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Search: Posts Made By: TopazFrost
Forum: Vizard 02-20-2014, 06:18 PM
Replies: 5
Views: 7,181
Posted By TopazFrost
Update on collision error. I happens when hitting...

Update on collision error. I happens when hitting a vizAvatar even when going slow and have it running on the HMD, but not all vizAvatar. It went away (I hope) after I removed the collision event...
Forum: Vizard 02-20-2014, 10:41 AM
Replies: 5
Views: 7,181
Posted By TopazFrost
I forgot...I am assuming that cave-origin is the...

I forgot...I am assuming that cave-origin is the cave's view point returned by vizcave.CaveView(...). That works correct until I collide with a wall, then it keeps going while the viewpoint stays...
Forum: Vizard 02-20-2014, 10:03 AM
Replies: 5
Views: 7,181
Posted By TopazFrost
I have not. Doing so made the view spin or froze...

I have not. Doing so made the view spin or froze the view point.

The bigger problem right now is the intersection error. How do I catch it so it does not crash the program?
Forum: Vizard 02-18-2014, 11:51 AM
Replies: 5
Views: 7,181
Posted By TopazFrost
One more item. I am getting a collision error...

One more item. I am getting a collision error from vizard, that I have no idea how to handle. It only happens when moving quickly through a opening vizAvatar door. It is:

File "<string>", line 1
...
Forum: Vizard 02-17-2014, 03:15 PM
Replies: 5
Views: 7,181
Posted By TopazFrost
How do I get the Cave viewpoint location?

Hello,

I have another question about CAVE collision. I am using cView = vizcave.CaveView(...) for the view point.

I have one last collision problem. When going backward down a hill/stairs, the...
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