WorldViz User Forum  

Go Back   WorldViz User Forum > Search Forums

Showing results 126 to 148 of 148
Search took 0.02 seconds; generated 50 minute(s) ago.
Search: Posts Made By: Veleno
Forum: Vizard 09-13-2008, 03:12 AM
Replies: 14
Views: 59,415
Posted By Veleno
Hi lukat: Cal3d installer for max 6 to 2009,...

Hi lukat:
Cal3d installer for max 6 to 2009, from the downloads page:
http://www.worldviz.com/download/files/Cal3DExp1.0.0Install.exe
Forum: Vizard 09-13-2008, 03:07 AM
Replies: 10
Views: 56,578
Posted By Veleno
Hi luakt, If I remember correctly, a...

Hi luakt,

If I remember correctly, a 13-month academic license for 3ds max is for a few hundred dollars. Other than the limited term, it cannot be used for commercial purposes.
Forum: Vizard 09-11-2008, 03:22 PM
Replies: 4
Views: 54,144
Posted By Veleno
Hi luakt, Can't help you much on this one...

Hi luakt,

Can't help you much on this one yet, but I can confirm that I get the same error on my computer. I'm downloading milkshape, and i'll look into it when I get a chance.
Forum: Vizard 09-11-2008, 03:03 PM
Replies: 14
Views: 59,415
Posted By Veleno
I'll download blender and see if I can find more...

I'll download blender and see if I can find more information on the CAL3d Exporter.
Forum: Vizard 09-11-2008, 02:59 PM
Replies: 10
Views: 56,578
Posted By Veleno
Hi Luakt, Our download page has (free) cal3d...

Hi Luakt,
Our download page has (free) cal3d exporter plug-ins for both 3ds Max and Maya, and elsewhere on the web there's an exporter for blender. You can find tutorials for the different exporters...
Forum: Vizard 09-09-2008, 04:30 PM
Replies: 14
Views: 59,415
Posted By Veleno
Hi Luakt, Internally, we use 3ds Max for...

Hi Luakt,

Internally, we use 3ds Max for creating all our assets. Blender is probably the most powerful program you can get for free, and from what I've seen it's on par with max and maya in quite...
Forum: Vizard 09-09-2008, 03:57 PM
Replies: 4
Views: 49,820
Posted By Veleno
Hi luakt, The VCC avatars that ship with...

Hi luakt,

The VCC avatars that ship with Vizard are not editable due to terms set by the company that provided them. However, it is certainly possible to create your own avatars.

We sell a set...
Forum: Vizard 08-27-2008, 02:45 AM
Replies: 6
Views: 33,459
Posted By Veleno
Hi, shivanangel, I use 32 bit max 2008 on...

Hi, shivanangel,

I use 32 bit max 2008 on vista ultimate 64 bit for all the graphics work I do here at worldviz. I have the same plugins in the same folders as you.

Since it works fine here I'm...
Forum: Vizard 07-16-2008, 12:03 PM
Replies: 5
Views: 23,357
Posted By Veleno
Hi timbo, To set the default fullscreen...

Hi timbo,

To set the default fullscreen monitor for all scripts, create a text file called vizcore.cfg in the vizard bin directory, and place in it the following code:
viz.fullscreen.monitor = 1...
Forum: Vizard 07-10-2008, 05:34 PM
Replies: 3
Views: 30,306
Posted By Veleno
Hi dan12345, 3ds Max cannot re-import the...

Hi dan12345,

3ds Max cannot re-import the exported caf animations. However, disks 2, 3, and 4 have animations in max's bip format, which can be loaded onto the avatar's skeletons.

Since the...
Forum: Vizard 11-13-2007, 11:00 AM
Replies: 6
Views: 37,033
Posted By Veleno
Hi v-jbinney. Even though it doesn't show up...

Hi v-jbinney.

