 12,057
Posted By vjosh
Oh, one thing I forgot to mention... It would be...

Oh, one thing I forgot to mention... It would be nice to be able to change the opacity of the mud texture dynamically if possible (i.e. make it fade away). If there's no easy way to do this then I...
Forum: Vizard 04-01-2005, 04:00 PM
Replies: 7
Views: 12,057
Posted By vjosh
Hey Farshizzo, I'm not sure what the limit...

Hey Farshizzo,

I'm not sure what the limit is on the video card I'll be using. If the limit is 4 then that will have to suffice. Otherwise, it'd be nice to have as many as 10 or so. Is the...
Forum: Vizard 04-01-2005, 03:35 PM
Replies: 7
Views: 12,057
Posted By vjosh
Hey Farshizzo, Thanks. I might need...

Hey Farshizzo,

Thanks. I might need something a little more... I'm trying to overlay a few mud splotches on top of the default texture of an object, but they need to be erasable on an individual...
Forum: Vizard 04-01-2005, 02:10 PM
Replies: 7
Views: 12,057
Posted By vjosh
Overlaying Textures with Alpha Masks

Hey,

I need to overlay one or more textures with alpha masks on top of an object's original texture within Vizard. Will multitexturing work for this? What blend settings should I use? Ideally,...
Forum: Vizard 02-18-2005, 04:35 PM
Replies: 3
Views: 9,928
Posted By vjosh
Importing hd

Hey,

I downloaded the "SensAble Haptic Device" demos and tried to run one of them, but I get the following error:
** ERROR: Failed to load modifier C:\Program Files\Vizard25\plug-ins\hd.dlm
...
Forum: Vizard 01-02-2005, 09:52 PM
Replies: 1
Views: 9,843
Posted By vjosh
Changing the Color of On-the-Fly Objects

Hey,

The vertexcolor function allows you to determine the color of on-the-fly objects when you create them, but is there any way to change the color of already existing on-the-fly objects? The...
Forum: Vizard 01-02-2005, 06:46 PM
Replies: 1
Views: 8,416
Posted By vjosh
Getting the String of a Text3d Object

Hey,

Is there an easy way to retrieve the current string that a 3dtext object contains? (doing kind of the opposite of the "<node3d:text3d>.message" method)

Thanks ahead of time...

-Josh
Forum: Vizard 11-30-2004, 09:09 PM
Replies: 3
Views: 14,047
Posted By vjosh
Hey, I tried to do what you advised, but I...

Hey,

I tried to do what you advised, but I don't see any difference. I translated the text along the z-axis to ridiculously high and ridiculously low values, but nothing seems to change. The...
Forum: Vizard 11-29-2004, 09:02 PM
Replies: 3
Views: 14,047
Posted By vjosh
3d Text with Transparent Borders

Hey,

I'm getting an unwanted transparent border around 3d text. I declared a group (within a class) with the following code:
self.group = viz.add(viz.GROUP,viz.SCREEN).
Also, I added some...
Forum: Vizard 11-04-2004, 10:31 PM
Replies: 9
Views: 19,399
Posted By vjosh
Thanks, farshizzo... that should help a lot. ...

Thanks, farshizzo... that should help a lot.

-Josh
Forum: Vizard 11-03-2004, 11:38 PM
Replies: 9
Views: 19,399
Posted By vjosh
Creating Subclasses of Vizard Classes

Hey,

I might be in a little over my head here, but is there any convenient way to make a class that inherits all the <node3d> methods? Lets say I'm designing a class that contains a Vizard...
Forum: Vizard 09-21-2004, 04:11 PM
Replies: 1
Views: 12,348
Posted By vjosh
Including Files that Include Other Files

I'm trying to include some .vzf files (faces) that are in separate folders within the local directory of my Vizard script. Using "/[foldername]/[filename].vzf" successfully includes the .vzf file,...
Forum: Vizard 09-21-2004, 02:23 PM
Replies: 5
Views: 12,403
Posted By vjosh
Thanks! FYI, the Vizard (offline) command...

Thanks! FYI, the Vizard (offline) command reference documents getmorph's behavior differently... It says that getmorph takes an integer specifying the index of the morph and returns a floating...
Forum: Vizard 09-21-2004, 01:59 PM
Replies: 5
Views: 12,403
Posted By vjosh
Accessing morph targets by name

Is there a way to access morph targets by name? The morph function seems to take only integer values to specify which morph to perform.

Thanks!

-Josh
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