Forum: Vizard
08-14-2013, 07:12 PM
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Replies: 1
Views: 39,989
Possible to Unapply a shader?
Is it possible to unapply a shader after one has been bound to the object?
I don't see anything in the documentation about it, and passing in viz.OFF or similar values doesn't work ( kinda like...
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Forum: Vizard
08-14-2013, 12:36 PM
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Replies: 3
Views: 46,282
I guess what I am trying to get at is that I...
I guess what I am trying to get at is that I didn't want to create an LOD object in max that references the same model twice when all I want to do is swap the shader applied to the model.
If I...
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Forum: Vizard
08-08-2013, 08:03 AM
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Replies: 3
Views: 46,282
Level of Detail and Shaders
Dear Vizard Support,
I had a question regarding LOD support and Vizard.
I know I can manually setup LOD within 3Ds Max with various ranges.
However, my issue is a bit simpler than needing...
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Forum: Vizard
07-29-2013, 08:43 PM
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Replies: 0
Views: 31,336
ButtonLabel does not have .set method
Question,
Why does the buttonlabel class not feature a .set method? The main difference between the button and buttonlabel seems to be that one has textures for the up and down states and the...
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Forum: Vizard
07-27-2013, 03:41 PM
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Replies: 1
Views: 37,481
viz.Vector and normalize method
Vizard Support,
This is a suggestion and not a question.
Any chance you could make the normalize method in the viz.Vector class return the normalized vector so we can use the result in a single...
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Forum: Vizard
06-25-2013, 02:33 PM
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Replies: 7
Views: 43,036
Wow, I must have hit undo at some point in my...
Wow, I must have hit undo at some point in my code because I remember renormalizing the normal map from -1 to +1 ... but it sure isn't in that code...
I'll give your tips a try.
Not sure why...
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Forum: Vizard
06-21-2013, 05:50 PM
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Replies: 7
Views: 43,036
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Forum: Vizard
06-21-2013, 03:15 PM
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Replies: 7
Views: 43,036
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Forum: Vizard
06-21-2013, 02:50 PM
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Replies: 7
Views: 43,036
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Forum: Vizard
06-21-2013, 01:15 PM
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Replies: 7
Views: 43,036
Normal Map, Tangent Binormal on Mirrored Objects
Dear Support,
I had a question regarding your calculation of tangent and binormal attributes for shaders.
On my 3ds objects, to conserve texture space I am using symmetries. This causes the...
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Forum: Vizard
02-15-2013, 01:43 PM
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Replies: 2
Views: 24,409
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Forum: Vizard
02-13-2013, 07:23 PM
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Replies: 2
Views: 24,409
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Forum: Vizard
01-25-2013, 04:10 PM
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Replies: 16
Views: 34,500
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Forum: Vizard
01-25-2013, 04:03 PM
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Replies: 16
Views: 34,500
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Forum: Vizard
01-25-2013, 03:53 PM
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Replies: 16
Views: 34,500
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Forum: Vizard
01-25-2013, 03:43 PM
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Replies: 16
Views: 34,500
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Forum: Vizard
01-25-2013, 02:38 PM
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Replies: 16
Views: 34,500
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Forum: Vizard
01-25-2013, 12:31 PM
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Replies: 16
Views: 34,500
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Forum: Vizard
01-25-2013, 12:13 PM
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Replies: 16
Views: 34,500
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Forum: Vizard
01-25-2013, 11:59 AM
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Replies: 16
Views: 34,500
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Forum: Vizard
01-25-2013, 11:36 AM
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Replies: 16
Views: 34,500
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Forum: Vizard
01-25-2013, 11:27 AM
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Replies: 16
Views: 34,500
#Edit - Still get the same problem on a Quadro...
#Edit - Still get the same problem on a Quadro 6000 with JPG or PNG
Unfortunately, I am still running into the same error, even when I copy and paste in your code.
I made a small subset of jpg...
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Forum: Vizard
01-24-2013, 07:38 PM
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Replies: 16
Views: 34,500
Loading a 3D Texture
I couldn't find a ton of documentation in the help files on loading 3D textures.
I am interested in loading a series of 2D images into a 3D texture.
From what I read, the <multimedia:image>.load...
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Forum: Vizard
01-02-2013, 10:05 AM
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Replies: 1
Views: 21,361
Possible to Specify Own MipMaps?
Hello Vizard Team,
I was wondering if Vizard has a mechanism in place to allow for user-generated mip-maps rather than relying on the built-in automatic mechanism for constructing them.
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Forum: Vizard
12-06-2012, 09:02 AM
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Replies: 3
Views: 34,667
Thank you Jeff. Are there any plans to support...
Thank you Jeff. Are there any plans to support lighting in the future (within the next year or so), or do you think I should just go ahead with my own system for handling importing lights from 3D...
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