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Search: Posts Made By: Vaquero
Forum: Vizard 08-25-2016, 06:47 PM
Replies: 3
Views: 23,150
Posted By Vaquero
Question saving proximity events (onEnter,onExit) to file

Hey!
I've scripted an experiment based on the experiment framework (http://docs.worldviz.com/vizard/#examples/experimentDesign.htm) in the examples. I have set up my sensor and targets and added...
Forum: Vizard 08-25-2016, 06:17 PM
Replies: 1
Views: 16,639
Posted By Vaquero
For a modeler (like myself) UE4 is much more...

For a modeler (like myself) UE4 is much more intuitive, especially if you just want to create something that people can take a look at. Vizard is absolutely Python based, so placing nodes (objects,...
Forum: Vizard 08-15-2016, 04:59 PM
Replies: 2
Views: 22,672
Posted By Vaquero
Smile Depth of Field giveaway

Well, this answer may come too late for Erik, but it might still be useful for somebody. I took the depth of field GLSL code from Martins Upitis...
Forum: Vizard 08-06-2016, 06:51 PM
Replies: 8
Views: 58,144
Posted By Vaquero
I have further questions. Is there a way in...

I have further questions. Is there a way in Vizard to retrieve a normal buffer? I can get a depth buffer for post-process effects (vizpp_InputDepthTex), but what I need is a texture with the...
Forum: Vizard 08-04-2016, 07:27 AM
Replies: 8
Views: 58,144
Posted By Vaquero
Thanks a lot, Jeff!

Thanks a lot, Jeff!
Forum: Vizard 08-03-2016, 09:48 PM
Replies: 0
Views: 56,737
Posted By Vaquero
Red face Crosshatch Post-Processing Effect give away

He there!
As I was digging more into GLSL shader programming and its usage inside Vizard, I implemented the code for a crosshatch post-processing effect as a practice. But I thought, maybe it's...
Forum: Vizard 08-03-2016, 02:32 PM
Replies: 8
Views: 58,144
Posted By Vaquero
Even the global variable gl_FragColor is...

Even the global variable gl_FragColor is deprecated after version 120.

I would really appreciate a more complete example for the custom vertex and shader implementation, where something gets...
Forum: Vizard 08-03-2016, 12:20 PM
Replies: 8
Views: 58,144
Posted By Vaquero
I just realized that varying is also deprecated...

I just realized that varying is also deprecated in newer versions and in/out are used instead.
It's confusing since most tutorials for glsl seem to rely on older versions.
Forum: Vizard 08-03-2016, 11:20 AM
Replies: 8
Views: 58,144
Posted By Vaquero
The effect I'm trying to achieve is a modern...

The effect I'm trying to achieve is a modern approach to energy conserving shading, but there's an extra thread for that (http://forum.worldviz.com/showthread.php?t=5535). Here, I'd like to get...
Forum: Vizard 08-01-2016, 07:29 PM
Replies: 8
Views: 58,144
Posted By Vaquero
Could someone please post a simple example that...

Could someone please post a simple example that shows how to access the variables for normal, eyevec, viewDir etc. in a custom GLSL fragment shader?
The make-it-all-red sample in the documentation...
Forum: Vizard 08-01-2016, 01:55 AM
Replies: 8
Views: 58,144
Posted By Vaquero
Question Custom Effect Shading

Hey!
I'm trying to change they way models get shaded, so I was looking into the custom effects. The documentation only gives very simple examples.

When things get more complicated I need helper...
Forum: Vizard 04-22-2016, 10:36 AM
Replies: 11
Views: 64,605
Posted By Vaquero
Ok, I was able to get it to work by manually...

Ok, I was able to get it to work by manually changing a line of code in the configuration script that I saved out from Vizconnect. It's not clear to me how the manual setting of the fullscreen...
Forum: Vizard 04-22-2016, 09:29 AM
Replies: 11
Views: 64,605
Posted By Vaquero
A word on the setup: there are 2 monitors (1,2)...

