Forum: Vizard
01-30-2007, 12:19 PM
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Replies: 6
Views: 45,100
I'm getting the same error with Max 8. I...
I'm getting the same error with Max 8. I downloaded the cal3d_max8_exporter.dle for R3 from the web site and put it in the Max plugins folder. Then I put a cal3d.dll file in there. I wasn't sure...
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Forum: Vizard
10-10-2006, 02:10 PM
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Replies: 4
Views: 42,708
the mystery continues
Hey Peeps-
I don't think the problem is UVW coordinates because the textures that appear on top of the head are not from that model, but from another model (the one standing next to the avatar). ...
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Forum: Vizard
09-20-2006, 02:59 PM
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Replies: 19
Views: 59,109
publishing as exe
Hi-
We've tried publishing as EXE on a couple computers and we can't seem to get it to work (even with a bare-bones script). I get to the point of running the program within the Publish as EXE...
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Forum: Vizard
09-05-2006, 12:33 PM
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Replies: 5
Views: 58,214
still having problem
I'm still unable to rotate the child around it's local coordinate system. The getting started tutorial rotates a child around its own axis. Does anyone have that original 3dmax file so I could look...
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Forum: Vizard
09-04-2006, 11:15 PM
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Replies: 5
Views: 50,508
Hi-
1) Operating system : Windows XP
2)...
Hi-
1) Operating system : Windows XP
2) Vizard25 version : Vizard 2.53f
3) Full path to Vizard25 directory : C:\Program Files\Vizard25
4) Full path to Vizard30 directory : C:\Program...
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Forum: Vizard
09-02-2006, 09:40 AM
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Replies: 5
Views: 50,508
hmm
Hey-
I just downloaded the new R3 but I'm still having trouble. Vizard will open, but when I run a script, I get: ** ERROR: Invalid argument, usage: winviz.exe <filename>
Also, when I go back...
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Forum: Vizard
08-29-2006, 01:16 AM
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Replies: 3
Views: 28,638
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Forum: Vizard
08-28-2006, 11:12 AM
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Replies: 3
Views: 28,638
translating viewpoint along body orientation
Peeps-
Is there a way in 2.53 to translate the viewpoint in absolute coordinates of the BODY_ORI reference frame (I believe you can do this with setPosition in R3)? "Move" allows you to set...
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Forum: Vizard
08-27-2006, 07:37 PM
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Replies: 5
Views: 58,214
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Forum: Vizard
08-23-2006, 05:50 PM
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Replies: 5
Views: 58,214
more rotating child problems
Hi-
I'm trying to rotate a child of a VRML model along its own center. I've set the pivot in 3ds max but when I export to VRML, use getchild in Vizard, and then try to apply a rotation, the...
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Forum: Vizard
08-21-2006, 11:35 AM
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Replies: 11
Views: 31,928
README cal3d file edit
Hey guys-
The README file that comes with the max 8 cal3d exporters file says to put all the download's contents into the max8 plugins folder. But as you mentioned a few posts above, the cal3d.dll...
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Forum: Vizard
08-01-2006, 10:15 PM
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Replies: 3
Views: 25,763
billboarding problem as well
The disappearing hand problem was mysteriously solved by flipping the order in which i added the head and body in the script. So, the hands won't appear if I use the following code:
male =...
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Forum: Vizard
07-29-2006, 02:53 PM
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Replies: 5
Views: 50,508
Problems running R3 and R2.5 on the same computer
I installed R3 on a couple of computers with the hope that I could continue to run 2.53 on those computers. Initially I had problems running scripts with R3. I could start R3 and it would allow me to...
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Forum: Vizard
07-10-2006, 10:28 AM
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Replies: 3
Views: 25,763
look, no hands
Hello Worldviz peeps,
We're trying to put vzf heads on some cal3d avatars but whenever we call the face function, the hand meshes on the avatars dissappear. Any ideas?
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Forum: Vizard
10-04-2005, 04:17 PM
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Replies: 3
Views: 23,870
gifs
Yes indeed those WRLs have gifs in them. Is that a no-no?
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Forum: Vizard
10-04-2005, 12:16 PM
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Replies: 3
Views: 23,870
interlace 2
Hello Worldviz-
I keep getting the "interlace" error that Alaa referred to in a thread pertaining to sound problems. I, however, get the interlace error when sound is not involved. It seems to...
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Forum: Vizard
06-30-2005, 02:43 PM
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Replies: 8
Views: 31,164
Awesome
Yeah, Farshid, some sample code would be crackin'.
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Forum: Vizard
06-30-2005, 02:36 PM
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Replies: 8
Views: 31,164
hmm
Ahh. Well we've done bumpmapping in 3Dmax and we're trying to export the bumpmapped object as a vrml. Do you know if we can do that?
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Forum: Vizard
06-30-2005, 02:13 PM
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Replies: 8
Views: 31,164
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Forum: Vizard
05-17-2005, 12:45 PM
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Replies: 0
Views: 25,568
anacapa avatars
We're using the anacapa avatars and we're having a few problems when we export them from 3dmax. For one thing, we have to flip all the textures horizontally (about the x axis) in order for them to...
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Forum: Vizard
05-13-2005, 12:40 PM
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Replies: 6
Views: 33,539
aha!
Lips flap fast in this town.
Now how would I use buffer? Or how would I find out how to do that?
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Forum: Vizard
05-12-2005, 05:24 PM
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Replies: 6
Views: 33,539
video buffer
Farshid:
Rumor has it that I might be able to use use video vision to capture and drop 5 to 10 second video clips. Is that true?
Cade
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Forum: Vizard
04-29-2005, 04:39 PM
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Replies: 4
Views: 28,308
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Forum: Vizard
04-29-2005, 04:00 PM
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Replies: 4
Views: 28,308
Thanks Farshid. That script works so I put the...
Thanks Farshid. That script works so I put the texture command outside of the director thread in my original script and now it works as well. What was my problem there? Was it that I was tinkering...
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Forum: Vizard
04-29-2005, 01:44 PM
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Replies: 4
Views: 28,308
waittime
Hey guys-
We're having trouble with using a waittime command within a director function. No matter where the waittime commands are within the sequence, the pause always occurs at the beginning of...
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