Forum: Vizard
04-25-2014, 10:04 AM
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Replies: 3
Views: 24,987
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Forum: Vizard
04-25-2014, 08:53 AM
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Replies: 3
Views: 24,987
Help with VizExtension.command?
I'm working to port a new version of our volume rendered over to C++ as a Vizard extension, but I'm running into some issues using the VizExtension.command method.
I followed your documentation,...
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Forum: Vizard
04-16-2014, 09:06 AM
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Replies: 1
Views: 17,165
dle and dlc?
Reading through the SDK, forums and documentation and it mentions the creation of a custom node.
I'm make an extension using your sdk that just outputs a simple OSG Shapes for testing.
However,...
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Forum: Vizard
04-16-2014, 09:04 AM
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Replies: 4
Views: 27,153
Move to Max. Our lab was originally...
Move to Max. Our lab was originally Maya-centric, we made the switch and especially with Vizard 5 everything is far easier.
And with the latest releases of Max and Maya, moving assets back and...
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Forum: Vizard
04-15-2014, 01:26 PM
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Replies: 4
Views: 20,125
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Forum: Vizard
04-14-2014, 01:22 PM
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Replies: 4
Views: 20,303
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Forum: Vizard
04-14-2014, 01:10 PM
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Replies: 4
Views: 20,303
Vizard SDK and VS 2012?
I read your documentation and I noticed it said VS 2008 when creating extensions.
I followed the guide and tried creating the basic extension dle, however it won't load at all in Vizard: ** ERROR:...
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Forum: Vizard
04-11-2014, 07:58 AM
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Replies: 1
Views: 17,785
CAL3D Avatar Animation Sync Issues in CAVE
Wondering about a problem I am experiencing with one of our demos.
We have a number of CAL3D objects in the scene as dinosaurs and their animation cycle seems to be out of sync at times from wall...
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Forum: Vizard
04-09-2014, 07:51 PM
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Replies: 2
Views: 20,482
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Forum: Vizard
04-07-2014, 12:07 PM
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Replies: 8
Views: 34,450
Ok... Just started looking through the vizfx...
Ok... Just started looking through the vizfx module and found your new generic light type and that worked.
Any plans on making this stuff the standard in Vizard, or will I have to go through this...
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Forum: Vizard
04-07-2014, 12:03 PM
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Replies: 8
Views: 34,450
That worked for the ambient occlusion map,...
That worked for the ambient occlusion map, however I'm not getting any lighting (specular in particular).
I added the model.enable(viz.LIGHTING) however I noticed no change.
Neither the headlamp...
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Forum: Vizard
04-07-2014, 08:48 AM
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Replies: 8
Views: 34,450
Still not able to get these effects in the...
Still not able to get these effects in the Inspector to work Vizard side.
Looked further into your documentation and found this: <node3d>.generateEffects(viz.EFFECTGEN_OSGMAXEXP) but it doesn't...
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Forum: Vizard
04-04-2014, 11:41 AM
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Replies: 8
Views: 34,450
Enabling Effects in Vizard 5?
I'm trying to move the model that I see working properly in the Inspector into Vizard, however I'm not getting any of the shader effects.
My script is as simple as possible:
import viz
viz.go()...
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Forum: Vizard
04-04-2014, 09:45 AM
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Replies: 2
Views: 20,482
Reflections and Specularity
I'm a bit confused on the spec map and the reflection map.
Are these mutually exclusive maps?
When I try to use them together, they don't appear to work properly at all.
Reflection map being...
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Forum: Vizard
04-04-2014, 08:38 AM
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Replies: 1
Views: 19,554
Reset Inspector Option?
As you've noticed from all my posts, I'm playing around a lot with the new Inspector. And in all that play, I've really been screwing up the settings.
Can you include a reset or have the...
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Forum: Vizard
04-02-2014, 02:08 PM
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Replies: 4
Views: 20,125
OSG Switch
Is it possible to toggle the switch OSG node in the inspector from 3ds max?
I can see the node in 3ds max, however I don't see any direct way to change the state of any of the objects in the switch....
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Forum: Vizard
04-02-2014, 12:46 PM
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Replies: 1
Views: 19,928
Inspector Lights
When I first create a light, I don't get to see the light cone or direction.
I have to unselect and then reselect the object before I get a visual.
Also, can you differentiate the icons for the...
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Forum: Vizard
03-26-2014, 01:13 PM
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Replies: 0
Views: 25,344
Get all Assets / Scene Root?
I was wondering if there is a way of getting the root of the scene or all the assets that are loaded into the scene.
I'm writing a system that allows for adding models, textures, audio and...
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Forum: Vizard
03-26-2014, 12:33 PM
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Replies: 1
Views: 22,629
Inspector Controls
Given the tight integration with 3ds Max, is there any chance you can make the viewport's controls match max's (or give us the option like on some Autodesk products)?
We've been using the Inspector...
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Forum: Vizard
03-26-2014, 09:15 AM
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Replies: 2
Views: 21,447
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Forum: Vizard
03-25-2014, 05:08 PM
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Replies: 2
Views: 21,447
Ambient Occlusion using Light Baking Technique?
Your shader section doesn't cover using Ambient Occlusion.
Back in Vizard 4, I could stick the AO in the self-illumination slot and it works.
Now if I try to do this with Vizard 5 shaders or...
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Forum: Vizard
03-05-2014, 11:31 AM
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Replies: 1
Views: 18,909
Very Happy with the Improvements
Just wanted to say I am very happy with the Inspector and documentation updates in R5.
Spent today going over a failed student project from years back, seeing if I could resurrect it. The ease of...
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Forum: Vizard
01-31-2014, 09:48 AM
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Replies: 2
Views: 23,856
Documentation Question: Maya Support
In your documentation under Content Creation->3D Models->3D Models Introduction you have a table for content creation tools including the recommended export format.
For Maya you list OSG and...
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Forum: Vizard
01-28-2014, 08:43 PM
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Replies: 0
Views: 34,209
<multimedia:image>.setImageData question
Hello Vizard Support,
I had a question when using <multimedia:image>.setImageData().
I'm working on an updated volume renderer and I'm trying to populate a 3D texture ( btw, thank you for helping...
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Forum: Vizard
11-04-2013, 11:30 AM
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Replies: 1
Views: 22,828
vizjoy.py Twist method
Going over some old code and I had a question.
Years ago, I modified vizjoy.py for the twist method.
The original method is:
def getTwist(self):
"""Returns the twist of the joystick"""...
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