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Forum: Vizard 09-20-2007, 02:18 PM
Replies: 4
Views: 12,821
Posted By betancourtb82
I followed the instructions and apparently there...

I followed the instructions and apparently there is some kind of error. I've attached a screenshot that shows the exclamation marks that come up next to the standard game port and the Intersense...
Forum: Vizard 09-18-2007, 02:21 PM
Replies: 4
Views: 12,821
Posted By betancourtb82
I tried looking on the cd but all it has are the...

I tried looking on the cd but all it has are the drivers for Win98 and WinNT. Do you have a more current cd perhaps?
Forum: Vizard 08-23-2007, 04:19 PM
Replies: 15
Views: 21,508
Posted By betancourtb82
I just upgraded to Vizard 3.0 and am getting this...

I just upgraded to Vizard 3.0 and am getting this error with a program that I previously ran in Vizard 2.5g. I know this is a bit general but I was wondering if anyone knew what was causing this. I...
Forum: Vizard 08-23-2007, 04:11 PM
Replies: 4
Views: 12,821
Posted By betancourtb82
nVisorSX vs eMagin

I was wondering if anyone could help me out with this issue. We're modifying Quake 3 and have been successful at doing that, however, when we try to use it w/the nVisorSX HMD it does not track the...
Forum: Vizard 05-15-2007, 09:56 PM
Replies: 5
Views: 12,723
Posted By betancourtb82
Well basically what we're trying to do is use the...

Well basically what we're trying to do is use the quake game, mod it, and use the HMD to simulate the individual actually being in the game. The scenario would be that an individual is part of a...
Forum: Vizard 05-15-2007, 03:45 PM
Replies: 5
Views: 12,723
Posted By betancourtb82
I'm trying to figure out how to use quake III...

I'm trying to figure out how to use quake III with Vizard. Can someone give me some clue as to how to do this?

Thanks
Forum: Vizard 05-03-2007, 04:57 PM
Replies: 0
Views: 7,779
Posted By betancourtb82
Using quake

We've been trying to run the game Quake using an HMD. We tried looking for Intersense Joystick drivers to allow the HMD to function as the joystick would in terms of directional movement. Basically...
Forum: Vizard 10-17-2006, 10:19 AM
Replies: 1
Views: 10,729
Posted By betancourtb82
Phantom Omni Demo

I was wondering if there was any documentation on how to use the Phantom Omni Haptic device. I've never used it so I don't even know where to start. Where would be a good place to find info on how...
Forum: Vizard 10-03-2006, 12:38 PM
Replies: 14
Views: 20,138
Posted By betancourtb82
Ok, thank you. I think i found a new approach. ...

Ok, thank you. I think i found a new approach. What I did is create a button in GUI field in vizard and if I click on the button, it displays the letter I want. The question I have now is how can...
Forum: Vizard 10-03-2006, 12:05 PM
Replies: 14
Views: 20,138
Posted By betancourtb82
I tried this but it gave me an error: Traceback...

I tried this but it gave me an error:
Traceback (most recent call last):
File "<string>", line 12, in ?
File "buttonsTest2.py", line 96, in ?
button = viz.add(viz.BUTTON,buttonLabel)
...
Forum: Vizard 09-28-2006, 11:04 AM
Replies: 14
Views: 20,138
Posted By betancourtb82
Ok, that worked, now the next step is for the...

Ok, that worked, now the next step is for the program to recognize which button is pushed. Here is the code I have so far:
def mybutton(button,state):
global SendText, infoindex, one, two, three,...
Forum: Vizard 09-19-2006, 02:52 PM
Replies: 14
Views: 20,138
Posted By betancourtb82
I have 14 words that need to be unscrambled. ...

I have 14 words that need to be unscrambled. What I have set up so far is 12 buttons on the screen (the longest word that needs to be unscrambled is 12 letters long) and a button that will be used...
Forum: Vizard 09-19-2006, 01:51 PM
Replies: 14
Views: 20,138
Posted By betancourtb82
I just implemented some buttons using the...

