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Posts Made By:
Fox5
Forum:
Vizard
04-28-2008, 05:16 PM
Replies:
7
Improve performance with large number of onthefly objects?
Views:
13,251
Posted By
Fox5
No, rather: I want to create the original...
No, rather:
I want to create the original object.
I want to make n copies of it.
I want to make the copies children of the original.
Since they're all onthefly objects, is it possible besides...
Forum:
Vizard
04-28-2008, 11:41 AM
Replies:
7
Improve performance with large number of onthefly objects?
Views:
13,251
Posted By
Fox5
The code I was using was: ...
The code I was using was:
<node3d:onthefly>.startLayer
However, I believe you're right that it shouldn't work. Doesn't throw an exception however.
Also, since they're all identical objects, I...
Forum:
Vizard
04-28-2008, 11:15 AM
Replies:
7
Improve performance with large number of onthefly objects?
Views:
13,251
Posted By
Fox5
Interesting, I've been using: ...
Interesting, I've been using:
parent.startLayer(otherOnTheFlyObject)
Is there a difference between the two ways of establishing a parent-child hierarchy?
Forum:
Vizard
04-26-2008, 08:17 PM
Replies:
7
Improve performance with large number of onthefly objects?
Views:
13,251
Posted By
Fox5
Improve performance with large number of onthefly objects?
Hey all,
I'm currently working with a file that attempts to render 20000+ on the fly objects. (each about 12 polys) I'm currently just doing the onthefly drawing of the object once, storing it,...
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