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Search: Posts Made By: shivanangel
Forum: Vizard 04-25-2014, 10:04 AM
Replies: 3
Views: 24,987
Posted By shivanangel
Ugh... I was afraid of that. Everything was...

Ugh... I was afraid of that. Everything was working so well with Visual Studio 2012 until this little hick-up.

Thank you,
~George
Forum: Vizard 04-25-2014, 08:53 AM
Replies: 3
Views: 24,987
Posted By shivanangel
Help with VizExtension.command?

I'm working to port a new version of our volume rendered over to C++ as a Vizard extension, but I'm running into some issues using the VizExtension.command method.

I followed your documentation,...
Forum: Vizard 04-16-2014, 09:06 AM
Replies: 1
Views: 17,165
Posted By shivanangel
dle and dlc?

Reading through the SDK, forums and documentation and it mentions the creation of a custom node.

I'm make an extension using your sdk that just outputs a simple OSG Shapes for testing.

However,...
Forum: Vizard 04-16-2014, 09:04 AM
Replies: 4
Views: 27,153
Posted By shivanangel
Move to Max. Our lab was originally...

Move to Max. Our lab was originally Maya-centric, we made the switch and especially with Vizard 5 everything is far easier.
And with the latest releases of Max and Maya, moving assets back and...
Forum: Vizard 04-15-2014, 01:26 PM
Replies: 4
Views: 20,125
Posted By shivanangel
Yes I was, thank you.

Yes I was, thank you.
Forum: Vizard 04-14-2014, 01:22 PM
Replies: 4
Views: 20,303
Posted By shivanangel
Nevermind! Worked on it some more and compiled as...

Nevermind! Worked on it some more and compiled as a 64-bit in VS 2012 and my plugin it loads just fine now.
Forum: Vizard 04-14-2014, 01:10 PM
Replies: 4
Views: 20,303
Posted By shivanangel
Vizard SDK and VS 2012?

I read your documentation and I noticed it said VS 2008 when creating extensions.

I followed the guide and tried creating the basic extension dle, however it won't load at all in Vizard: ** ERROR:...
Forum: Vizard 04-11-2014, 07:58 AM
Replies: 1
Views: 17,785
Posted By shivanangel
CAL3D Avatar Animation Sync Issues in CAVE

Wondering about a problem I am experiencing with one of our demos.

We have a number of CAL3D objects in the scene as dinosaurs and their animation cycle seems to be out of sync at times from wall...
Forum: Vizard 04-09-2014, 07:51 PM
Replies: 2
Views: 20,482
Posted By shivanangel
Thank you, I was able to replicate your results...

Thank you, I was able to replicate your results in a test.
Forum: Vizard 04-07-2014, 12:07 PM
Replies: 8
Views: 34,450
Posted By shivanangel
Ok... Just started looking through the vizfx...

Ok... Just started looking through the vizfx module and found your new generic light type and that worked.

Any plans on making this stuff the standard in Vizard, or will I have to go through this...
Forum: Vizard 04-07-2014, 12:03 PM
Replies: 8
Views: 34,450
Posted By shivanangel
That worked for the ambient occlusion map,...

That worked for the ambient occlusion map, however I'm not getting any lighting (specular in particular).
I added the model.enable(viz.LIGHTING) however I noticed no change.
Neither the headlamp...
Forum: Vizard 04-07-2014, 08:48 AM
Replies: 8
Views: 34,450
Posted By shivanangel
Exclamation Still not able to get these effects in the...

Still not able to get these effects in the Inspector to work Vizard side.

Looked further into your documentation and found this: <node3d>.generateEffects(viz.EFFECTGEN_OSGMAXEXP) but it doesn't...
Forum: Vizard 04-04-2014, 11:41 AM
Replies: 8
Views: 34,450
Posted By shivanangel
Question Enabling Effects in Vizard 5?

