Forum: Vizard
07-28-2004, 02:08 PM
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Replies: 30
Views: 120,639
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Forum: Vizard
06-18-2004, 01:24 PM
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Replies: 11
Views: 27,498
I feel ya, bro... :p
I used something...
I feel ya, bro... :p
I used something similar to get at the framerate. I was just curious as to whether there was an easier or more direct way.
'Preciate ya,
JRich
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Forum: Vizard
06-18-2004, 09:26 AM
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Replies: 1
Views: 27,563
The effect of lighting on performance
In my worlds, I have lighting effects embedded in the VRML files that I exported from 3dsmax.
Does Vizard prefer to use its own lighting? I.e. is there less of a hit to performance when...
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Forum: Vizard
06-18-2004, 08:37 AM
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Replies: 11
Views: 27,498
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Forum: Vizard
06-17-2004, 04:29 PM
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Replies: 11
Views: 27,498
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Forum: Vizard
06-17-2004, 03:46 PM
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Replies: 11
Views: 27,498
Yes, please do send me the template for the...
Yes, please do send me the template for the python plug-in. I'll try creating the pre-calculated list of positions and see how it works.
Thanks!
Also, is there any way to save the framerate...
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Forum: Vizard
06-17-2004, 03:18 PM
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Replies: 11
Views: 27,498
Rendering plug-in
I just realized that one could use a rendering plug-in to create the motion simulations I have described above. You could basically have a look-up table for a list of pre-calculated 3D positions...
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Forum: Vizard
06-17-2004, 02:26 PM
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Replies: 11
Views: 27,498
viz.framerate()
Hi again,
I've tried saving the framerate during the motion simulations to track the framerate over time and then save that data to a file. I have not been successful in even storing the framerate...
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Forum: Vizard
06-17-2004, 02:02 PM
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Replies: 11
Views: 27,498
viz.CULLFACE and viz.clip??
I have created a series of simulations that update the viz.HEAD_POS and/or viz.BODY_ORI in real time using a timer that updates with no delay (i.e. viz.starttimer(timerid)). These simulations depict...
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Forum: Vizard
06-09-2004, 01:36 PM
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Replies: 9
Views: 31,698
Fraps-VirtualDub problem
I am also interested in recording video of real-time motion simulations in Vizard. I used Fraps 1.9d to record 5-10 seconds of video in a "viz.go(viz.NICE)"-sized window. The .avi file is saved...
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Forum: Vizard
04-15-2004, 03:31 PM
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Replies: 30
Views: 120,639
html info
Yes, I would like to learn more about how to create this html page with links to programs. Please send more info when you can. Thanks!
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Forum: Vizard
04-15-2004, 03:11 PM
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Replies: 30
Views: 120,639
Stand-alone executables, etc.
We have a unique application in which subjects are going to have to select programs to run during an experiment. The programs will be simulations of continuous motion through various virtual...
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Forum: Vizard
03-23-2004, 03:03 PM
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Replies: 4
Views: 52,695
graphics accelerator
Turning off VPU Recover did not fix the problem... now, instead of giving me the error msg, the program simply freezes with the last frame still visible; computer frozen... before, the screen would...
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Forum: Vizard
03-23-2004, 02:29 PM
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Replies: 4
Views: 52,695
Graphics accelerator problem
Hi,
My graphics card is pooping out on me during motion simulations. I am updating HEAD_POS with a continuous timer to simulate smooth (passive) linear translation of the eyepoint through an...
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Forum: Vizard
03-12-2004, 10:48 AM
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Replies: 1
Views: 29,350
Script loading problem
Working with Vizard 2.14 on a computer running Windows 2000 and an ATI Radeon 9700 video card. I am having trouble loading a script in Vizard - it seems to get hung up after "adding" 11 VRML models....
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Forum: Vizard
03-04-2004, 08:20 AM
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Replies: 4
Views: 41,958
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Forum: Vizard
03-03-2004, 08:20 AM
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Replies: 4
Views: 41,958
Hi,
Yes, all textures are affected (at least...
Hi,
Yes, all textures are affected (at least those in the tutorial examples). Here is a screen shot of the OpenGL settings window for the ATI Radeon 9700/9500 card.
[QUOTE] There should be an...
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Forum: Vizard
03-02-2004, 03:04 PM
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Replies: 4
Views: 41,958
Texture map rendering problem
A couple of questions from a new user of v 2.14:
1) I recently started going through the tutorial scripts (e.g., physics1 and myroom.py), textures are not rendering properly. They only show up...
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