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Search: Posts Made By: pattie
Forum: Vizard 08-28-2006, 05:56 PM
Replies: 2
Views: 215,737
Posted By pattie
Avatar always returns in initial position

I have a problem I cannot figure out.
After I run a sequence on the male avatar provided by Worldviz, the avatar always returns in its initial posing position (standing with spreaded arms). For...
Forum: Vizard 08-26-2006, 01:59 PM
Replies: 1
Views: 37,394
Posted By pattie
Use of 5D Ultra left handed glove

Hey guys:

I just found out why my glove was not responding correctly.

This was a mechanical problem. I realized that the more I use the glove, the more the little cables (one for each finger)...
Forum: Vizard 08-26-2006, 01:05 PM
Replies: 1
Views: 37,394
Posted By pattie
Use of 5DT Ultra left handed glove

Hey Vizard Gurus :-)

I spent my whole day trying to use a 5DT Ultra glove. It looks my code work. But I do not get the results I expect. I just realized, from using a test routine to visualize the...
Forum: Vizard 08-26-2006, 12:20 PM
Replies: 5
Views: 45,472
Posted By pattie
Export from 3Ds Max to Vizard

Thanks Mike for the detaild and clear reply!

This is a useful systematic method that will avoid me from having to mess around with he stage in Vizard.

Patrick
Forum: Vizard 08-24-2006, 11:46 AM
Replies: 5
Views: 45,472
Posted By pattie
Problem solved

hey guys:

My problem was actually not the scene positioning that has been correct all along after playing with the stage. I just had to move my viewpoint to the correct position. The stage has...
Forum: Vizard 08-24-2006, 11:05 AM
Replies: 5
Views: 45,472
Posted By pattie
Using the stage

Also, I have used the stage to reposition the scene the way I want, but it is still totally different when I run the script.

Any info welcome!

Thanks
Patrick
Forum: Vizard 08-24-2006, 07:23 AM
Replies: 5
Views: 45,472
Posted By pattie
Export from 3Ds Max to Vizard

I have no problem using the OSGExp to export 3Ds Mx scenes into Vizard.
My 3Ds Max is configured using meters as a system unit and feet with decimal inches as unit scale. When I add the .ive scene...
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