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Search: Posts Made By: shivanangel
Forum: Vizard 08-14-2013, 07:12 PM
Replies: 1
Views: 39,989
Posted By shivanangel
Question Possible to Unapply a shader?

Is it possible to unapply a shader after one has been bound to the object?

I don't see anything in the documentation about it, and passing in viz.OFF or similar values doesn't work ( kinda like...
Forum: Vizard 08-14-2013, 12:36 PM
Replies: 3
Views: 46,282
Posted By shivanangel
I guess what I am trying to get at is that I...

I guess what I am trying to get at is that I didn't want to create an LOD object in max that references the same model twice when all I want to do is swap the shader applied to the model.

If I...
Forum: Vizard 08-08-2013, 08:03 AM
Replies: 3
Views: 46,282
Posted By shivanangel
Question Level of Detail and Shaders

Dear Vizard Support,

I had a question regarding LOD support and Vizard.

I know I can manually setup LOD within 3Ds Max with various ranges.

However, my issue is a bit simpler than needing...
Forum: Vizard 07-29-2013, 08:43 PM
Replies: 0
Views: 31,336
Posted By shivanangel
Question ButtonLabel does not have .set method

Question,

Why does the buttonlabel class not feature a .set method? The main difference between the button and buttonlabel seems to be that one has textures for the up and down states and the...
Forum: Vizard 07-27-2013, 03:41 PM
Replies: 1
Views: 37,481
Posted By shivanangel
Thumbs up viz.Vector and normalize method

Vizard Support,

This is a suggestion and not a question.

Any chance you could make the normalize method in the viz.Vector class return the normalized vector so we can use the result in a single...
Forum: Vizard 06-25-2013, 02:33 PM
Replies: 7
Views: 43,036
Posted By shivanangel
Wow, I must have hit undo at some point in my...

Wow, I must have hit undo at some point in my code because I remember renormalizing the normal map from -1 to +1 ... but it sure isn't in that code...

I'll give your tips a try.

Not sure why...
Forum: Vizard 06-21-2013, 05:50 PM
Replies: 7
Views: 43,036
Posted By shivanangel
I went ahead and attached the model and textures....

I went ahead and attached the model and textures.

Thanks,
George

Vertex:

#version 120

uniform int NumLights;
Forum: Vizard 06-21-2013, 03:15 PM
Replies: 7
Views: 43,036
Posted By shivanangel
After reading a while on Normal maps for other...

After reading a while on Normal maps for other engines, I found that this is a common problem when the attributes do not contain a 4th 'W' component indicating mirrored portions of the mesh. ...
Forum: Vizard 06-21-2013, 02:50 PM
Replies: 7
Views: 43,036
Posted By shivanangel
The mirroring takes place when I use the symmetry...

The mirroring takes place when I use the symmetry modifier on the polygonal mesh. In this case, I created a high resolution mesh for 1/8th the roof of a cylindrical building.
I then use the...
Forum: Vizard 06-21-2013, 01:15 PM
Replies: 7
Views: 43,036
Posted By shivanangel
Normal Map, Tangent Binormal on Mirrored Objects

Dear Support,

I had a question regarding your calculation of tangent and binormal attributes for shaders.

On my 3ds objects, to conserve texture space I am using symmetries. This causes the...
Forum: Vizard 02-15-2013, 01:43 PM
Replies: 2
Views: 24,409
Posted By shivanangel
Yes, that solved the problem. Could you...

Yes, that solved the problem.

Could you please add that to you help documentation!
Forum: Vizard 02-13-2013, 07:23 PM
Replies: 2
Views: 24,409
Posted By shivanangel
Question Moving / Rotating Particle Emitter, Not Entire System?

Hello,

I was wondering if it is possible to transform the emitter of a particle system instead of the entire particle object tied to a <node3d> object.

I am using an OSG particle system created...
Forum: Vizard 01-25-2013, 04:10 PM
Replies: 16
Views: 34,500
Posted By shivanangel
Looks like all the images are grayscale only. ...

Looks like all the images are grayscale only.
Converting to RGB fixes the problem.

Sorry to run you around on this problem!
Forum: Vizard 01-25-2013, 04:03 PM
Replies: 16
Views: 34,500
Posted By shivanangel
OK, I just made some crappy images in Photoshop,...

OK, I just made some crappy images in Photoshop, all white jpgs with numbers and they appear to work properly.

Seems that something is wrong with the pngs, even though Photoshop and Matlab ( the...
Forum: Vizard 01-25-2013, 03:53 PM
Replies: 16
Views: 34,500
Posted By shivanangel
I just tried downloading the forum images and I...

I just tried downloading the forum images and I get back the 512x512 for some reason... However I tried changing the last one to half the size to see what error I get... and it isn't a dimension...
Forum: Vizard 01-25-2013, 03:43 PM
Replies: 16
Views: 34,500
Posted By shivanangel
That is the forum resizing the images. They all...

That is the forum resizing the images.
They all check out to be 512x512 inside Photoshop...
Forum: Vizard 01-25-2013, 02:38 PM
Replies: 16
Views: 34,500
Posted By shivanangel
Question Sample of the actual images attached. The...

Sample of the actual images attached.
The errors spits out for every single one of the images when I try to load them.

Thanks,
~George
Forum: Vizard 01-25-2013, 12:31 PM
Replies: 16
Views: 34,500
Posted By shivanangel
Attached are the image, they all look good to me.

Attached are the image, they all look good to me.
Forum: Vizard 01-25-2013, 12:13 PM
Replies: 16
Views: 34,500
Posted By shivanangel
**************************************************...

******************************************************************************
** Load Time: 1.59 seconds
******************************************************************************
** Loading...
Forum: Vizard 01-25-2013, 11:59 AM
Replies: 16
Views: 34,500
Posted By shivanangel
I'm running 4.06.0138 I get no errors with...

I'm running 4.06.0138

I get no errors with your code.
Forum: Vizard 01-25-2013, 11:36 AM
Replies: 16
Views: 34,500
Posted By shivanangel
I am now using your code and I still get the same...

I am now using your code and I still get the same error.
Only difference is I change the images being used to a different directory.


import viz
viz.go()

#Create list of 2D images that will...
Forum: Vizard 01-25-2013, 11:27 AM
Replies: 16
Views: 34,500
Posted By shivanangel
Question #Edit - Still get the same problem on a Quadro...

#Edit - Still get the same problem on a Quadro 6000 with JPG or PNG

Unfortunately, I am still running into the same error, even when I copy and paste in your code.

I made a small subset of jpg...
Forum: Vizard 01-24-2013, 07:38 PM
Replies: 16
Views: 34,500
Posted By shivanangel
Question Loading a 3D Texture

I couldn't find a ton of documentation in the help files on loading 3D textures.

I am interested in loading a series of 2D images into a 3D texture.
From what I read, the <multimedia:image>.load...
Forum: Vizard 01-02-2013, 10:05 AM
Replies: 1
Views: 21,361
Posted By shivanangel
Possible to Specify Own MipMaps?

Hello Vizard Team,

I was wondering if Vizard has a mechanism in place to allow for user-generated mip-maps rather than relying on the built-in automatic mechanism for constructing them.
Forum: Vizard 12-06-2012, 09:02 AM
Replies: 3
Views: 34,667
Posted By shivanangel
Thank you Jeff. Are there any plans to support...

Thank you Jeff. Are there any plans to support lighting in the future (within the next year or so), or do you think I should just go ahead with my own system for handling importing lights from 3D...
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