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Forum: Vizard 07-11-2006, 07:20 AM
Replies: 6
Views: 6,816
Posted By halley
I mentioned to farshizzo once before that there...

I mentioned to farshizzo once before that there were many functions that did not have docstrings. My own opinion is that anything that is not intended for outside callers should have a brief comment...
Forum: Vizard 07-10-2006, 06:58 AM
Replies: 6
Views: 6,816
Posted By halley
I do recommend that the python/*.py files include...

I do recommend that the python/*.py files include comments when this is the case. For example:


class vizbang:

# deprecated: please use vizbang.addAction(vizact.spinto()) instead
def...
Forum: Vizard 07-07-2006, 09:42 AM
Replies: 6
Views: 6,816
Posted By halley
I've seen a number of links in the help files are...

I've seen a number of links in the help files are broken, this may just be part of that issue. I expect they'll re-index the help files as a part of wrapping up for the release.

It's definitely...
Forum: Vizard 07-05-2006, 11:32 AM
Replies: 9
Views: 8,209
Posted By halley
demo of new hand.getFingerTip()

Just thought I'd put in a demo that works in the beta, and some feedback.


# This is a demonstration of the new hand.getFingerTip()
# method, which lets you find the positions of each fingertip...
Forum: Plug-in development 06-13-2006, 09:45 AM
Replies: 1
Views: 6,612
Posted By halley
Well, radiosity is a very compute-intensive way...

Well, radiosity is a very compute-intensive way of determining the diffuse-to-diffuse light transport from surface to surface. There's no "real time" way to compute this, and as objects move, any...
Forum: Vizard 06-06-2006, 12:14 PM
Replies: 3
Views: 5,571
Posted By halley
Thanks, tobin. These specs are in line with the...

Thanks, tobin. These specs are in line with the info which farshizzo had mentioned to me separately. He didn't share the keyboard switch with me, but did explain the two methods (raster versus...
Forum: Vizard 06-06-2006, 07:42 AM
Replies: 51
Views: 24,588
Posted By halley
betancourt, looks like you wanted to start a new...

betancourt, looks like you wanted to start a new thread with that question.

In brief, I would just have a global string variable hold the letters typed so far; whenever you get a keyboard event...
Forum: Vizard 06-02-2006, 06:55 AM
Replies: 4
Views: 4,941
Posted By halley
A timer starts whenever you call...

A timer starts whenever you call viz.starttimer(), so your goal is to decide when it's appropriate to make that call.

Something like this sketch (this is not tested code):


timer_one = False
...
Forum: Vizard 06-01-2006, 06:50 AM
Replies: 3
Views: 5,571
Posted By halley
I found the viz.screenshot() routine for single...

I found the viz.screenshot() routine for single frame snaps. I still haven't figured out if there is programmatic or hotkey support for recording AVIs.
Forum: Vizard 06-01-2006, 06:48 AM
Replies: 8
Views: 5,264
Posted By halley
There is a multiple-environment example for...

There is a multiple-environment example for Vizard which lets you choose from several architectural walk-through scenes. I don't have a link but I think it may still be available on the website as a...
Forum: Vizard 05-31-2006, 10:19 AM
Replies: 1
Views: 4,871
Posted By halley
viz.VizIntersect.meshID no longer exists

Just a minor transition feature I found:

The module viz used to define an attribute called VizIntersect.meshID which is no longer available. Documentation, scripts and examples which suggested...
Forum: Vizard 05-31-2006, 10:14 AM
Replies: 1
Views: 4,980
Posted By halley
vizmat.Vector.setlength()

Just a minor transition feature I found:

In the vizmat module, the method Vector.setlength() is now apparently called Vector.setLength() with a capital L.

Hope this helps.
Forum: Vizard 05-30-2006, 10:29 AM
Replies: 3
Views: 5,571
Posted By halley
movie recording details?