A word on the setup: there are 2 monitors (1,2) and the ST50 (3,4). I'd like to have one instance displayed on one of the monitors and, well, use the HMD as it should be.
Forum: Vizard 04-22-2016, 08:47 AM
Replies: 11
Views: 64,605
Posted By Vaquero
So I opened the Cluster Master application an...

So I opened the Cluster Master application an checked the box beside localhost. Then I entered 2 into Count. In Vizconnect I added the Nvisor ST50 and a custom window, but setting the clients and...
Forum: Vizard 04-22-2016, 08:23 AM
Replies: 11
Views: 64,605
Posted By Vaquero
Hey Jeff! Could you please explain the process...

Hey Jeff!
Could you please explain the process for the Enterprise edition in more detail? I'm currently trying to use Vizconnect to use the optical heading plugin, but I haven't yet figured out how...
Forum: Vizard 04-13-2016, 02:43 PM
Replies: 7
Views: 60,861
Posted By Vaquero
One more question: For the optical heading, must...

One more question: For the optical heading, must the markers be in line with the center line left and right of the IC4? Because that's not possible with the way the IC4 is mounted on the device. It's...
Forum: Vizard 04-13-2016, 02:37 PM
Replies: 7
Views: 60,861
Posted By Vaquero
Thanks a lot again, Jeff. I thought the...

Thanks a lot again, Jeff. I thought the calibration would have been done already by someone from tech. But with recalibrating it's already better. But sometimes the Yaw rotates even though the HMD...
Forum: Vizard 04-12-2016, 08:50 AM
Replies: 7
Views: 60,861
Posted By Vaquero
The actual setting that reduced some of the...

The actual setting that reduced some of the movement of the world is this:

isense = viz.add('intersense.dle')
headOriTracker = isense.addTracker()
headOriTracker.setPrediction(50)

What's...
Forum: Vizard 04-12-2016, 08:14 AM
Replies: 7
Views: 60,861
Posted By Vaquero
Thanks for pointing out the double swap, Jeff! I...

Thanks for pointing out the double swap, Jeff! I overlooked that. Positional and querternion swaps are all set to work correctly.

It turns out that most of the issues I see are related to the FOV....
Forum: Vizard 04-11-2016, 11:32 AM
Replies: 7
Views: 60,861
Posted By Vaquero
Unhappy Augmented Reality: virtual world not overlapping real world correctly

I'm having the problem, that the virtual world and its objects don't overlap with the real world. When moving the head, the virtual environment moves with it to some degree. Why is that? There's a...
Forum: Vizard 04-10-2016, 05:02 PM
Replies: 3
Views: 30,034
Posted By Vaquero
I've got a problem with the scaling of the...

I've got a problem with the scaling of the incoming data. In the default vrpn.cfg the scale is set to 0.001. But that doesn't seem to be right as my virtual object doesn't correctly overlap with the...
Forum: Vizard 04-09-2016, 11:28 AM
Replies: 8
Views: 24,546
Posted By Vaquero
I think the solution to the stick figure look of...

I think the solution to the stick figure look of the character, when driven by the live characters plugin, was to re-export the character and making sure that 3DS Max system units are set to...
Forum: Vizard 04-09-2016, 11:24 AM
Replies: 3
Views: 34,754
Posted By Vaquero
For anyone who may encounter similar problems:...

For anyone who may encounter similar problems: 3DS Max has a Z-up axis coordinate system and many other content creation suites have a Y-up axis, such as Maya and MotionBuilder. So when importing...
Forum: Vizard 04-04-2016, 10:46 AM
Replies: 3
Views: 34,754
Posted By Vaquero
Exclamation Live Characters and false joint rotations

Hey there!
I'm still struggling with getting third party and custom made characters to work with the Live Characters Plugin. This time, it seems the joint orientation has an unwanted effect on the...
Forum: Vizard 02-29-2016, 07:05 AM
Replies: 8
Views: 24,546
Posted By Vaquero
Exclamation I applied the scale factor, but the problems with...

I applied the scale factor, but the problems with the live characters plugin persist!
First problem: When connected to the live characters server, the character size is increased by a huge factor.
...
Showing results 26 to 50 of 62

 
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