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Forum: Vizard 02-01-2005, 03:33 PM
Replies: 28
Views: 108,826
Posted By Johannes
hi, it prints out this: ...

hi,
it prints out this:

******************************************************************************
* VIZARD 2.50b *
* ...
Forum: Vizard 02-01-2005, 03:04 PM
Replies: 28
Views: 108,826
Posted By Johannes
if I have the VR running I can also try to...

if I have the VR running I can also try to experiment with the rest.
So don't worry about the help-file-questions too much!

I also wondered if (and how) I could use the
mouse-motion during VR,...
Forum: Vizard 02-01-2005, 02:30 PM
Replies: 28
Views: 108,826
Posted By Johannes
Hi, I'm still trying without sucess. If I try...

Hi,
I'm still trying without sucess.
If I try this isolated piece below, I'm still up in the roof (about 2 m from the floor).

At least it tracks!


import viz
import vizmat
import time
Forum: Vizard 01-31-2005, 12:43 PM
Replies: 28
Views: 108,826
Posted By Johannes
Yes, it works. Don't know what went wrong two...

Yes, it works. Don't know what went wrong two hours ago...

Right now I'm trying to look at my room with the 3d-glasses (V8). I have been trying for more than two hours, but still have the...
Forum: Vizard 01-31-2005, 09:19 AM
Replies: 28
Views: 108,826
Posted By Johannes
Remove

Thank you!

Removing of objects seems not to be possible?

Searching in this forum I found:

http://www.worldviz.com/forum/showthread.php3?s=&threadid=29&highlight=remove
"Currently you can't...
Forum: Vizard 01-28-2005, 02:49 PM
Replies: 28
Views: 108,826
Posted By Johannes
Thank you for this good explanation. Is...

Thank you for this good explanation.

Is there something like collidecylinder(radius, height) ? More general, are all the "standard primitives" included?

Tank you and have a great weekend!...
Forum: Vizard 01-28-2005, 02:16 PM
Replies: 28
Views: 108,826
Posted By Johannes
Yes, that's what I did and it works now, thank's....

Yes, that's what I did and it works now, thank's.
Because the functions of collission are undocumented, I want to know what they do, here are my hypotheses - correct me, if I'm wrong:
...
Forum: Vizard 01-28-2005, 01:25 PM
Replies: 28
Views: 108,826
Posted By Johannes
collission and scaling of objects

Hi,

collission-detection between objects does not seem to consider the scaling of objects.

I have a glider (developed in 3d Studio Max)

self.node = viz.add('../resources/joNew/glider2.wrl')...
Forum: Vizard 01-25-2005, 09:19 AM
Replies: 3
Views: 31,178
Posted By Johannes
Thank you very much, this helped. Only if...

Thank you very much, this helped.

Only if it takes very short time: Can you post a link where I could have found that, if I would have not had your help? (Like good Information to texture or...
Forum: Vizard 01-24-2005, 08:24 AM
Replies: 3
Views: 31,178
Posted By Johannes
texture scaling

Hi,

attaching a measuring-tape-texture to a box looks blurry in vizard.

I attached it as a texture in 3D Studio Maxx - and it looks fine there.

Importing it as a wrl-File into vizard it...
Forum: Vizard 01-19-2005, 07:38 AM
Replies: 8
Views: 43,029
Posted By Johannes
Hi, Is it correct if I conceptualize the...

Hi,
Is it correct if I conceptualize the director-function similar to starting a thread in Java?
Johannes
Forum: Vizard 01-13-2005, 09:20 AM
Replies: 3
Views: 31,954
Posted By Johannes
Dear Farshizzo, 1. Do you see another...

Dear Farshizzo,

1. Do you see another possibility to draw a graph of a motion (e.g. position vs. time) than with on-the-fly dots?

To built a plugin sounds too much work right now. I can try to...
Forum: Vizard 01-12-2005, 02:22 PM
Replies: 3
Views: 57,772
Posted By Johannes
mailed it again, if you have problems receiving...

mailed it again, if you have problems receiving it, just tell me, than I will make it smaller - the only ressources it needs anyway is the ball and the room....
Forum: Vizard 01-12-2005, 01:28 PM
Replies: 3
Views: 57,772
Posted By Johannes
mailed it as "Einschreiben" which means you get a...

mailed it as "Einschreiben" which means you get a download link. It was 5 MB so I decided this would be a better option (I send it with the whole ressource-folder - I thought that would be easier to...
Forum: Vizard 01-12-2005, 01:14 PM
Replies: 3
Views: 31,954
Posted By Johannes
on the fly objects

Trying to graph e.g. the position I used a graph made out of on the fly Lines (coordinate system) and on the fly Lines

I realised that it is possible to draw two points but to only draw one point...
Forum: Vizard 01-12-2005, 01:04 PM
Replies: 3
Views: 57,772
Posted By Johannes
ModName: osg.dll Error

Hi,

thanks for your great help yesterday. I made quite an advance today, but now as everything seems to run quite fine I always (almost every time I run my program, especially if I use more than...
Forum: Vizard 01-11-2005, 04:55 PM
Replies: 6
Views: 45,645
Posted By Johannes
This works fine, thank you very much. Time to...

This works fine, thank you very much.
Time to go home, have a great evening,
Johannes
Forum: Vizard 01-11-2005, 04:42 PM
Replies: 6
Views: 45,645
Posted By Johannes
Changed it and got the following exception:...

Changed it and got the following exception: pointliste [[0.6171875, 0.60208332538604736], [0.7421875, 0.42916667461395264], [0.29843750596046448, 0.55833333730697632], [0.48906248807907104,...
Forum: Vizard 01-11-2005, 03:55 PM
Replies: 6
Views: 45,645
Posted By Johannes
Yes, good and easy idea, that's what I want to do...

Yes, good and easy idea, that's what I want to do but your approach does not seem to work with this code. (Code below works but if I change the line to points = viz.endlayer(viz.SCREEN) it does not...
Forum: Vizard 01-11-2005, 03:13 PM
Replies: 6
Views: 45,645
Posted By Johannes
Creating on the fly objects and projecting them on texture

Hi,
to add a graph to my 3d World (e.g. show velocity vs. time) I thought to create on-the-fly points and then add them to a texquad.

The advantage of this "projection" would be, that as it seems...
Forum: Vizard 01-11-2005, 02:56 PM
Replies: 2
Views: 27,011
Posted By Johannes
Thank you!

Thank you!
Forum: Vizard 01-11-2005, 02:53 PM
Replies: 20
Views: 104,041
Posted By Johannes
Thank you!

Thank you!
Forum: Vizard 01-11-2005, 12:36 PM
Replies: 2
Views: 27,011
Posted By Johannes
use vizard object oriented

If I want to create Ball-Objects e.g.

class Ball:
def __init__(self,ballName):
self.speed = 0
self._name=ballName
self.x0=0
self.y0=2
self.z0=1
self.alpha=0
Forum: Vizard 01-11-2005, 12:22 PM
Replies: 20
Views: 104,041
Posted By Johannes
Read through it. I did not find out, why balls...

Read through it. I did not find out, why balls can escape out of the room.

You used time.clock() - I use time.time() to get my start-time from. Both is more accurate than using the normal...
Forum: Vizard 01-11-2005, 10:09 AM
Replies: 20
Views: 104,041
Posted By Johannes
Thank you very much. I'm not through reading it,...

Thank you very much. I'm not through reading it, but trying it I experienced that if I create a lot of balls, the intersect does not work any more. Balls fly away into space.

I will read it...
Showing results 101 to 125 of 143

 
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