Forum: Vizard
06-27-2006, 11:04 AM
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Replies: 2
Views: 24,051
UV mapping problems
Hi,
I need to exporting a model from Maya using the .obj
format.
The model was a face I constructed using polygons as
well as two eyes, teeth and gums. Each part was
a separate object with...
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Forum: Vizard
04-06-2006, 11:47 AM
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Replies: 3
Views: 33,178
Panning Textures across a plane.
Helllo,
I'm attempting to create an old school environment by creating a clouds plane to put up in my sky.
I'm perfectly capable of getting the clouds to just sit there on my plane through a...
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Forum: Vizard
03-15-2006, 04:23 PM
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Replies: 1
Views: 18,801
On the fly Objects
I was readaing in your help file on how to create onthefly objects.
I see you can make points and lines, but is there anyway to create
faces that unit these points/lines?
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Forum: Vizard
02-21-2006, 05:56 PM
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Replies: 2
Views: 42,424
Thanks a lot.
I modified it slighty and kept...
Thanks a lot.
I modified it slighty and kept it from crashing again.
I believe we are using an earlier version at our school.
A few decimal places behind the one you currently offer.
That...
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Forum: Vizard
02-21-2006, 12:39 PM
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Replies: 2
Views: 42,424
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Forum: Vizard
02-20-2006, 07:26 PM
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Replies: 2
Views: 18,674
Just wanted to state for anyone else looking ...
Just wanted to state for anyone else looking
for an answer to this solution that the only
way I could get the normals flipped was
by using the
3D Studio Max plugin offered here on this
website....
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Forum: Vizard
02-16-2006, 12:33 PM
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Replies: 2
Views: 18,674
A Question Regarding Normals.
I am trying to create a sphere within a sphere.
The outer sphere has the 'normals' reversed inwards
so that the inner sphere is always visible from any angle.
I constructed this in both 3D Max...
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