I read discussions involving the plans for AVI and/or snapshot recording from within Vizard. If these are script-accessible features, a demo script would be helpful. (If they're not script...
Forum: Vizard 05-30-2006, 10:07 AM
Replies: 0
Views: 5,506
Posted By halley
"Vizard Lite" graphic obscuring vizinfo pups

Just a tiny nit, but many of the "new feature" script demos seem to pick a position for their vizinfo pups and scrollbar controls which puts them behind the large "Vizard Lite Edition" watermark...
Forum: Vizard 05-30-2006, 10:04 AM
Replies: 1
Views: 17,223
Posted By halley
Could not find plugin to load objects...

First day jitters. This is probably something simple.

I installed and tried the 3.00.0007 build, and started to try the included "new features" script examples. Each one produced errors similar...
Forum: Vizard 05-15-2006, 07:02 AM
Replies: 8
Views: 18,569
Posted By halley
That module defines a class called whrandom. You...

That module defines a class called whrandom. You must create an instance of the whrandom class, and then that instance can provide a stream of numbers. This works a bit differently from a simple...
Forum: Vizard 05-08-2006, 07:15 AM
Replies: 4
Views: 4,995
Posted By halley
Not a lot of information to go on. How do you...

Not a lot of information to go on. How do you see the gaze lines if it's blacked out? Are there any models near the camera (like the head or avatar you're viewing from) which you could hide as a...
Forum: Vizard 05-08-2006, 07:06 AM
Replies: 2
Views: 5,349
Posted By halley
The .osg file is an Open Scene Graph description....

The .osg file is an Open Scene Graph description. It's just text, like a python script or an html web page, so if you drag it onto a Notepad or into the Vizard editor, you can see its contents and...
Forum: Vizard 04-07-2006, 07:14 AM
Replies: 3
Views: 5,276
Posted By halley
farshizzo, Thanks for the specific shader...

farshizzo,

Thanks for the specific shader example (I don't think there's an example of this in the manuals). I will also put it to work in a couple outdoor scenarios I have.

Am I understanding...
Forum: Vizard 04-05-2006, 07:07 AM
Replies: 0
Views: 4,688
Posted By halley
more advanced network examples?

I've looked at the two brief examples included with Vizard, and I understand how they work for the most part. The comments say "no need for TCP", are they all NETBIOS named pipes or UDP datagrams or...
Forum: Vizard 03-13-2006, 07:01 AM
Replies: 2
Views: 4,065
Posted By halley
I'm just a Vizard user, but it appears that the...

I'm just a Vizard user, but it appears that the answer to your first question is No. Vizard can tell if two objects are colliding, but the system would need to know (1) from what direction those two...
Forum: Vizard 03-11-2006, 08:27 AM
Replies: 2
Views: 4,012
Posted By halley
I think Jerry is looking for the intersection of...

I think Jerry is looking for the intersection of two meshes. It's easy for primitives like [ sphere & plane ], but can get pretty tricky when the meshes are more complicated.

Pictured here is [...
Forum: Vizard 03-11-2006, 07:52 AM
Replies: 1
Views: 4,066
Posted By halley
hand model features?

We're using 5DT data gloves, which work nicely with Vizard. A couple questions:

Might there be any support for finger adduction (spreading) in Vizard 3? The higher-end data gloves report...
Forum: Vizard 03-10-2006, 07:10 PM
Replies: 2
Views: 4,245
Posted By halley
version 3 features?

Is there a listing of expected Version 3 features?

I'm hoping for automatic callbacks on collisions, more support for ODE options such as more complex attachments and movement constraints, etc. I...
Forum: Vizard 03-10-2006, 06:56 PM
Replies: 1
Views: 4,153
Posted By halley
levels of detail, and collidemesh

I'm wondering if I'm missing any available samples which could walk through some support for LOD (levels of detail), and maybe additionally something which uses a low-LOD mesh for .collidemesh()...
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