I'm trying to move the model that I see working properly in the Inspector into Vizard, however I'm not getting any of the shader effects.

My script is as simple as possible:
import viz
viz.go()...
Forum: Vizard 04-04-2014, 09:45 AM
Replies: 2
Views: 20,482
Posted By shivanangel
Reflections and Specularity

I'm a bit confused on the spec map and the reflection map.
Are these mutually exclusive maps?

When I try to use them together, they don't appear to work properly at all.

Reflection map being...
Forum: Vizard 04-04-2014, 08:38 AM
Replies: 1
Views: 19,554
Posted By shivanangel
Reset Inspector Option?

As you've noticed from all my posts, I'm playing around a lot with the new Inspector. And in all that play, I've really been screwing up the settings.
Can you include a reset or have the...
Forum: Vizard 04-02-2014, 02:08 PM
Replies: 4
Views: 20,125
Posted By shivanangel
OSG Switch

Is it possible to toggle the switch OSG node in the inspector from 3ds max?
I can see the node in 3ds max, however I don't see any direct way to change the state of any of the objects in the switch....
Forum: Vizard 04-02-2014, 12:46 PM
Replies: 1
Views: 19,928
Posted By shivanangel
Inspector Lights

When I first create a light, I don't get to see the light cone or direction.
I have to unselect and then reselect the object before I get a visual.

Also, can you differentiate the icons for the...
Forum: Vizard 03-26-2014, 01:13 PM
Replies: 0
Views: 25,344
Posted By shivanangel
Get all Assets / Scene Root?

I was wondering if there is a way of getting the root of the scene or all the assets that are loaded into the scene.

I'm writing a system that allows for adding models, textures, audio and...
Forum: Vizard 03-26-2014, 12:33 PM
Replies: 1
Views: 22,629
Posted By shivanangel
Inspector Controls

Given the tight integration with 3ds Max, is there any chance you can make the viewport's controls match max's (or give us the option like on some Autodesk products)?
We've been using the Inspector...
Forum: Vizard 03-26-2014, 09:15 AM
Replies: 2
Views: 21,447
Posted By shivanangel
Thank you! I'll give it a shot later today. ...

Thank you!
I'll give it a shot later today.
Learning some new things, but loving the new shader support.

~George
Forum: Vizard 03-25-2014, 05:08 PM
Replies: 2
Views: 21,447
Posted By shivanangel
Ambient Occlusion using Light Baking Technique?

Your shader section doesn't cover using Ambient Occlusion.

Back in Vizard 4, I could stick the AO in the self-illumination slot and it works.
Now if I try to do this with Vizard 5 shaders or...
Forum: Vizard 03-05-2014, 11:31 AM
Replies: 1
Views: 18,909
Posted By shivanangel
Talking Very Happy with the Improvements

Just wanted to say I am very happy with the Inspector and documentation updates in R5.
Spent today going over a failed student project from years back, seeing if I could resurrect it. The ease of...
Forum: Vizard 01-31-2014, 09:48 AM
Replies: 2
Views: 23,856
Posted By shivanangel
Question Documentation Question: Maya Support

In your documentation under Content Creation->3D Models->3D Models Introduction you have a table for content creation tools including the recommended export format.

For Maya you list OSG and...
Forum: Vizard 01-28-2014, 08:43 PM
Replies: 0
Views: 34,209
Posted By shivanangel
Question <multimedia:image>.setImageData question

Hello Vizard Support,

I had a question when using <multimedia:image>.setImageData().
I'm working on an updated volume renderer and I'm trying to populate a 3D texture ( btw, thank you for helping...
Forum: Vizard 11-04-2013, 11:30 AM
Replies: 1
Views: 22,828
Posted By shivanangel
Question vizjoy.py Twist method

Going over some old code and I had a question.

Years ago, I modified vizjoy.py for the twist method.
The original method is:


def getTwist(self):
"""Returns the twist of the joystick"""...
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