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Search: Posts Made By: amir
Forum: Vizard 08-19-2018, 07:58 PM
Replies: 4
Views: 332
Posted By amir
I defined my event as ToggleRed and got it to...

I defined my event as ToggleRed and got it to work with the proximity sensor.

I added this toggle keypress:

vizact.onkeydown('m',ToggleRed)

However, I'm unable to toggle it off after...
Forum: Vizard 08-16-2018, 07:39 PM
Replies: 4
Views: 332
Posted By amir
Add a red flash when tracker moves off of a path

We have people walk on a balance beam with an Optotrak rigid body which tracks their movement. We want the display to flash red whenever they step off to the side a certain amount (x-direction). The...
Forum: Vizard 08-10-2018, 08:14 AM
Replies: 2
Views: 3,349
Posted By amir
Am I able to link the ball with a tracking rigid...

Am I able to link the ball with a tracking rigid body somehow? So that when the rigid body moves in space, the ball does in the virtual environment with it?
Forum: Vizard 08-09-2018, 08:27 PM
Replies: 1
Views: 227
Posted By amir
Placing Object with Optotrak

For our study, people will walk on a balance beam. I want to stick an Optotrak rigid body onto the beam so that we can have it exactly matched in space with our virtual environment.

I'm currently...
Forum: Vizard 08-08-2018, 07:37 AM
Replies: 2
Views: 278
Posted By amir
Version 5.8 was working well with us. The Oculus...

Version 5.8 was working well with us. The Oculus example appears to be working when I input import oculus_08 as oculus. Although I am not able to test it with motion capture at the moment which is...
Forum: Vizard 08-07-2018, 01:25 PM
Replies: 2
Views: 278
Posted By amir
Vizard 5.9 and Oculus DK1

I recently updated Vizard to version 5.9, and since then our Oculus DK1 has not been working properly with Vizard.

Is there a way to download an older version of Vizard?
Forum: Vizard 07-31-2018, 08:18 PM
Replies: 2
Views: 326
Posted By amir
It wasn't necessarily resolved. It just only...

It wasn't necessarily resolved. It just only works the way I want if I have the marker on the back of the head. However, I want it on the front of the head.
Forum: Vizard 07-22-2018, 09:43 PM
Replies: 1
Views: 213
Posted By amir
Optotrak connects through script but not Vizconnect

I use the below code to connect to Optotrak and it works perfectly.

#opto = viz.add('optotrak.dle')
#body = opto.getBody(0)
#viz.link(body, viz.MainView)

However, I can't get it to work with...
Forum: Vizard 07-22-2018, 09:29 PM
Replies: 1
Views: 244
Posted By amir
Avatars + Tracking in Script

Is there a way to add avatars and have specific body parts move based on motion capture trackers without using Vizconnect? I've been able to get real-time motion capture with Optotrak to work with...
Forum: Vizard 07-16-2018, 08:40 AM
Replies: 2
Views: 326
Posted By amir
Walking is reversed in X and Z axes with motion capture.

When a user, wearing the tracking marker, is walking in the real environment, the Vizard virtual environment moves oppositely in the X and Z axes.

Walking left shows walking right on display
...
Forum: Vizard 06-30-2018, 10:26 AM
Replies: 1
Views: 312
Posted By amir
Feet Motion and Included Avatars

Are we able to see feet motion, like walking, with the included avatars (vcc_male, vcc_female, vcc_male2)?

We'd like to have the moving feet be seen in 1st person as the user is walking.

Thanks!
Forum: Vizard 05-31-2018, 08:17 AM
Replies: 2
Views: 339
Posted By amir
I repositioned the cameras while using the...

I repositioned the cameras while using the default Optotrak alignment and it now tracks properly.

Thanks!
Forum: Vizard 05-30-2018, 01:34 PM
Replies: 2
Views: 339
Posted By amir
Mismatched Translation Between Real Motion and Display

Iím using Optotrak to capture motion to update the visual scene accordingly. However, I canít get the scene to react properly to the marker motion. Below is how the first-person view in the scene...
Forum: Vizard 05-28-2018, 12:52 PM
Replies: 1
Views: 330
Posted By amir
Optotrak Rigid Body

I'm currently using Optotrak to capture motion. I use an active probe for the alignment, but then I want to use a rigid body for tracking head movements to update the visual scene accordingly.

The...
Forum: Vizard 05-25-2018, 02:03 PM
Replies: 2
Views: 386
Posted By amir
Must've been a display issue. When I run the...

Must've been a display issue. When I run the scripted as docked it works fine.

Thanks!
Forum: Vizard 05-19-2018, 11:18 AM
Replies: 2
Views: 386
Posted By amir
Moving Diagonally in Computer Display

Hi there,

When using just the keyboard and mouse and trying to move forward in a straight line in the pit.py simulation, I move forward diagonally to the right instead. This diagonal movement...
Forum: Vizard 05-02-2018, 01:29 PM
Replies: 4
Views: 528
Posted By amir
I have 2 separate computers, one with Vizard and...

I have 2 separate computers, one with Vizard and one with Optotrak. They are both connected to the same hospital network via ethernet cables.

I ran the following code:

opto =...
Forum: Vizard 05-02-2018, 09:04 AM
Replies: 1
Views: 392
Posted By amir
Maya to Vizard

I am building 3D models in Maya and exporting them as OSG files. However, when I open them in Inspector, I come across a few issues.


The colors or textures applied in Maya don't show up.
The...
Forum: Vizard 05-01-2018, 01:37 PM
Replies: 4
Views: 528
Posted By amir
The NI DAQ may actually not be able to properly...

The NI DAQ may actually not be able to properly connect the 2 computers. I'm going to give an ethernet connection a try and check back in!
Forum: Vizard 04-30-2018, 12:50 PM
Replies: 3
Views: 578
Posted By amir
Adding the transform node worked! Thanks!

Adding the transform node worked! Thanks!
Forum: Vizard 04-30-2018, 11:49 AM
Replies: 4
Views: 528
Posted By amir
Vizard + Optotrak

I currently have Optotrak and Vizard installed on 2 different computers. I connect the 2 with a National Instruments DAQ (http://www.ni.com/data-acquisition/). I haven't been able to get Optotrak to...
Forum: Vizard 04-12-2018, 12:14 PM
Replies: 3
Views: 578
Posted By amir
Translating Object in Inspector

All of a sudden when I try to translate an object in the Inspector, I translate the scene relative to that object instead.

I'm not sure how this happened. Anyone have an idea on how to revert back...
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