Forum: Vizard
11-12-2010, 09:00 AM
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Replies: 3
Views: 18,268
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Forum: Vizard
11-10-2010, 07:11 PM
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Replies: 2
Views: 24,479
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Forum: Vizard
11-10-2010, 07:02 PM
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Replies: 2
Views: 17,395
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Forum: Vizard
11-10-2010, 06:59 PM
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Replies: 3
Views: 30,683
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Forum: Vizard
11-10-2010, 06:57 PM
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Replies: 2
Views: 19,250
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Forum: Vizard
10-18-2010, 08:59 AM
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Replies: 7
Views: 33,150
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Forum: Vizard
10-18-2010, 08:54 AM
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Replies: 2
Views: 23,018
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Forum: Vizard
10-18-2010, 08:34 AM
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Replies: 2
Views: 24,252
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Forum: Vizard
10-12-2010, 03:12 PM
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Replies: 1
Views: 15,728
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Forum: Vizard
10-08-2010, 01:18 PM
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Replies: 3
Views: 23,816
Create your own class that inherits from...
Create your own class that inherits from PivotNavigate and override the mouse wheel behavior:class MyPivotNavigate(vizcam.PivotNavigate):
def _camMouseWheel(self,e):
# Compute new distance...
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Forum: Vizard
10-08-2010, 11:16 AM
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Replies: 1
Views: 16,768
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Forum: Vizard
10-07-2010, 12:48 PM
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Replies: 2
Views: 19,446
If you have the bounding box the enclosed area...
If you have the bounding box the enclosed area and the position of the wheelchair, then you can use the following code to check whether the wheelchair is inside the enclosed area:# bb is bounding box...
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Forum: Vizard
10-07-2010, 12:31 PM
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Replies: 5
Views: 30,935
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Forum: Vizard
10-07-2010, 12:18 PM
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Replies: 1
Views: 28,903
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Forum: Vizard
10-07-2010, 12:14 PM
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Replies: 1
Views: 24,208
Timer events behave differently than all other...
Timer events behave differently than all other events. They are only sent to the event handler that started the timer. Also, waiting for any timer event doesn't seem very useful, since a lot of other...
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Forum: Vizard
10-07-2010, 12:06 PM
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Replies: 3
Views: 19,016
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Forum: Vizard
09-27-2010, 11:23 AM
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Replies: 1
Views: 16,688
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Forum: Vizard
09-27-2010, 11:20 AM
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Replies: 1
Views: 17,013
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Forum: Vizard
09-27-2010, 11:15 AM
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Replies: 1
Views: 15,569
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Forum: Vizard
09-27-2010, 11:14 AM
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Replies: 2
Views: 21,494
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Forum: Vizard
09-14-2010, 03:07 PM
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Replies: 3
Views: 18,136
The texture objects have a few functions for...
The texture objects have a few functions for loading images from memory.
<texture>.setImageData allows you to set the raw RGB data of an image. This is the most efficient method.
If the data is...
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Forum: Plug-in development
08-24-2010, 10:51 AM
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Replies: 1
Views: 35,570
Try adding the following line to your...
Try adding the following line to your script:viz.directormode(viz.DIRECTOR_FAST)
This essentially tells Vizard to allow Python threads to run while rendering the scene, which should give more time...
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Forum: Vizard
08-24-2010, 09:17 AM
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Replies: 1
Views: 23,559
The node.setMatrix command sets the entire...
The node.setMatrix command sets the entire transform matrix of the node, which includes position, rotation, and scale. The individual setPosition, setEuler, setScale, etc.. command only affect that...
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Forum: Vizard
07-27-2010, 11:26 AM
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Replies: 4
Views: 21,369
This feature is not built-in to Vizard 3.0....
This feature is not built-in to Vizard 3.0. However, you can use the Python pdb module to debug Vizard scripts. I have also used the more advanced winpdb (http://winpdb.org/) debugger with Vizard,...
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Forum: Vizard
07-21-2010, 09:32 AM
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Replies: 3
Views: 19,394
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