Forum: Vizard
06-27-2012, 01:23 AM
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Replies: 2
Views: 22,899
Reduce the polygon count, most of the time that...
Reduce the polygon count, most of the time that is more effective then reducing texture size. Use the F4 key to see if you reached your gpu memory limit to make sure it isn't the textures. Besides...
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Forum: Vizard
06-12-2012, 09:00 AM
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Replies: 3
Views: 22,706
userTriggered animation_end_event
The userTriggered variable from the ANIMATION_END_EVENT seems to be always false even when the animation is stopped in code.
I've tried different combinations of starting and ending animations...
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Forum: Vizard
03-16-2012, 03:42 AM
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Replies: 2
Views: 35,610
AMD graphics hardware seems not to preload object
I've got a problem with AMD graphic cards that doesn't show up on Nvidia hardware.
When I load a world containing multiple models they vizard option preload should cause all object to be loaded...
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Forum: Vizard
01-16-2012, 01:01 AM
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Replies: 7
Views: 24,414
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Forum: Vizard
01-11-2012, 05:06 AM
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Replies: 7
Views: 24,414
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Forum: Vizard
01-11-2012, 05:04 AM
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Replies: 1
Views: 20,305
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Forum: Vizard
01-10-2012, 01:02 AM
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Replies: 7
Views: 24,414
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Forum: Vizard
12-29-2011, 12:59 AM
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Replies: 1
Views: 17,309
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Forum: Vizard
12-16-2011, 01:50 AM
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Replies: 1
Views: 23,775
Splash screen split in half
If you start up Vizard with side-by-side stereo the spash screen still covers the entire width of the screen. This has the effect that with a HMD on the left and right eye look like they are swapped....
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Forum: Vizard
12-15-2011, 01:12 AM
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Replies: 12
Views: 74,386
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Forum: Vizard
12-06-2011, 01:08 AM
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Replies: 4
Views: 24,060
I suspect that the graphics use up most of the...
I suspect that the graphics use up most of the time especially when using 3d stereo because of the dual rendering.
I've been analysing the program using the F4 value's Cull, Draw and GPU seem to...
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Forum: Vizard
12-05-2011, 05:13 AM
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Replies: 4
Views: 24,060
SLI and Vizard
Does vizard frame rates improve if an SLI setup of two separate video cards is used?
I'm going to use two video carts in the system because one needs to run a interface and on the other a HDM...
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Forum: Vizard
12-01-2011, 01:27 AM
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Replies: 3
Views: 35,080
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Forum: Vizard
11-30-2011, 08:48 AM
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Replies: 1
Views: 18,244
getVisible unexpected behaviour
I wanted to use the visibility of a object to execute (or not) certain code in a vizAction to my surprise all object returned getVisible() is True while I knew that the certain parent object where...
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Forum: Vizard
11-07-2011, 01:13 AM
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Replies: 4
Views: 24,696
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Forum: Vizard
10-06-2011, 01:16 AM
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Replies: 2
Views: 20,017
Yes in Windows I could assign other com-port...
Yes in Windows I could assign other com-port numbers to the connector but 3 till 12 are "in use" according to windows and could not be assigned, com 1 and 2 didn't work correctly in winbird either. ...
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Forum: Vizard
10-04-2011, 02:01 AM
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Replies: 2
Views: 20,017
Flock of Birds
I've got a problem with the flock of birds (ascension) 6dof tracker. When it's connected to my laptop by a com-to-USB converter the drivers assign a 10+ com port number. With this high com-port...
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Forum: Vizard
10-04-2011, 01:13 AM
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Replies: 3
Views: 20,203
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Forum: Vizard
09-21-2011, 03:06 AM
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Replies: 1
Views: 22,650
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Forum: Vizard
09-16-2011, 01:24 AM
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Replies: 3
Views: 20,714
Yes that's the one.
I apply it to a Quad and...
Yes that's the one.
I apply it to a Quad and than apply the texture to it but there seems to be no effect. If i switch the order around (so first the texture and then the bumpmap command) the...
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Forum: Vizard
09-15-2011, 07:51 AM
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Replies: 3
Views: 20,203
Tree object
I've got a tree object in my scene with multiple polygons with transparent textures. These polygons aren't all drawn in the correct order causing the front leaves to draw the sky in their transparent...
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Forum: Vizard
09-12-2011, 08:33 AM
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Replies: 1
Views: 21,679
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Forum: Vizard
09-08-2011, 01:04 AM
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Replies: 3
Views: 20,714
Bump mapping
I know it was possible in Vizard 3.0 but I can't find any documentation about it in Vizard 4. Also using the Vizard 3.0 command in Vizard 4.0 doesn't seem to do anything or I'm just doing it wrong :)
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Forum: Vizard
08-26-2011, 01:45 AM
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Replies: 3
Views: 26,261
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Forum: Vizard
08-25-2011, 01:23 AM
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Replies: 3
Views: 26,261
you could use a global variable to save the...
you could use a global variable to save the status of the door. Or you could assign this variable directly to the door during construction.
puerta.abre = False (assuming abre is open ;))
then...
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