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Forum: Vizard 02-02-2010, 01:42 PM
Replies: 0
Views: 21,141
Posted By Gladsomebeast
VizWorkshop Article: Support Desktop and VR Hardware

New article up:
> http://vizworkshop.com/articles/Support_Desktop_and_VR_Hardware

Summary:
Adapt your Vizard program for Virtual Reality systems and desktops. Use a Python module that knows if...
Forum: Vizard 02-02-2010, 01:23 PM
Replies: 2
Views: 23,969
Posted By Gladsomebeast
OMG, hack-a-rific. How long have you been using...

OMG, hack-a-rific. How long have you been using an emagin with this modification?
Forum: Plug-in development 10-29-2009, 12:46 PM
Replies: 6
Views: 41,938
Posted By Gladsomebeast
The Vizard OSG exporter changes the coordinate...

The Vizard OSG exporter changes the coordinate system of the model for Vizard. You should use the OSG exporter available from the OSG site for Delta3D projects.
Forum: Plug-in development 10-29-2009, 05:35 AM
Replies: 6
Views: 41,938
Posted By Gladsomebeast
Delta3D is an OSG based tool. I remember that...

Delta3D is an OSG based tool. I remember that their installer adds the Delta3D bin/dll directory to the PATH variable. This is probably causing the problem.

You can remove the Delta3D entry from...
Forum: Plug-in development 10-28-2009, 06:03 PM
Replies: 6
Views: 41,938
Posted By Gladsomebeast
Veleno, Farshizo, Have you guys seen this...

Veleno, Farshizo,

Have you guys seen this kind of error before. Seems like a version issue between Max and the OSG exporter.

Claudio,

Do you have any other OSG applications on your...
Forum: Vizard 10-25-2009, 11:25 AM
Replies: 21
Views: 110,986
Posted By Gladsomebeast
Did you: --check the "force 3D" checkbox on the...

Did you:
--check the "force 3D" checkbox on the misalanious tab of the LabView utility?

If you did all that then I'm stummped.

If you are not getting flikering on the plain old monitor also...
Forum: Vizard 07-20-2009, 01:05 PM
Replies: 7
Views: 25,790
Posted By Gladsomebeast
I got pySonic working by installing FMOD, the API...

I got pySonic working by installing FMOD, the API pySonic wraps.

Get the "FMOD 3 Programmers API" from here:
http://www.fmod.org/index.php/download

Then copy the api/fmod.dll file into the...
Forum: Vizard 06-26-2009, 08:28 PM
Replies: 3
Views: 38,848
Posted By Gladsomebeast
Just though of another way to stop sideways...

Just though of another way to stop sideways motion. Check every frame if the view has moved in any direction other than forward or back.

#sudo code

#every frame
displacementVector =...
Forum: Vizard 06-26-2009, 08:08 PM
Replies: 3
Views: 38,848
Posted By Gladsomebeast
Assuming you are doing collision detection with...

Assuming you are doing collision detection with the "collision(viz.ON)" function, you could wait for a viz.COLLISION_EVENT notification.
def onCollision(info):
print 'Collided with...
Forum: Vizard 06-23-2009, 10:52 AM
Replies: 3
Views: 27,804
Posted By Gladsomebeast
Glad to help. Especially to you, who is wise to...

Glad to help. Especially to you, who is wise to invest in improving your code.
Forum: Vizard 06-22-2009, 02:29 PM
Replies: 7
Views: 40,753
Posted By Gladsomebeast
Right, can't export non-standard material types...

Right, can't export non-standard material types to OSG format.

As you probably found out by now, its not trivial to convert material types. Just assigning the material type to standard loses all...
Forum: Vizard 06-18-2009, 01:52 PM
Replies: 14
Views: 37,181
Posted By Gladsomebeast
“Where there is life, there is hope.” :)

“Where there is life, there is hope.” :)
Forum: Vizard 06-18-2009, 01:26 AM
Replies: 14
Views: 37,181
Posted By Gladsomebeast
True, Vizard is targeting/marketed as the simpler...

