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Search: Posts Made By: mape2k
Forum: Vizard 03-27-2015, 02:54 AM
Replies: 2
Views: 29,196
Posted By mape2k
Hi, you can do that by defining a function...

Hi,

you can do that by defining a function and calling that function repeatedly at a give rate with the vizard <ontimer> function. See my quick example below.


import viz
import vizact
...
Forum: Vizard 03-25-2015, 04:23 AM
Replies: 18
Views: 159,911
Posted By mape2k
Sorry for the late reply, totally forgot to post...

Sorry for the late reply, totally forgot to post here!

Soo, we were successful with an active HDMI extension cable of 15m length:
...
Forum: Vizard 03-17-2015, 06:44 AM
Replies: 2
Views: 34,520
Posted By mape2k
Hi, you don't need sensors to do that. I...

Hi,

you don't need sensors to do that. I would rather use a timer to call a function every frame that constantly checks the view direction and sends a signal when a certain value is reached, e.g.:...
Forum: Vizard 02-18-2015, 06:07 AM
Replies: 2
Views: 23,389
Posted By mape2k
Thank you!

Thank you!
Forum: Vizard 02-18-2015, 06:05 AM
Replies: 18
Views: 159,911
Posted By mape2k
We could not get the DK2 to run with our...

We could not get the DK2 to run with our HDMI->DVI extension cable.

We will switch to an ethernet option, will keep you guys posted on the progress!
Forum: Vizard 02-08-2015, 08:05 AM
Replies: 2
Views: 23,389
Posted By mape2k
setPosition() and collision

Hello,

I have a question about the setPosition() function, specifically when using it to move the viewpoint:

when I enable collision for the viewpoint (by viz.MainView.collision(viz.ON)), the...
Forum: Vizard 02-07-2015, 07:08 AM
Replies: 18
Views: 159,911
Posted By mape2k
We've been using an 30m DVI extension cable along...

We've been using an 30m DVI extension cable along with the DK1. We recently upgraded to the DK2 and are awaiting an HDMI -> DVI adapter to test it out. I will post here once we could test our setup.
Forum: Vizard 12-17-2014, 02:11 AM
Replies: 8
Views: 28,988
Posted By mape2k
Hi, I think you should look into the...

Hi,

I think you should look into the viz.MainView.stepsize(x) command. It sets how much distance (in meters) the viewpoint is allowed to climb up when it encounters an object (like a stair).
...
Forum: Vizard 12-10-2014, 05:58 AM
Replies: 2
Views: 33,154
Posted By mape2k
Thank you for the quick reply! While...

Thank you for the quick reply!

While debugging, I also noticed that the background can be faded in and out (e.g. textPanel.message('Bla', fade = 2)), but for text items in a panel the...
Forum: Vizard 12-09-2014, 08:30 AM
Replies: 2
Views: 33,154
Posted By mape2k
Changes in vizdlg or vizact in Vizard 5?

Hello,

I have a problem running most of my files in Vizard 5:

To display text, images, ... I build my own vizdlg.Dialog class to create a panel which I can use to display and hide messages...
Forum: Vizard 12-09-2014, 06:02 AM
Replies: 1
Views: 20,227
Posted By mape2k
It seems that the behavior of the debugger has...

It seems that the behavior of the debugger has just changed slightly. I get an error message, but only if I stop the debugger manually once the error occurs, if I just continue to execute the code...
Forum: Vizard 12-09-2014, 01:31 AM
Replies: 1
Views: 20,227
Posted By mape2k
Debugger error messages in Vizard 5

Hello,

I recently switched from Vizard 4 to 5 and the debugger does not display the error message inside the 'interactive' window anymore when an error is encountered.

When I run the script...
Forum: Vizard 11-07-2014, 01:04 AM
Replies: 3
Views: 32,660
Posted By mape2k
Could you please include this fix in a future...

Could you please include this fix in a future release of both 4 and 5? I have multiple machines on which I run Vizard and I don't want to fix this error on all of them...

Thanks!
Forum: Vizard 10-24-2014, 09:38 AM
Replies: 3
Views: 32,228
Posted By mape2k
EDIT: fixed.

EDIT: fixed.
Forum: Vizard 10-24-2014, 09:20 AM
Replies: 3
Views: 32,228
Posted By mape2k
That worked wonderfully, thanks! I the...

That worked wonderfully, thanks!

I the meantime, I also managed to fix it by manually correcting the offset by the scaling factor * initial offset.

Your solution is much more elegant, thanks...
Forum: Vizard 10-24-2014, 08:49 AM
Replies: 3
Views: 32,228
Posted By mape2k
Question about postScale while linking two objects

Hello all,

here is what I want to achieve:

Link an object (destination) to the viewpoint (source), so that it moves with the viewpoint BUT at a different speed. E.g. if the viewpoint moves 10m,...
Forum: Vizard 10-24-2013, 11:51 PM
Replies: 2
Views: 26,589
Posted By mape2k
For each group of objects, I create a small...

For each group of objects, I create a small sphere in the center of the group of objects. I grabbed the sphere handle in Vizard and could get their position.

However, this is very tedious with a...
Forum: Vizard 10-18-2013, 01:19 AM
Replies: 2
Views: 26,589
Posted By mape2k
Getting position of a group of objects

Hello all,

I am trying to get the position of a group of objects (a tent composed out of small objects) in Vizard. I have read through the Hierarchical model tutorial and all is well, but it only...
Forum: Vizard 07-24-2013, 12:02 AM
Replies: 9
Views: 57,235
Posted By mape2k
Hello Jeff, thank you very much! That solved...

Hello Jeff,

thank you very much! That solved the problem. The movement speed of the viewport is now consistent throughout all of our environments.

What do you think was the problem? Is there a...
Forum: Vizard 07-22-2013, 07:56 AM
Replies: 9
Views: 57,235
Posted By mape2k
I am still trying to figure out what the cause of...

I am still trying to figure out what the cause of the reduced movement speed in our experiments is.

Jeff, what exactly is the 'Update' time of the renderer? This is the only value that varies...
Forum: Vizard 07-15-2013, 06:03 AM
Replies: 4
Views: 34,138
Posted By mape2k
Thank you farshizzo for your detailed reply! I...

Thank you farshizzo for your detailed reply! I will try out your code as soon as possible and report back on the matter.
Forum: Vizard 07-15-2013, 05:07 AM
Replies: 9
Views: 57,235
Posted By mape2k
Hello Jeff, thanks for your reply and the...

Hello Jeff,

thanks for your reply and the time you invest in helping me.

As far as I can tell, there are no framerate drops during the scene. I am using the info-panel to assess framerate and...
Forum: Vizard 07-09-2013, 11:48 PM
Replies: 4
Views: 34,138
Posted By mape2k
Thanks for your reply! Do you think the...

Thanks for your reply!

Do you think the problem might also be reduced when I call the timer function in a new thread (i.e. viz. director(function))? Or would the vizard rendering loop still delay...
Forum: Vizard 07-09-2013, 07:35 AM
Replies: 9
Views: 57,235
Posted By mape2k
I did some more research today and I found out...

I did some more research today and I found out the cause, which is quite interesting:

When I use one of the envorinments provided by Vizard (i.e. ground_grass.osgb), everyworks fine and the...
Forum: Vizard 07-08-2013, 01:13 PM
Replies: 9
Views: 57,235
Posted By mape2k
Hello Jeff, thanks for your reply! No, the...

Hello Jeff,

thanks for your reply! No, the framerate is fixed at 60fps, and it stays there at all times (already checked it with the gpu info box overlay).
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