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Search: Posts Made By: shivanangel
Forum: Vizard 06-27-2006, 11:04 AM
Replies: 2
Views: 24,051
Posted By shivanangel
Question UV mapping problems

Hi,

I need to exporting a model from Maya using the .obj
format.
The model was a face I constructed using polygons as
well as two eyes, teeth and gums. Each part was
a separate object with...
Forum: Vizard 04-06-2006, 11:47 AM
Replies: 3
Views: 33,178
Posted By shivanangel
Panning Textures across a plane.

Helllo,

I'm attempting to create an old school environment by creating a clouds plane to put up in my sky.

I'm perfectly capable of getting the clouds to just sit there on my plane through a...
Forum: Vizard 03-15-2006, 04:23 PM
Replies: 1
Views: 18,801
Posted By shivanangel
On the fly Objects

I was readaing in your help file on how to create onthefly objects.
I see you can make points and lines, but is there anyway to create
faces that unit these points/lines?
Forum: Vizard 02-21-2006, 05:56 PM
Replies: 2
Views: 42,424
Posted By shivanangel
Thanks a lot. I modified it slighty and kept...

Thanks a lot.

I modified it slighty and kept it from crashing again.
I believe we are using an earlier version at our school.
A few decimal places behind the one you currently offer.

That...
Forum: Vizard 02-21-2006, 12:39 PM
Replies: 2
Views: 42,424
Posted By shivanangel
Multiple Viewports in Vizard, Utilizing keyboard callback

Hi,

I tried to create 4 viewports on the screen at once.
I have the main viewport, and then
3 viewports on the side.

I used a simple keyboard callback function to
turn the viewports on and...
Forum: Vizard 02-20-2006, 07:26 PM
Replies: 2
Views: 18,674
Posted By shivanangel
Just wanted to state for anyone else looking ...

Just wanted to state for anyone else looking
for an answer to this solution that the only
way I could get the normals flipped was
by using the
3D Studio Max plugin offered here on this
website....
Forum: Vizard 02-16-2006, 12:33 PM
Replies: 2
Views: 18,674
Posted By shivanangel
Smile A Question Regarding Normals.

I am trying to create a sphere within a sphere.
The outer sphere has the 'normals' reversed inwards
so that the inner sphere is always visible from any angle.

I constructed this in both 3D Max...
Showing results 176 to 182 of 182

 
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