Forum: Vizard
09-15-2008, 01:01 PM
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Replies: 10
Views: 57,727
Hi,
After thinking it over, I feel I should...
Hi,
After thinking it over, I feel I should not use collision in this case. Because I need to prevent crash instead of allowing collision. Is there any way I can calculate the position after a...
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Forum: Vizard
09-10-2008, 11:12 AM
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Replies: 10
Views: 57,727
real time collision on animation path
Hello,
I'd like to simulate some cars running on the road without crash. Cars are animated by animation path and those paths have intersection. I use .collideBox() and .enable(viz.COLLIDE_NOTIFY)...
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Forum: Vizard
09-08-2008, 12:13 PM
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Replies: 5
Views: 42,279
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Forum: Vizard
09-05-2008, 10:16 AM
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Replies: 5
Views: 42,279
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Forum: Vizard
08-29-2008, 03:01 PM
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Replies: 5
Views: 42,279
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Forum: Vizard
08-28-2008, 02:34 PM
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Replies: 5
Views: 42,279
animation question
hi,
I'm trying to create an animation of a moving car. Animation path seems to be a handy way. But I also want to change the speed of the car or even stop the car when some event occurs. I don't...
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Forum: Vizard
05-01-2008, 02:09 PM
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Replies: 5
Views: 36,385
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Forum: Vizard
05-01-2008, 09:56 AM
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Replies: 5
Views: 36,385
Hi,
I also found that if I use "repeat UV"...
Hi,
I also found that if I use "repeat UV" in texture mapping polygon model, all texture lost again. But after I convert the obj file into 3ds file, it works fine. Does it mean 3ds file is more...
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Forum: Vizard
05-01-2008, 09:23 AM
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Replies: 5
Views: 36,385
Thanks for the reply.
What's Switch node? Is...
Thanks for the reply.
What's Switch node? Is it a concept in Vizard or Maya?
I found that if I export the model to obj file, at least the polygon surface works fine, but all nurbs surfaces lost...
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Forum: Vizard
04-29-2008, 02:42 PM
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Replies: 5
Views: 36,385
texture problem with .wrl file
Hello,
I created a simple scene by maya 7.0 and exported it as file "test.wrl". The scene includes both polygon and nurbs surfaces with texture. When I loaded it into vizard using...
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