Forum: Vizard
08-24-2016, 12:54 AM
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Replies: 2
Views: 22,032
Hi Erik,
Sorry for the using indentation and...
Hi Erik,
Sorry for the using indentation and thanks for your answer.
My problem apperent to be pretty simple:
I used 'a' for append instead of 'w' for writing so whenever the file name was...
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Forum: Vizard
07-26-2016, 08:03 AM
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Replies: 2
Views: 22,032
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Forum: Vizard
05-10-2016, 08:44 AM
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Replies: 1
Views: 22,118
Inspector and DK2 questions
Hello Jeff and everyone,
I have two questions:
1. Is there any way in the inspector to write a point which i want as the center of my model ? It is super hard to get to the same point if i'm...
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Forum: Vizard
03-17-2016, 08:17 AM
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Replies: 2
Views: 24,576
view_coliision module
Hello Jeff and everyone else,
I have vizard 5.3, oculus DK2 with 0.8 runtime.
I imported view_collision module and built via vizconnect an avatar that is being controled by transport (hirarcic...
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Forum: Vizard
02-29-2016, 05:31 AM
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Replies: 1
Views: 27,721
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Forum: Precision Position Tracker (PPT)
02-28-2016, 04:21 AM
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Replies: 7
Views: 140,834
Hi Jeff,
Thanks for your replay.
I have...
Hi Jeff,
Thanks for your replay.
I have vizard 5.2 with active license and i need it to be that kind of version, is it free to upgrade it to vizard 5.3 with active license? if not, is your module...
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Forum: Precision Position Tracker (PPT)
02-25-2016, 04:26 AM
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Replies: 7
Views: 140,834
Hey Jeff,
I tried to use your module...
Hey Jeff,
I tried to use your module (view_collission) but some issues appeared:
1)it was an error when trying to use the self._avatar.getSkeleton().getBoneDict()
2) I'm using a transport and not...
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Forum: Vizard
01-25-2016, 11:11 AM
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Replies: 3
Views: 19,715
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Forum: Vizard
01-25-2016, 04:36 AM
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Replies: 3
Views: 19,715
Limit the walking space
Hi all,
I loaded a sketchup model to the inspector and i want to limit people so they want be able to live a circular arena inside the environment (i need them to be able to see the outer...
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Forum: Vizard
01-18-2016, 08:17 AM
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Replies: 4
Views: 32,573
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Forum: Vizard
01-17-2016, 06:10 AM
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Replies: 4
Views: 32,573
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Forum: Vizard
01-16-2016, 08:02 AM
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Replies: 2
Views: 62,249
Thanks Jeff for your reply!
I tried using the...
Thanks Jeff for your reply!
I tried using the gui canvas and managed to see all the instructions but
it's not comfortable for reading for right to left languages so i used another script for the...
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Forum: Vizard
01-15-2016, 03:13 AM
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Replies: 4
Views: 32,573
xbox one controller as tracker
Hello everyone,
Does anyone know how can i use xb1 controller as a position tracker?
The only option i saw for xbox is as input via vizconnect.
My second problem is to use buttons of xb1 to know...
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Forum: Vizard
01-13-2016, 07:52 AM
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Replies: 3
Views: 21,614
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Forum: Vizard
01-12-2016, 09:34 AM
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Replies: 3
Views: 21,614
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Forum: Vizard
01-12-2016, 09:25 AM
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Replies: 3
Views: 21,614
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Forum: Vizard
01-04-2016, 08:06 AM
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Replies: 2
Views: 62,249
3D text oculus for right to left languages
Hi all,
I'm trying to write instructions for participants in my experiment and having a problem with it using oculus due to two main things:
1.In my country we write from right to left - with...
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Forum: Vizard
12-27-2015, 02:51 AM
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Replies: 1
Views: 32,268
question about oculus rift DK2 and oculus runtime
Hi all,
What is the latest version of runtime that works well with vizard5?
I have a 0.8 but i understand that this version isn't supported by vizard5 at the moment. Is anyone know if it will be...
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Forum: Vizard
11-15-2015, 01:56 AM
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Replies: 4
Views: 39,746
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Forum: Vizard
11-15-2015, 01:37 AM
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Replies: 4
Views: 39,746
Thanks for your help but i also need a function...
Thanks for your help but i also need a function similar to getPosition that will give me an information about the z coordinate of the mouse so i don't understand how does the getPoition methode can...
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Forum: Vizard
11-10-2015, 02:40 PM
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Replies: 4
Views: 39,746
help with mouse as tracker position
Hello everyone,
I'm using a trackball mouse for navigation and i want that the mouse will act as a tracker position in order to link it to the main view (to set the point of view of the user...
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