True, Vizard is targeting/marketed as the simpler tool, thus exposing less functionality than an open engine. However, there is nothing to stop folks from integrating other sub-systems, like OpenAL....
Forum: Vizard 06-17-2009, 02:24 PM
Replies: 7
Views: 25,790
Posted By Gladsomebeast
Glad to help, Where did you hear about these...

Glad to help,

Where did you hear about these 'HRTF_Full' or 'HRTF_Lite' options. Can't seem to find them in the docs.
Forum: Vizard 06-17-2009, 02:22 PM
Replies: 14
Views: 37,181
Posted By Gladsomebeast
OK, I see. If the DirectSound API allows...

OK, I see.

If the DirectSound API allows you to control attenuation, then you could email farshizzo and request that he expose that feature in the next release or something.

You could also...
Forum: Vizard 06-15-2009, 11:19 PM
Replies: 7
Views: 40,753
Posted By Gladsomebeast
The material type is the button next to the drop...

The material type is the button next to the drop down menu. It says multi/sub-object. I should have said multi/sub-object when I said composite in my last post.

The type of the materials in the...
Forum: Vizard 06-15-2009, 10:21 PM
Replies: 7
Views: 25,790
Posted By Gladsomebeast
Vizard simply wraps the DirectSound API. So...

Vizard simply wraps the DirectSound API. So Vizard does not do any additional proccessing.

So the nature of the room 3D model does not affect the 3D sound that occurs in it. Only the...
Forum: Vizard 06-15-2009, 09:48 PM
Replies: 7
Views: 40,753
Posted By Gladsomebeast
Max has may kinds of material types, some only...

Max has may kinds of material types, some only for use with Max's off-line renderers. Press the "m" key in Max to bring up the Materials Editor. Check that the material types are standard or are...
Forum: Vizard 06-15-2009, 03:38 PM
Replies: 2
Views: 26,809
Posted By Gladsomebeast
Re-export the models to .ive format perhaps?

Re-export the models to .ive format perhaps?
Forum: Vizard 06-15-2009, 03:32 PM
Replies: 7
Views: 40,753
Posted By Gladsomebeast
Could it be an issue with the Texture State->Use...

Could it be an issue with the Texture State->Use Original Texture Files checkbox. The exported file may be looking for the tiff texture files but can't find them cuz their in another directory. If...
Forum: Vizard 06-15-2009, 03:22 PM
Replies: 3
Views: 27,804
Posted By Gladsomebeast
As your print statements point out, e.obj1 is not...

As your print statements point out, e.obj1 is not box2. e.obj1 is the box.wrl VizNode object you created in the make_box constructor.

The solution is to have make_box inherent from VizNode. This...
Forum: Vizard 06-15-2009, 02:52 PM
Replies: 3
Views: 30,049
Posted By Gladsomebeast
To add more sensors, methinks you add the...

To add more sensors, methinks you add the trackd.dls again. From the help:


PORT_TRACKD = 1000
head = viz.add('trackd.dls')
hand = viz.add('trackd.dls')
Forum: Vizard 06-08-2009, 01:02 PM
Replies: 4
Views: 38,015
Posted By Gladsomebeast
You can get the forward vectors of the parts and...

You can get the forward vectors of the parts and fittings from their transform matrices.
partForwardVector = part.getMatrix().getForward()

The physics system does not support dynamic forces, like...
Forum: Vizard 06-06-2009, 11:35 PM
Replies: 2
Views: 31,061
Posted By Gladsomebeast
Keep a handle to the MouseTracker object, then...

Keep a handle to the MouseTracker object, then set length field to 1 when out of the house.


mouseHand = viztracker.MouseTracker()
mouseHand.length = 1


You can also use the mousewheel to...
Forum: Vizard 06-06-2009, 11:23 PM
Replies: 3
Views: 30,049
Posted By Gladsomebeast
Searched the Vizard help for Trackd plug-in: ...

Searched the Vizard help for Trackd plug-in:

http://www.worldviz.com/vizhelp/trackd_plug-in.htm
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