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Forum: Vizard 03-04-2014, 04:46 AM
Replies: 1
Views: 28,209
Posted By Erikvdb
*Facepalm* Never mind. I forgot I renamed my...

*Facepalm* Never mind. I forgot I renamed my materials and removed the [0] suffix... Cal3D is pretty specific about that.

The older models I checked were Vizard complete characters which also...
Forum: Vizard 03-04-2014, 03:17 AM
Replies: 1
Views: 28,209
Posted By Erikvdb
Avatar Material Problem

Hi all,
I'm trying to export an avatar from 3Ds Max to Vizard like I've done many times before, but I'm suddenly having issues with the material. First of all the texture doesn't automatically load,...
Forum: Vizard 03-04-2014, 02:35 AM
Replies: 2
Views: 24,568
Posted By Erikvdb
The code I use does the same trick but handles...

The code I use does the same trick but handles different resolutions automatically:


class Extend:
def __init__(self):
monitors = viz.window.getMonitorList()
for m in monitors:
if...
Forum: Vizard 02-05-2014, 06:13 AM
Replies: 4
Views: 81,111
Posted By Erikvdb
Silly question, but where did you get the other...

Silly question, but where did you get the other head from if you haven't used a 3D program before? I'm going to assume that you'll still need a neck for the new head, so I was thinking it might be...
Forum: Vizard 01-10-2014, 02:09 PM
Replies: 2
Views: 24,151
Posted By Erikvdb
In python, [x,y,z] + [a,b,c] actually gives you...

In python, [x,y,z] + [a,b,c] actually gives you [x,y,z,a,b,c], so no wonder that doesn't work. The solution is actually much simpler. Since the quad is parented to the head, setPosition defaults to...
Forum: Vizard 01-06-2014, 08:17 AM
Replies: 3
Views: 20,215
Posted By Erikvdb
Frank, that only starts/stops the spinning, it...

Frank, that only starts/stops the spinning, it doesn't ease-in or out.

I think a more flexible solution would be to wire -in 3ds max terms- the wheel rotation to the car translation. I can't...
Forum: Vizard 01-02-2014, 08:42 AM
Replies: 3
Views: 55,847
Posted By Erikvdb
OpenGL limits the texture resolution to always be...

OpenGL limits the texture resolution to always be a power of two (i.e. 16, 32, 64, 128, etc.). However this is not restricted to aspect ratio, so you can have 512x256 rectangular textures as well.
...
Forum: Vizard 12-06-2013, 05:40 AM
Replies: 2
Views: 24,917
Posted By Erikvdb
Depth of Field

Hi all,
Recently I've played around with the viz.postprocess module a bit, the effects of which are applied to entire screen. However, I am now looking to exclude some foreground objects from the...
Forum: Vizard 11-06-2013, 09:28 AM
Replies: 4
Views: 24,681
Posted By Erikvdb
For future reference you can always look at the...

For future reference you can always look at the 'The Pit' world demo, as well as the mirror script that's in the Worldviz Knowledge Base ;)
Forum: Vizard 09-04-2013, 08:16 AM
Replies: 1
Views: 29,327
Posted By Erikvdb
Export the mesh with the Skin and Morpher...

Export the mesh with the Skin and Morpher modifier, not the morph target. Set your new morph target's influence in the Morpher modifier to 100% and re-export the mesh like you normally would.

Or...
Forum: Announcements 06-13-2013, 08:36 AM
Replies: 5
Views: 137,686
Posted By Erikvdb
Are there any updates on this? I've watched the...

Are there any updates on this? I've watched the Oculus vids on the Worldviz Youtube page and that looks really awesome (esp. since it's ALL wireless). Any chance on sharing what equipment was used...
Forum: Vizard 05-13-2013, 07:33 AM
Replies: 2
Views: 24,887
Posted By Erikvdb
Alright, thanks for your answer!

Alright, thanks for your answer!
Forum: Vizard 05-07-2013, 12:39 PM
Replies: 2
Views: 24,887
Posted By Erikvdb
Screencapture on exit

Hi all,
I have an application in windowed mode that allows users to create some stuff and save a screenshot of it (along with some other data) by pressing an on-screen button. However, I want to...
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