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Search: Posts Made By: JvdBosch
Forum: Vizard 07-10-2009, 01:06 AM
Replies: 3
Views: 31,783
Posted By JvdBosch
OSGExp does not recognize the Max 2010...

OSGExp does not recognize the Max 2010 installation here either (stops while installing)... Can I force the OSGExp to install? I really need to export something to OSG this weekend....

I'l try a...
Forum: Vizard 09-25-2006, 05:28 AM
Replies: 5
Views: 32,299
Posted By JvdBosch
Thanks! This helps to increase framerate!

Thanks! This helps to increase framerate!
Forum: Vizard 09-22-2006, 02:42 AM
Replies: 5
Views: 32,299
Posted By JvdBosch
Thanks for the info, but that's a bit expensive...

Thanks for the info, but that's a bit expensive for me :)
I'll try to find something on the web.
Forum: Vizard 09-20-2006, 02:34 AM
Replies: 5
Views: 32,299
Posted By JvdBosch
Simplifying Avatars

I finally got my avatars walking in my scene. I recorded paths and let them walk along it with many randomly chosen variables, to let it look like they walk themselves.
But the next problem is the...
Forum: Vizard 09-14-2006, 06:38 AM
Replies: 12
Views: 72,083
Posted By JvdBosch
Update: I encountered something strange: I...

Update:

I encountered something strange: I cannot extract a list of children from my .ive file, although I can acces the children by name.

So:

ObjectsinMall = mall.getChildren() is an empty...
Forum: Vizard 09-14-2006, 03:35 AM
Replies: 12
Views: 72,083
Posted By JvdBosch
OK, so the problem is calling a collidemesh on a...

OK, so the problem is calling a collidemesh on a child. Knowing this I tried to detach the children I need to collide with from the mall object with Object.parent(viz.WORLD), but they just disappear....
Forum: Vizard 09-13-2006, 02:17 PM
Replies: 12
Views: 72,083
Posted By JvdBosch
OK, importing the scene this way works, but...

OK, importing the scene this way works, but importing it as a stage doesn't. Now I know... I'll play with it some more tomorrow at 'work'. Thanks a lot for your help!!!

BTW:Is this a bug, or a...
Forum: Vizard 09-13-2006, 02:55 AM
Replies: 12
Views: 72,083
Posted By JvdBosch
Quick question: Can I make the collisionMeshes...

Quick question: Can I make the collisionMeshes visible in some way? To see where the avatars should collide? F3 Shows only the geometry I believe.
Forum: Vizard 09-13-2006, 02:35 AM
Replies: 12
Views: 72,083
Posted By JvdBosch
I'm going mad.... I added a collidemesh to...

I'm going mad....

I added a collidemesh to the scene objects, but I'm not sure that that went correctly, because I have a lot of objects with the same name and Vizard does not have a wildcard...
Forum: Vizard 09-12-2006, 11:43 AM
Replies: 12
Views: 72,083
Posted By JvdBosch
This seems to work, I'll try backing up a few...

This seems to work, I'll try backing up a few steps and recreate this code in my model.
I added male.disable(viz.DYNAMICS), because else the avatar looks very blurry (drawing error or so?)
AlsoI...
Forum: Vizard 09-12-2006, 08:47 AM
Replies: 12
Views: 72,083
Posted By JvdBosch
Collision with avatars and scene not working

Hi!

I import a scene from OSG (.ive file) into Vizard 3.0 and want to have avatars walking around in it. I have it working, but it takes to much calculation time, so I'm trying to make it better....
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