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Search: Posts Made By: masaki
Forum: Vizard 10-27-2008, 03:09 PM
Replies: 3
Views: 33,497
Posted By masaki
Jeff, Recveb may have done some studies on...

Jeff,

Recveb may have done some studies on avatar expressions. I would e-mail Cade and ask him.

Masaki
Forum: Vizard 10-12-2008, 02:00 AM
Replies: 1
Views: 25,676
Posted By masaki
hi, if you can re-record the sound file, i...

hi,

if you can re-record the sound file, i would suggest recording at a higher bit depth (16bit) and a higher sampling rate (44,100 hz) and in stereo.
Forum: Plug-in development 08-14-2008, 12:45 PM
Replies: 1
Views: 38,304
Posted By masaki
hi, you can use the SerialPort_win.py module...

hi,
you can use the SerialPort_win.py module (this is a python module and not a vizard plugin) and a timer in vizard to perpetually listen for data coming through the serial port to monitor the mri...
Forum: Vizard 03-06-2008, 02:02 PM
Replies: 1
Views: 46,650
Posted By masaki
wiimote and sensor bar

hey guys,
so my lab wants to start using the wiimote for different experiments. for one of the experiments we want to use the wiimote for pointing tasks while in VR with tracking (head and body). so...
Forum: Vizard 02-29-2008, 12:28 AM
Replies: 8
Views: 23,170
Posted By masaki
thanks for the replies guys. farshid - i'll...

thanks for the replies guys.
farshid - i'll try your work around tomorrow for the initial glitch
jerry - that work around i've tried many times, but if you run a sequence of trials with multiple...
Forum: Vizard 02-27-2008, 05:23 PM
Replies: 8
Views: 23,170
Posted By masaki
couple things that help (sometimes). the glitch...

couple things that help (sometimes).
the glitch at the end of the path seems to happen more if the number of control points is over 100. so if i change " for x in range (0,len(positions)):" to "for...
Forum: Vizard 02-27-2008, 05:18 PM
Replies: 8
Views: 23,170
Posted By masaki
from viz import * import viztask ground =...

from viz import *
import viztask

ground = add('tut_ground.wrl')
mainView = viz.get( viz.MAIN_VIEWPOINT )

positions =...
Forum: Vizard 02-27-2008, 12:52 PM
Replies: 8
Views: 23,170
Posted By masaki
please help

hi,
so we're getting pretty desperate with two glitches we're getting with animation paths...and the complete lack of responses... so here is a brief summary of our 2 main issues. if anyone has ANY...
Forum: Plug-in development 02-08-2008, 04:09 PM
Replies: 3
Views: 77,527
Posted By masaki
cal3d exporter for 3ds max 2008?

Hi all,
Is there a cal3d exporter for max2008 yet? If not is there a work around? we currently have max8 and recently upgraded to max2008. we would of course prefer to use 2008 but can not since...
Forum: Vizard 01-24-2008, 03:29 PM
Replies: 1
Views: 24,805
Posted By masaki
fixed

so i guess not using path.constantspeed worked...and kept the speed constant...
Forum: Vizard 01-24-2008, 11:47 AM
Replies: 1
Views: 24,805
Posted By masaki
another bezier animation problem

hi all,
so i've come across a strange problem with using animation paths with bezier mode. I have 50 control points for a simple path and the path is linked to my mainview. Somehow always at the...
Forum: Vizard 01-13-2008, 12:22 PM
Replies: 2
Views: 26,614
Posted By masaki
Hi farshizzo, yes i've tried cubic bezier but...

Hi farshizzo,
yes i've tried cubic bezier but it behaves very oddly when i use it. instead of following a smooth curve, it swings from left and right between each control point. Oh and by the way,...
Forum: Vizard 01-11-2008, 10:19 AM
Replies: 2
Views: 26,614
Posted By masaki
Smooth transition from Linear to Bezier in animation

hello all,
I was wondering if there is a way to switch from Linear to Bezier translatemode in an animation path without it becoming jerky when the switch happens. I have a pretty simple path that...
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