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 Showing results 1 to 15 of 15 Search took 0.00 seconds. Search: Posts Made By: 4711
 Forum: Vizard 01-17-2014, 08:57 AM Replies: 3 Views: 7,162 Posted By 4711 Thanks a lot, Jeff, that was exactly what I was... Thanks a lot, Jeff, that was exactly what I was looking for! And a follow-up question: Any suggestions how to achieve the same for rotating (not translating) the viewpoint, depending on the...
 Forum: Vizard 01-16-2014, 07:06 AM Replies: 3 Views: 7,162 Posted By 4711 MainView velocity depending on joystick deflection Hi all, how can I move the viz.MainView with a certain velocity (in virtual meters per second) independent of the controlling device (i.e. joystick, gamepad, ...) and the machine on which I'm...
 Forum: Vizard 05-23-2013, 03:20 AM Replies: 5 Views: 8,106 Posted By 4711 I wrote some code myself to solve the problem: ... I wrote some code myself to solve the problem: import math import viz # --- REQUIRED FUNCTIONS --- # def Angle2Euler( angle ):
 Forum: Vizard 05-23-2013, 02:58 AM Replies: 5 Views: 8,106 Posted By 4711 farshizzo, I can't see how quickly setting... farshizzo, I can't see how quickly setting the viewpoint towards the object via "lookat()" and then set it back again to the original direction can work without resulting in a short flickering in...
 Forum: Vizard 05-07-2013, 09:14 AM Replies: 5 Views: 8,106 Posted By 4711 farshizzo, thanks for the quick reply. I'm... farshizzo, thanks for the quick reply. I'm running my script under Vizard 3, since large parts were written before the release of Vizard 4. Unfortunately, it seems like your code doesn't produce...
 Forum: Vizard 05-07-2013, 06:53 AM Replies: 5 Views: 8,106 Posted By 4711 Fluent viewpoint rotation towards an object Hi everybody, I have a simple question: How can I fluently turn the viz.MainView towards an object somewhere in my environment (without knowing the angle between the current viewing direction...
 Forum: Vizard 11-21-2011, 01:05 AM Replies: 3 Views: 5,441 Posted By 4711 Using the "splitFaces" parameter from... Using the "splitFaces" parameter from .addBox allows you to create a box with six subnodes, one for each side of the box, each of which can be handled independently. That way you can easily...
 Forum: Vizard 11-21-2011, 12:58 AM Replies: 1 Views: 4,405 Posted By 4711 Adding additional Python modules Hi, I'd like to add some GUI elements to my Vizard code that Vizard can't provide sufficiently. I therefore want to use the easygui package (http://easygui.sourceforge.net/) instead. However,...
 Forum: Vizard 06-09-2010, 02:16 AM Replies: 2 Views: 4,740 Posted By 4711 Jeff, this is exactly what I was looking for.... Jeff, this is exactly what I was looking for. Thanks a lot!
 Forum: Vizard 06-08-2010, 08:05 AM Replies: 2 Views: 4,740 Posted By 4711 Is an object in the user's field of view? Hi all, is there a simple method to figure out whether a certain 3dnode object is currently visible for the user or not? I don't want to know if the object is visible in general (thus not...
 Forum: Vizard 06-07-2010, 07:06 AM Replies: 2 Views: 4,608 Posted By 4711 Hi Jeff, thanks for the clarification on the... Hi Jeff, thanks for the clarification on the viztask.waitButtonDown command and also for your code which works fine for me! :)
 Forum: Vizard 06-04-2010, 05:32 AM Replies: 2 Views: 4,608 Posted By 4711 Simple Joystick Question Hi all, I have a question concerning the joystick buttons which is probably rather easy to be answered: How can I make my script to wait for the user to press one of the two buttons of a connected...
 Forum: Vizard 03-18-2010, 01:20 AM Replies: 4 Views: 5,786 Posted By 4711 Though I still have no idea how to avoid this... Though I still have no idea how to avoid this annoying "drift effect", I could at least figure out that the player does NOT -as previously assumed- drift with the last given speed and direction...
 Forum: Vizard 03-09-2010, 04:58 AM Replies: 4 Views: 5,786 Posted By 4711 Thanks, masaki, for your idea! ... Thanks, masaki, for your idea! Unfortunatelly, it leads exactly to the same result as the mouse-on-mouse-off approach. My code is something like this: import viz import viztask def...
 Forum: Vizard 03-08-2010, 04:36 AM Replies: 4 Views: 5,786 Posted By 4711 How to pause the Vizard simulation? Hi guys, I have a simple problem: I just want the whole Vizard simulation to pause for a few seconds, and afterwards continue from where it stopped right before. During that pause, no navigation...
 Showing results 1 to 15 of 15

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