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Forum: Vizard 09-14-2006, 10:54 AM
Replies: 19
Views: 56,722
Posted By tobin
Running EXEs on machines w/previous R2 installations

If you attempt to run a R3 published EXE on a machine that has had R2 installed but never R3 installed, then the EXE will not function correctly and will produce a number of errors. R2 unfortunately...
Forum: Vizard 09-05-2006, 08:18 PM
Replies: 0
Views: 44,821
Posted By tobin
Post Documentation

Several commands did not get included in the compiled HTML Help document that's bundled with the beta 2 installer. These commands are:

<node3d:onthefly>.getVertex
<node3d:onthefly>.getVertexColor...
Forum: Vizard 09-01-2006, 11:52 PM
Replies: 19
Views: 56,722
Posted By tobin
Publish as EXE - Introduction

Available starting R3 Beta 2

Publishing your simulation as an executable is a new bundled feature that “compiles” your simulation—including all scripts and resource files—into a single .EXE...
Forum: Vizard 09-01-2006, 11:49 PM
Replies: 8
Views: 35,441
Posted By tobin
Matplotlib - Introduction

While past versions of Vizard have been compatible with Matplotlib and other 3rd party add-on toolkits, R3 is pre-configured to make the process easy—just as if you were installing them on an...
Forum: Vizard 09-01-2006, 11:29 PM
Replies: 0
Views: 46,412
Posted By tobin
Collada - Introduction

We at WorldViz are hopeful that a new 3D file format called Collada (www.collada.org) will emerge as a useful interchange format between content creation tools and real-time simulations products such...
Forum: Vizard 08-29-2006, 04:44 PM
Replies: 3
Views: 26,335
Posted By tobin
Vizard avatars are build in 3DMax...

Vizard avatars are build in 3DMax CharacterStudio. If you can handle the MAX or the .BIP file, then we can send you a barebones file :)
Forum: Vizard 08-29-2006, 04:40 PM
Replies: 7
Views: 244,987
Posted By tobin
At a quick glance the code looks sound. Can you...

At a quick glance the code looks sound. Can you send as concise a copy as possbile of the simulation that replicates this problem to support@worldviz.com and maybe we can find out what's wrong?
Forum: Vizard 08-22-2006, 11:48 AM
Replies: 5
Views: 34,362
Posted By tobin
Regarding your c) from above, can you elaborate...

Regarding your c) from above, can you elaborate or attach a screenshot. I'm not following what you mean by light penetration.
Forum: Vizard 08-18-2006, 05:27 PM
Replies: 5
Views: 53,070
Posted By tobin
Please contact beta@worldviz.com if you'd like to...

Please contact beta@worldviz.com if you'd like to try out R3, providing some information about your affiliation. The first public release of R3 is likely to happen by the end of the year but there's...
Forum: Vizard 08-18-2006, 05:15 PM
Replies: 1
Views: 25,352
Posted By tobin
Vizinfo could be used, but there's a whole suite...

Vizinfo could be used, but there's a whole suite of 2D user interface tools. Look under help/beginner tutorials/2d & 3d text for an example on text methods.
Forum: Vizard 08-08-2006, 11:00 AM
Replies: 6
Views: 25,399
Posted By tobin
The main requirement for PeopleMaker to work...

The main requirement for PeopleMaker to work (make Vizard compatible morphs) is that the underlying vertex mesh be indentical (e.g., same number of vertices, same mapping). If that's met, then things...
Forum: Vizard 07-27-2006, 11:38 AM
Replies: 23
Views: 71,588
Posted By tobin
Would you send sending us your blender files and...

Would you send sending us your blender files and any links you found on the cal3d exporters that aren't immediately obvious. We'll be happy to try and replicate your workflow and see if we can get...
Forum: Vizard 07-27-2006, 11:32 AM
Replies: 1
Views: 50,211
Posted By tobin
You're right, when adding a PeopleMaker built...

You're right, when adding a PeopleMaker built head using the default methods onto a standard avatar body, Vizard will try to hide the "m_head.cmx" node. cmx is basically the same thing as cmf. If you...
Forum: Vizard 07-27-2006, 11:22 AM
Replies: 5
Views: 53,070
Posted By tobin
One more note about executables, the upcoming...

One more note about executables, the upcoming version of Vizard, R3, will provide a documented workflow for creating an EXE packaging of your simulations. The final form of this is still in the works...
Forum: Vizard 07-24-2006, 03:34 PM
Replies: 3
Views: 35,427
Posted By tobin
Not directly within vizard but 3ds max is pretty...

Not directly within vizard but 3ds max is pretty good at importing bvh files so this provides the recommended work flow.
Forum: Vizard 07-23-2006, 04:25 PM
Replies: 3
Views: 25,821
Posted By tobin
keep in mind that quad bufferng i generally only...

keep in mind that quad bufferng i generally only available on fairly highend graphics cards.
Forum: Vizard 07-21-2006, 12:00 PM
Replies: 23
Views: 71,588
Posted By tobin
Thanks. I'm definitely interested in hearing what...

Thanks. I'm definitely interested in hearing what success you have using Blender as a avatar creation tool.
Forum: Vizard 07-21-2006, 11:56 AM
Replies: 3
Views: 25,821
Posted By tobin
What graphics card do the glasses recommend being...

What graphics card do the glasses recommend being teamed up with? Did you try and nVidia based card + "nvidia consumer stereo" driver configuration and that's what didn't work?

If you have a true...
Forum: Vizard 07-19-2006, 12:59 PM
Replies: 2
Views: 33,309
Posted By tobin
You might be interested in the attached file.

You might be interested in the attached file.
Forum: Vizard 07-18-2006, 10:51 PM
Replies: 4
Views: 23,543
Posted By tobin
Are you saying that TEXT_3D doesn't correctly...

Are you saying that TEXT_3D doesn't correctly display other language fonts?
Forum: Vizard 07-18-2006, 10:30 PM
Replies: 8
Views: 37,353
Posted By tobin
Thanks for the explanation. I would definitely be...

Thanks for the explanation. I would definitely be a useful feature and so I'll we'll explore on our end what is necessary and what might needs modifying in osgExp.
Forum: Vizard 07-18-2006, 10:28 PM
Replies: 9
Views: 56,670
Posted By tobin
In earlier posts you seem to have indicated that...

In earlier posts you seem to have indicated that you got your FOB working with Vizard. Can you summarize what does and what does not work for you? If you've modified the sample script above in any...
Forum: Vizard 07-18-2006, 10:23 PM
Replies: 23
Views: 71,588
Posted By tobin
It's possible that this updated blender/cal3d...

It's possible that this updated blender/cal3d exporter is new than that contained in Vizard R2. If you like, you can email beta@worldviz.com and request download instructions for Vizard R3 beta. R3...
Forum: Vizard 07-05-2006, 01:56 PM
Replies: 8
Views: 37,353
Posted By tobin
This is definitely an effort the some of the...

This is definitely an effort the some of the developers at WorldViz would be interested in supporting. Can you explain some of the rationale behind what your suggesting? I'm not sure I get why you're...
Forum: Vizard 07-05-2006, 01:53 PM
Replies: 3
Views: 27,473
Posted By tobin
This may not be so out there and might have a lot...

This may not be so out there and might have a lot of interest by others. I'll try the converter. Any tips in using it. Also, it might be useful if you emailed us your problem files and we might then...
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