Even though it doesn't show up under "export selected," exporting normally for CAL3d actually does let you export separate meshes. It will export whatever mesh you have selected when...
Forum: Vizard 11-01-2007, 11:20 AM
Replies: 4
Views: 19,250
Posted By Veleno
Hi Tolek, You seem to have misunderstood my...

Hi Tolek,

You seem to have misunderstood my previous post. The file you attached has material names, but not names for the material IDs. When exporting your file in its original form I had the...
Forum: Vizard 10-22-2007, 04:01 PM
Replies: 4
Views: 19,250
Posted By Veleno
Hi Tolek, The problem you are having sounds...

Hi Tolek,

The problem you are having sounds like one I saw last July where somehow the multi/sub-object material got corrupt, and for some reason typing names for each material ID fixed the...
Forum: Vizard 10-08-2007, 12:59 PM
Replies: 7
Views: 31,788
Posted By Veleno
Hi v-jbinney. What you are seeing is a bug with...

Hi v-jbinney.
What you are seeing is a bug with the way cal3d handles specular highlights. You can fix this problem by changing the specular color to black (it's white by default), as in the...
Forum: Vizard 07-21-2007, 12:46 PM
Replies: 16
Views: 32,709
Posted By Veleno
In this case, it was mostly process of...

In this case, it was mostly process of elimination and a bit of luck. If that hadn't worked, I probably would have had to rebuild the entire material in another slot.
Forum: Vizard 07-20-2007, 11:34 PM
Replies: 16
Views: 32,709
Posted By Veleno
Hi theuberk, I've found a solution to your...

Hi theuberk,

I've found a solution to your problem.

I had the same problem when exporting the file that you sent and noted that the blank areas were displaying the object's base color, so I...
Forum: Vizard 07-20-2007, 11:53 AM
Replies: 16
Views: 32,709
Posted By Veleno
Hi theuberk. I've attached a simple test...

Hi theuberk.

I've attached a simple test file that exports correctly on this end, and an exported version of the file that runs correctly on this end. I've got a few things for you to do with them...
Forum: Vizard 07-19-2007, 02:29 PM
Replies: 16
Views: 32,709
Posted By Veleno
Hi theuberk. Everything on the export screen...

Hi theuberk.

Everything on the export screen is as it should be, so no problems there.

Are you using any material types other than standard and multi/sub-object?
Forum: Vizard 07-19-2007, 12:55 PM
Replies: 16
Views: 32,709
Posted By Veleno
Hi, theuberk. Please attach a screenshot of...

Hi, theuberk.

Please attach a screenshot of the OSG export settings you are using.
Forum: Vizard 10-03-2006, 10:23 AM
Replies: 4
Views: 36,729
Posted By Veleno
Hey, SJP. All that's going on here is that...

Hey, SJP.

All that's going on here is that the UVW coordinates are off for the polygons on the top of the head.

Are the head models normal in the versions that have not been brought through...
Forum: Vizard 08-25-2006, 12:36 PM
Replies: 5
Views: 39,036
Posted By Veleno
Hey, Patrick. While you've already solved...

Hey, Patrick.

While you've already solved the problem, I have a quick tutorial on what you would do in Max if you had a similar problem in the future involving the entire scene facing the wrong...
Forum: Vizard 07-31-2006, 03:11 PM
Replies: 3
Views: 32,896
Posted By Veleno
Hey, Jerry. You would start by importing...

Hey, Jerry.

You would start by importing your motion caputere data in max onto a max biped. Then you would follow the normal cal3d exporting process. You can then add the avatar and play the...
Forum: Vizard 09-15-2005, 05:06 PM
Replies: 3
Views: 54,471
Posted By Veleno
A thought on this problem came to mind -- ...

A thought on this problem came to mind --

Since avatars do not detect collision with each other, how about giving them something to collide with?

It would seem to me that it could be possible...
Showing results 126 to 148 of 148

 
Forum Jump

All times are GMT -7. The time now is 04:28 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC