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Search: Posts Made By: Frank Verberne
Forum: Vizard 05-25-2012, 06:42 AM
Replies: 4
Views: 58,743
Posted By Frank Verberne
That's strange, because we've purchased the...

That's strange, because we've purchased the Complete Character set in 2011. Could we somehow get the correct .cfg files for the Complete Characters? I assume that you would need some kind of proof of...
Forum: Vizard 05-25-2012, 01:22 AM
Replies: 4
Views: 58,743
Posted By Frank Verberne
Solution to my problem

I've found a solution to my problem and I thought it would be nice to share it with you. The example that I give here is based on the avatar 'casual20_m_highpoly' from the complete character set. The...
Forum: Vizard 05-24-2012, 02:32 AM
Replies: 4
Views: 58,743
Posted By Frank Verberne
making a Complete Character Set character speak

Hi all,

I'm trying to get one of the avatars from the Complete Character Set to speak, using vizact.speak(). However, the error message that the character does not have a jaw bone appears, and...
Forum: Vizard 04-20-2012, 06:17 AM
Replies: 3
Views: 27,507
Posted By Frank Verberne
For anyone with the same problem, here's my...

For anyone with the same problem, here's my solution I eventually used:
import viz
import vizact
import viztask

viz.go()

#CONSTANTS
TIMER_SPEED = 0.1
SEC_DELAY = 4
Forum: Vizard 04-20-2012, 06:07 AM
Replies: 1
Views: 28,578
Posted By Frank Verberne
When it comes to linking objects in vizard, you...

When it comes to linking objects in vizard, you have to use the commands link.preEuler([yaw,pitch,roll]) and link.preTrans([x,y,z]) functions after creating the link instead of vehicle0.setEuler and...
Forum: Vizard 04-20-2012, 01:32 AM
Replies: 3
Views: 27,507
Posted By Frank Verberne
Works like a charm, thanks Jeff! My solution...

Works like a charm, thanks Jeff! My solution consists of using three lists (one for yaw, pitch, and roll) which I append the current yaw, pitch, and roll to and start reading from the beginning after...
Forum: Vizard 04-19-2012, 05:28 AM
Replies: 3
Views: 27,507
Posted By Frank Verberne
Avatar mimicking after

Hi all,

I'm trying to make an avatar mimic the head movements of a participant with a delay of 4 seconds. In the code below, I'm writing the euler information of the viz.MainView to a file (1.log)...
Forum: Vizard 06-23-2009, 07:42 AM
Replies: 3
Views: 32,469
Posted By Frank Verberne
Thanks for your reply! Having make_box inheret...

Thanks for your reply! Having make_box inheret from VizNode did the trick. The link to the object oriented Python tutorial was helpful as well.
Forum: Vizard 06-14-2009, 02:30 PM
Replies: 3
Views: 32,469
Posted By Frank Verberne
Collision of two boxes

I'm trying to figure out how to improve some old code by using classes. The current situation is that I try to collide two boxes (box1 and box2) and after collision, box2 should change color. Now I...
Forum: Vizard 06-04-2008, 11:15 AM
Replies: 5
Views: 84,355
Posted By Frank Verberne
Packages are indeed being dropped: Did not...

Packages are indeed being dropped:
Did not receive new update from server on frame 2
Did not receive new update from server on frame 21
Did not receive new update from server on frame 40
Did not...
Forum: Vizard 06-04-2008, 10:47 AM
Replies: 5
Views: 84,355
Posted By Frank Verberne
Good to know that the streamrate shouldn't be too...

Good to know that the streamrate shouldn't be too high. I tested various streamrates (70, 65, 61, 60) but changing the streamrate didn't solve the problem. Any other ideas? We have a wireless...
Forum: Vizard 06-04-2008, 10:16 AM
Replies: 5
Views: 84,355
Posted By Frank Verberne
Linking problems with Live Character

Hi all,

I'm encountering a strange problem with linking the mainview to a bone of an animated avatar.

Whenever I use an avatar that's being animated by the Live Character's plugin for...
Forum: Vizard 06-04-2008, 09:44 AM
Replies: 8
Views: 116,240
Posted By Frank Verberne
Hi Farshizzo, Your solution also worked in...

Hi Farshizzo,

Your solution also worked in the lab! So thanks for your solution!

Yours, Frank
Forum: Vizard 05-30-2008, 01:14 PM
Replies: 8
Views: 116,240
Posted By Frank Verberne
Farshizzo: thank you very much for the sample...

Farshizzo: thank you very much for the sample code! It works perfectly. I tried to do the same while using the live characters plugin and for some reason it didn't work then. I guess linking the box...
Forum: Vizard 05-29-2008, 10:20 AM
Replies: 8
Views: 116,240
Posted By Frank Verberne
I don't really know what the difference is, but...

I don't really know what the difference is, but what my task is that a participant controlling an avatar has to touch several quads. Each quad has a bounding box around it, and every time the avatar...
Forum: Vizard 05-26-2008, 10:34 AM
Replies: 8
Views: 116,240
Posted By Frank Verberne
Hi Farshizzo, Could you post the code for...

Hi Farshizzo,

Could you post the code for dynamic collision with live characters? The rest of the task is done now, and I have been struggling with the code to create something like you said...
Forum: Vizard 05-15-2008, 05:09 AM
Replies: 2
Views: 33,419
Posted By Frank Verberne
Hi farshizzo, The modification of the...

Hi farshizzo,

The modification of the original mirror script works fine. The only error in it is the line ...
Forum: Vizard 05-14-2008, 10:38 AM
Replies: 8
Views: 116,240
Posted By Frank Verberne
Please post this code as soon as you can. In the...

Please post this code as soon as you can. In the meantime, I could just move the quad (using a sensor) to the original position of the avatar I guess. I would gladly receive the code if you have the...
Forum: Vizard 05-14-2008, 08:47 AM
Replies: 2
Views: 33,419
Posted By Frank Verberne
Strange bug concerning a mirror

Hi all,

I'm having some strange problems with my mirror. When I use viz.go(viz.HMD | viz.STEREO), the right half of the mirror doesn't reflect everything (mainly not my avatar and the frames of...
Forum: Vizard 05-13-2008, 05:39 AM
Replies: 3
Views: 52,472
Posted By Frank Verberne
Thanks for your scripts, that was what I was...

Thanks for your scripts, that was what I was looking for. Btw I like te way of mirroring in you first script, but that kind is impossible if the mirror is not on the edge of the environment. That's...
Forum: Vizard 05-13-2008, 05:06 AM
Replies: 8
Views: 116,240
Posted By Frank Verberne
Collision of an avatar with a quad

Hi all,

I'm having some problems with a task I'm making. I want to do something when an avatar touches a texquad. Therefore I created the texquad, added a collidebox around it and tested the...
Forum: Vizard 05-07-2008, 09:05 AM
Replies: 3
Views: 52,472
Posted By Frank Verberne
Eyes that keep looking at the mirror

Hi all,

I'm trying to adjust my experiment so that the avatar that will be animated by a participant will keep looking at the mirror with its eyes. For testing purposes, I tried the...
Forum: Vizard 05-06-2008, 06:56 AM
Replies: 1
Views: 28,808
Posted By Frank Verberne
changing paintings of art gallery demo

Hi all,

How can I change the paintings in the art gallery demo? I need to change the painting with the self portret of Van Gogh on it. How can I manipulate that painting? I tried using this code...
Forum: Vizard 05-06-2008, 06:47 AM
Replies: 3
Views: 32,944
Posted By Frank Verberne
Almost forgot: after adding Dtrack listener to...

Almost forgot: after adding Dtrack listener to the scene and activating it, you have to create a model binding. Only after the listener is online, live and a model binding is created, you will see...
Forum: Vizard 05-06-2008, 04:35 AM
Replies: 3
Views: 32,944
Posted By Frank Verberne
Hi Leah, I haven't found a good tutorial for...

Hi Leah,

I haven't found a good tutorial for it yet, but I'm animating an avatar in Vizard using MotionBuilder and Dtrack software so I think I can help you. If you're also using Dtrack to receive...
Showing results 101 to 125 of 148

 
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