Forum: Vizard
09-14-2006, 10:54 AM
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Replies: 19
Views: 56,722
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Forum: Vizard
09-05-2006, 08:18 PM
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Replies: 0
Views: 44,821
Documentation
Several commands did not get included in the compiled HTML Help document that's bundled with the beta 2 installer. These commands are:
<node3d:onthefly>.getVertex
<node3d:onthefly>.getVertexColor...
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Forum: Vizard
09-01-2006, 11:52 PM
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Replies: 19
Views: 56,722
Publish as EXE - Introduction
Available starting R3 Beta 2
Publishing your simulation as an executable is a new bundled feature that “compiles” your simulation—including all scripts and resource files—into a single .EXE...
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Forum: Vizard
09-01-2006, 11:49 PM
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Replies: 8
Views: 35,441
Matplotlib - Introduction
While past versions of Vizard have been compatible with Matplotlib and other 3rd party add-on toolkits, R3 is pre-configured to make the process easy—just as if you were installing them on an...
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Forum: Vizard
09-01-2006, 11:29 PM
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Replies: 0
Views: 46,412
Collada - Introduction
We at WorldViz are hopeful that a new 3D file format called Collada (www.collada.org) will emerge as a useful interchange format between content creation tools and real-time simulations products such...
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Forum: Vizard
08-29-2006, 04:44 PM
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Replies: 3
Views: 26,335
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Forum: Vizard
08-29-2006, 04:40 PM
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Replies: 7
Views: 244,987
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Forum: Vizard
08-22-2006, 11:48 AM
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Replies: 5
Views: 34,362
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Forum: Vizard
08-18-2006, 05:27 PM
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Replies: 5
Views: 53,070
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Forum: Vizard
08-18-2006, 05:15 PM
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Replies: 1
Views: 25,352
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Forum: Vizard
08-08-2006, 11:00 AM
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Replies: 6
Views: 25,399
The main requirement for PeopleMaker to work...
The main requirement for PeopleMaker to work (make Vizard compatible morphs) is that the underlying vertex mesh be indentical (e.g., same number of vertices, same mapping). If that's met, then things...
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Forum: Vizard
07-27-2006, 11:38 AM
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Replies: 23
Views: 71,588
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Forum: Vizard
07-27-2006, 11:32 AM
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Replies: 1
Views: 50,211
You're right, when adding a PeopleMaker built...
You're right, when adding a PeopleMaker built head using the default methods onto a standard avatar body, Vizard will try to hide the "m_head.cmx" node. cmx is basically the same thing as cmf. If you...
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Forum: Vizard
07-27-2006, 11:22 AM
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Replies: 5
Views: 53,070
One more note about executables, the upcoming...
One more note about executables, the upcoming version of Vizard, R3, will provide a documented workflow for creating an EXE packaging of your simulations. The final form of this is still in the works...
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Forum: Vizard
07-24-2006, 03:34 PM
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Replies: 3
Views: 35,427
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Forum: Vizard
07-23-2006, 04:25 PM
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Replies: 3
Views: 25,821
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Forum: Vizard
07-21-2006, 12:00 PM
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Replies: 23
Views: 71,588
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Forum: Vizard
07-21-2006, 11:56 AM
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Replies: 3
Views: 25,821
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Forum: Vizard
07-19-2006, 12:59 PM
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Replies: 2
Views: 33,309
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Forum: Vizard
07-18-2006, 10:51 PM
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Replies: 4
Views: 23,543
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Forum: Vizard
07-18-2006, 10:30 PM
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Replies: 8
Views: 37,353
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Forum: Vizard
07-18-2006, 10:28 PM
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Replies: 9
Views: 56,670
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Forum: Vizard
07-18-2006, 10:23 PM
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Replies: 23
Views: 71,588
It's possible that this updated blender/cal3d...
It's possible that this updated blender/cal3d exporter is new than that contained in Vizard R2. If you like, you can email beta@worldviz.com and request download instructions for Vizard R3 beta. R3...
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Forum: Vizard
07-05-2006, 01:56 PM
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Replies: 8
Views: 37,353
This is definitely an effort the some of the...
This is definitely an effort the some of the developers at WorldViz would be interested in supporting. Can you explain some of the rationale behind what your suggesting? I'm not sure I get why you're...
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Forum: Vizard
07-05-2006, 01:53 PM
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Replies: 3
Views: 27,473
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