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Forum: Vizard 06-01-2018, 12:10 AM
Replies: 9
Views: 2,785
Posted By saket
Can the Effect framework access neighboring...

Can the Effect framework access neighboring pixels to apply effects like blur?

Because all the examples work specifically with pixel in question and not include any effect using neighboring pixel...
Forum: Vizard 05-27-2018, 11:21 PM
Replies: 9
Views: 2,785
Posted By saket
Jeff, I am using the following code to test...

Jeff,

I am using the following code to test the effect on my model.

A subset of model with the code file is in attachment. Execute the shader_test.py to see that no effect is applied on the...
Forum: Vizard 05-24-2018, 01:03 AM
Replies: 9
Views: 2,785
Posted By saket
Additional Info : If I create a separate...

Additional Info :

If I create a separate copy of root node and apply effects only on it then the effects work.
However if I apply the effects on the entire directory structure where root node...
Forum: Vizard 05-20-2018, 11:34 PM
Replies: 9
Views: 2,785
Posted By saket
Thanks Jeff. It worked with on-the-fly...

Thanks Jeff.

It worked with on-the-fly object.

With models creating using external application like :http://www.openscenegraph.org/index.php/documentation/tools/virtual-planet-builder . Do I...
Forum: Vizard 05-18-2018, 12:09 AM
Replies: 9
Views: 2,785
Posted By saket
Hi Jeff, The custom effect work on...

Hi Jeff,

The custom effect work on pre-existing models like 'logo.osgb'

But effects do not work on on-the fly object. Do i need to set some flag for on-the fly object for enabling effects on...
Forum: Vizard 05-15-2018, 11:45 PM
Replies: 9
Views: 2,785
Posted By saket
Thanks Jeff. The Effects might solve what I am...

Thanks Jeff. The Effects might solve what I am looking for.
Forum: Vizard 05-10-2018, 12:39 AM
Replies: 5
Views: 2,352
Posted By saket
Bumped into this after a long time. Maybe the...

Bumped into this after a long time. Maybe the solution would be useful for someone else.

The issue was resolved using VirtualPlanetBuilder 0.9.11 over Lubuntu 12.04 on which it compiled perfectly...
Forum: Vizard 05-10-2018, 12:26 AM
Replies: 9
Views: 2,785
Posted By saket
post-processing effect to single object

Hi,

I need to access the currently displayed pixels on screen within a fragment shader.
For which i found the access through vizard's post-processing at...
Forum: Vizard 12-12-2017, 05:43 AM
Replies: 5
Views: 2,352
Posted By saket
I tried installing Open Scene Graph version 3.1.0...

I tried installing Open Scene Graph version 3.1.0 and 3.1.10 and opening the model from it.
Model loads perfectly in 3.1.10 but gives the same error with version 3.1.0 which it gives in Vizard...
Forum: Vizard 12-12-2017, 12:12 AM
Replies: 5
Views: 2,352
Posted By saket
Hello Veleno, I am using...

Hello Veleno,

I am using VirtualPlanetBuilder/osgdem to build large scale terrain database.

http://www.openscenegraph.org/index.php/documentation/tools/virtual-planet-builder...
Forum: Vizard 12-10-2017, 11:26 AM
Replies: 5
Views: 2,352
Posted By saket
OpenSceneGraph Version

Which version of open-scene-graph does Vizard 5 use?

I am developing a model which loads correctly in native open-scene-graph Viewer 3.4.1 but fails to load in Vizard 5.
Forum: Vizard 05-12-2016, 12:11 PM
Replies: 8
Views: 5,393
Posted By saket
Just bumping the thread to know if anyone did use...

Just bumping the thread to know if anyone did use Oculus Rift or HTC Vive with Vizard?
Or are they even supported?

@Erikvdb I agree that the grid wall in HTC Vive is actually a pretty neat and...
Forum: Vizard 04-24-2016, 01:44 AM
Replies: 7
Views: 4,061
Posted By saket
Jeff, Is there a difference in terms of...

Jeff,

Is there a difference in terms of rendering performance for an imported model and on-the-fly created model?

Take into consideration large models not a simple cube or line.
Forum: Vizard 04-11-2016, 12:44 AM
Replies: 5
Views: 5,010
Posted By saket
Thanks Jeff.

Thanks Jeff.
Forum: Vizard 04-03-2016, 04:15 AM
Replies: 5
Views: 5,010
Posted By saket
OK. I found a solution for generally installing...

OK. I found a solution for generally installing any package.

From this link [ http://www.lfd.uci.edu/~gohlke/pythonlibs ] download the required .whl file and place the file in [ C:\Program...
Forum: Vizard 04-02-2016, 06:35 AM
Replies: 5
Views: 5,010
Posted By saket
Offline GDAL install

Hi,

I understand that Vizard provides a package manager through which I can install a library. However I am currently using Vizard within a private network due to which i cannot use package...
Forum: Vizard 02-02-2016, 11:53 AM
Replies: 8
Views: 5,393
Posted By saket
Thanks Erikvdb.

Thanks Erikvdb.
Forum: Vizard 01-31-2016, 09:54 PM
Replies: 8
Views: 5,393
Posted By saket
Is Vizard Compatible with this entire set ...

Is Vizard Compatible with this entire set https://shop.oculus.com/en-us/cart/
Including headset, sensor, remote, cables, Xbox One controller?

Or I need to stick with DK2 for stable working?
Forum: Vizard 01-28-2016, 10:30 PM
Replies: 8
Views: 5,393
Posted By saket
HMD advice

Hi,

I have developed quite a few applications for a immersive video wall using Vizard, and having experienced your demonstration of "The Pit" using HMD, I am looking to move on to HMDs for my...
Forum: Vizard 03-25-2015, 01:11 AM
Replies: 1
Views: 3,440
Posted By saket
How to create cylindrical projection

I am projecting the output from worldviz on a cylindrical surface.
The h2v ratio of screen is 4:1 so the content looks stretched on the edges

Is there a method in vizard to create cylindrical...
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