I just implemented some buttons using the following code. I'm planning on the user to be able to click on a button and that letter should come out as text on the screen. I have done this previously...
Forum: Vizard 09-19-2006, 12:44 PM
Replies: 14
Views: 20,138
Posted By betancourtb82
Sounds good to me. Is there anyway to "update"...

Sounds good to me. Is there anyway to "update" the letter label each time an "enter button" is clicked. Preferably I would like to perform a refresh where the buttons would go back to the original...
Forum: Vizard 09-15-2006, 02:17 PM
Replies: 14
Views: 20,138
Posted By betancourtb82
That would also be very useful. Is there a...

That would also be very useful. Is there a function that would allow me to do this? Any prior example or helpful hints?

Thanks for the great idea!
Forum: Vizard 09-14-2006, 10:51 AM
Replies: 14
Views: 20,138
Posted By betancourtb82
On Screen Keyboard

I was wondering if there was any examples of how to implement an "on-screen keyboard". The experiment deals with a subject trying to unscramble words. The idea is to put a keyboard on the screen...
Forum: Vizard 09-05-2006, 02:29 PM
Replies: 15
Views: 21,508
Posted By betancourtb82
I figured out what happened. It turns out I was...

I figured out what happened. It turns out I was creating the .wav files in stereo instead of mono. I think that solved the problem.
Forum: Vizard 09-05-2006, 02:11 PM
Replies: 1
Views: 13,206
Posted By betancourtb82
switching heads

I am trying to switch avatar heads after they get "shot". I have 3 different faces defined in an array as follows:
faces = ['biohead_talk.vzf','omar.vzf','morph_head.vzf']
bioheadFace = faces[0]...
Forum: Vizard 09-05-2006, 01:04 PM
Replies: 7
Views: 54,253
Posted By betancourtb82
I did that. For this avatar, the hand is named...

I did that. For this avatar, the hand is named skel_HandRF (for right hand finger). I used the following code. I received the following errors:
** ERROR: Could not find child with name 'skel_HandRF'...
Forum: Vizard 09-05-2006, 12:15 PM
Replies: 7
Views: 54,253
Posted By betancourtb82
That sounds like that might work, however, I'm...

That sounds like that might work, however, I'm having a hard time finding the child object for hand and neck. I know you can't just put hand and neck, but I'm not sure where to find what the actual...
Forum: Vizard 08-30-2006, 02:55 PM
Replies: 15
Views: 21,508
Posted By betancourtb82
I just moved the speak_sync.py document to the...

I just moved the speak_sync.py document to the plugins folder (C:\Program Files\Vizard25\plug-ins). Here is the import statements and the current version of the code. I am still getting the same...
Forum: Vizard 08-30-2006, 12:28 PM
Replies: 15
Views: 21,508
Posted By betancourtb82
Yes, I have tried both the regular speak command...

Yes, I have tried both the regular speak command and the one shown below. They both keep the avatar's lips moving a lot after the wav clip stops.

Thanks

def Introduction(instructor):
walk...
Forum: Vizard 08-29-2006, 12:14 PM
Replies: 7
Views: 54,253
Posted By betancourtb82
Still need help

I posted this last week and still have not received a response. Please help. I have to get this done sometime this week and I would appreciate the help. If it would help, I can include the code...
Forum: Vizard 08-29-2006, 12:12 PM
Replies: 15
Views: 21,508
Posted By betancourtb82
More help.

I'm not sure what I'm doing wrong but I tried using the speak_sync module, but did not get the synchronization. I'm not sure if I'm doing something wrong, but I am not able to include the file I'm...
Forum: Vizard 08-29-2006, 12:00 PM
Replies: 2
Views: 46,883
Posted By betancourtb82
Here's something that might help. I had the same...

Here's something that might help. I had the same problem and was given this solution by someone in this forum.

def finishedActions(avatar):
global avatarCount
if...
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