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Search: Posts Made By: sleiN13
Forum: Vizard 06-27-2012, 01:23 AM
Replies: 2
Views: 22,899
Posted By sleiN13
Reduce the polygon count, most of the time that...

Reduce the polygon count, most of the time that is more effective then reducing texture size. Use the F4 key to see if you reached your gpu memory limit to make sure it isn't the textures. Besides...
Forum: Vizard 06-12-2012, 09:00 AM
Replies: 3
Views: 22,706
Posted By sleiN13
userTriggered animation_end_event

The userTriggered variable from the ANIMATION_END_EVENT seems to be always false even when the animation is stopped in code.

I've tried different combinations of starting and ending animations...
Forum: Vizard 03-16-2012, 03:42 AM
Replies: 2
Views: 35,610
Posted By sleiN13
AMD graphics hardware seems not to preload object

I've got a problem with AMD graphic cards that doesn't show up on Nvidia hardware.

When I load a world containing multiple models they vizard option preload should cause all object to be loaded...
Forum: Vizard 01-16-2012, 01:01 AM
Replies: 7
Views: 24,414
Posted By sleiN13
That is indeed a different kind of tracker.

That is indeed a different kind of tracker.
Forum: Vizard 01-11-2012, 05:06 AM
Replies: 7
Views: 24,414
Posted By sleiN13
If the tracker isn't perfectly level on all axis...

If the tracker isn't perfectly level on all axis and you don't compensate for that in your code you get the behaviour you described earlier.
Forum: Vizard 01-11-2012, 05:04 AM
Replies: 1
Views: 20,305
Posted By sleiN13
You need a graphic card that supports...

You need a graphic card that supports quad-buffering to be able to use 3D (like the Quadro cards)
Forum: Vizard 01-10-2012, 01:02 AM
Replies: 7
Views: 24,414
Posted By sleiN13
Is the tracker positioned in a angle on the HMD?...

Is the tracker positioned in a angle on the HMD? if so you need to compensate for that.
Forum: Vizard 12-29-2011, 12:59 AM
Replies: 1
Views: 17,309
Posted By sleiN13
if making the ipd negative makes a correct 3D...

if making the ipd negative makes a correct 3D image your left and right eye are swapped. just connect the hmd differently if it uses two inputs or leave the ipd negative.
Forum: Vizard 12-16-2011, 01:50 AM
Replies: 1
Views: 23,775
Posted By sleiN13
Splash screen split in half

If you start up Vizard with side-by-side stereo the spash screen still covers the entire width of the screen. This has the effect that with a HMD on the left and right eye look like they are swapped....
Forum: Vizard 12-15-2011, 01:12 AM
Replies: 12
Views: 74,386
Posted By sleiN13
under the shadow demo movie there is a link to...

under the shadow demo movie there is a link to download the shadow.py module file
Forum: Vizard 12-06-2011, 01:08 AM
Replies: 4
Views: 24,060
Posted By sleiN13
I suspect that the graphics use up most of the...

I suspect that the graphics use up most of the time especially when using 3d stereo because of the dual rendering.

I've been analysing the program using the F4 value's Cull, Draw and GPU seem to...
Forum: Vizard 12-05-2011, 05:13 AM
Replies: 4
Views: 24,060
Posted By sleiN13
SLI and Vizard

Does vizard frame rates improve if an SLI setup of two separate video cards is used?

I'm going to use two video carts in the system because one needs to run a interface and on the other a HDM...
Forum: Vizard 12-01-2011, 01:27 AM
Replies: 3
Views: 35,080
Posted By sleiN13
Those proximity sensors sound like a interesting...

Those proximity sensors sound like a interesting feature, I can;t find any documentation about it in the vizard 4 help files. Do you have some examples of it's use?
Forum: Vizard 11-30-2011, 08:48 AM
Replies: 1
Views: 18,244
Posted By sleiN13
getVisible unexpected behaviour

I wanted to use the visibility of a object to execute (or not) certain code in a vizAction to my surprise all object returned getVisible() is True while I knew that the certain parent object where...
Forum: Vizard 11-07-2011, 01:13 AM
Replies: 4
Views: 24,696
Posted By sleiN13
Isn't it easier to just check the x, y , yaw,...

Isn't it easier to just check the x, y , yaw, pitch, roll values when the object tries to move past a certain z value ?
Forum: Vizard 10-06-2011, 01:16 AM
Replies: 2
Views: 20,017
Posted By sleiN13
Yes in Windows I could assign other com-port...

Yes in Windows I could assign other com-port numbers to the connector but 3 till 12 are "in use" according to windows and could not be assigned, com 1 and 2 didn't work correctly in winbird either. ...
Forum: Vizard 10-04-2011, 02:01 AM
Replies: 2
Views: 20,017
Posted By sleiN13
Flock of Birds

I've got a problem with the flock of birds (ascension) 6dof tracker. When it's connected to my laptop by a com-to-USB converter the drivers assign a 10+ com port number. With this high com-port...
Forum: Vizard 10-04-2011, 01:13 AM
Replies: 3
Views: 20,203
Posted By sleiN13
That worked nicely. Still have a little bit of...

That worked nicely. Still have a little bit of light corners on the leafs but atleast it looks like a actual tree now.
Forum: Vizard 09-21-2011, 03:06 AM
Replies: 1
Views: 22,650
Posted By sleiN13
What OS are you using. Emagin tracker...

What OS are you using.

Emagin tracker drivers only work (with difficulty) on a 32 bit version of windows.
Forum: Vizard 09-16-2011, 01:24 AM
Replies: 3
Views: 20,714
Posted By sleiN13
Yes that's the one. I apply it to a Quad and...

Yes that's the one.

I apply it to a Quad and than apply the texture to it but there seems to be no effect. If i switch the order around (so first the texture and then the bumpmap command) the...
Forum: Vizard 09-15-2011, 07:51 AM
Replies: 3
Views: 20,203
Posted By sleiN13
Tree object

I've got a tree object in my scene with multiple polygons with transparent textures. These polygons aren't all drawn in the correct order causing the front leaves to draw the sky in their transparent...
Forum: Vizard 09-12-2011, 08:33 AM
Replies: 1
Views: 21,679
Posted By sleiN13
You could make a shader that loops the road...

You could make a shader that loops the road surface texture over the model. so instead of moving the car you move the texture over the static road object.
Forum: Vizard 09-08-2011, 01:04 AM
Replies: 3
Views: 20,714
Posted By sleiN13
Bump mapping

I know it was possible in Vizard 3.0 but I can't find any documentation about it in Vizard 4. Also using the Vizard 3.0 command in Vizard 4.0 doesn't seem to do anything or I'm just doing it wrong :)
Forum: Vizard 08-26-2011, 01:45 AM
Replies: 3
Views: 26,261
Posted By sleiN13
your code seems correct. language vizard uses is...

your code seems correct. language vizard uses is python you can work with that like c#

define classes will make things clearer most of the time.

class something(object):

also you could use...
Forum: Vizard 08-25-2011, 01:23 AM
Replies: 3
Views: 26,261
Posted By sleiN13
you could use a global variable to save the...

you could use a global variable to save the status of the door. Or you could assign this variable directly to the door during construction.

puerta.abre = False (assuming abre is open ;))

then...
Showing results 26 to 50 of 83

 
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