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Search: Posts Made By: theuberk
Forum: Vizard 01-29-2008, 06:14 AM
Replies: 13
Views: 49,863
Posted By theuberk
multiple shadows using projector

I'm trying to create multiple shadows using the projector module. It seems however that only one projected can exist at one time. For example, the following code only produces one shadow (proj2):

...
Forum: Vizard 01-18-2008, 05:56 AM
Replies: 2
Views: 43,855
Posted By theuberk
Fixed it with a uvw map modifier. Thanks for the...

Fixed it with a uvw map modifier. Thanks for the help :).
Forum: Vizard 01-17-2008, 07:16 AM
Replies: 2
Views: 43,855
Posted By theuberk
Skydome texture problem

Hi,

I'm trying to make a skydome for my virtual world, but I'm having a problem with the way the texture is showing up in vizard. I've attached images below to show the dome in both 3ds max and...
Forum: Vizard 01-10-2008, 07:01 AM
Replies: 3
Views: 28,381
Posted By theuberk
Sorry I forgot, I also had to change the name of...

Sorry I forgot, I also had to change the name of the ID parameter in the constructor. It must have been scope problems with tempcar.id or something..
Forum: Vizard 01-10-2008, 06:49 AM
Replies: 3
Views: 28,381
Posted By theuberk
Alright I figured out the problem. It had to do...

Alright I figured out the problem. It had to do with getting a child object from the model that was imported as a "car". This was code that was in the constructor that I didn't include in my previous...
Forum: Vizard 01-09-2008, 06:42 AM
Replies: 3
Views: 28,381
Posted By theuberk
inheritence question

Hi,

I'm trying to make custom class called car a subclass of the VizNode class, but I'm having a few problems. Here is the main part of my constructor for the car class:

class Car(viz.VizNode):...
Forum: Vizard 07-30-2007, 09:31 AM
Replies: 4
Views: 39,431
Posted By theuberk
Perfect. Thanks a lot.

Perfect. Thanks a lot.
Forum: Vizard 07-30-2007, 08:51 AM
Replies: 4
Views: 39,431
Posted By theuberk
Thanks! It works now. I have another question...

Thanks! It works now. I have another question though. Is there any way to make the bird only send position data? I have an inertia cube that Is used for orientation and I only need position data from...
Forum: Vizard 07-27-2007, 01:58 PM
Replies: 4
Views: 39,431
Posted By theuberk
Flock of birds extended range problem

Hi,

I'm using an extended range flock of birds setup. The system is set up so the extended range unit (address 0) is attached to the host via a RS232 serial port and the extended range unit is...
Forum: Vizard 07-21-2007, 05:31 PM
Replies: 16
Views: 42,524
Posted By theuberk
oh ok. Well thanks a lot for your help :)

oh ok. Well thanks a lot for your help :)
Forum: Vizard 07-21-2007, 11:37 AM
Replies: 16
Views: 42,524
Posted By theuberk
I figured out how to change alpha levels.

I figured out how to change alpha levels.
Forum: Vizard 07-21-2007, 09:35 AM
Replies: 16
Views: 42,524
Posted By theuberk
And how did you change the alpha levels? I'm not...

And how did you change the alpha levels? I'm not very good with photoshop either.

Thanks!
Forum: Vizard 07-21-2007, 09:14 AM
Replies: 16
Views: 42,524
Posted By theuberk
Thank you so much! Everything works flawlessly...

Thank you so much! Everything works flawlessly now. How did you find out that the material names was the problem?
Forum: Vizard 07-20-2007, 04:40 PM
Replies: 16
Views: 42,524
Posted By theuberk
Thanks a lot for the help. That file worked...

Thanks a lot for the help. That file worked properly in all aspects, so it must be something with my files. I've attached one of the files that aren't working and all of its materials. Would you mind...
Forum: Vizard 07-19-2007, 05:38 PM
Replies: 16
Views: 42,524
Posted By theuberk
No, there are no other material types; just those...

No, there are no other material types; just those two.
Forum: Vizard 07-19-2007, 02:14 PM
Replies: 16
Views: 42,524
Posted By theuberk
The image is attached

The image is attached
Forum: Vizard 07-19-2007, 11:58 AM
Replies: 16
Views: 42,524
Posted By theuberk
I'm using the OSG exporter. All the materials...

I'm using the OSG exporter. All the materials will export correctly when I use the 3ds format.
Forum: Vizard 07-18-2007, 09:56 PM
Replies: 16
Views: 42,524
Posted By theuberk
Thanks! This seems to have solved the pivot point...

Thanks! This seems to have solved the pivot point problem. I can't be 100% sure though because not all my materials are being exported. I think the problem is that my materials are all sub-materials...
Forum: Vizard 07-17-2007, 05:30 PM
Replies: 16
Views: 42,524
Posted By theuberk
3ds pivot points

Hi,

I've been trying to move some cars (saved as a .3ds files) in vizard. I can successfully move the car and rotate the wheels but the problem lays in the center of rotation. The wheels on some...
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