Forum: Vizard
08-25-2016, 06:47 PM
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Replies: 3
Views: 23,150
saving proximity events (onEnter,onExit) to file
Hey!
I've scripted an experiment based on the experiment framework (http://docs.worldviz.com/vizard/#examples/experimentDesign.htm) in the examples. I have set up my sensor and targets and added...
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Forum: Vizard
08-25-2016, 06:17 PM
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Replies: 1
Views: 16,639
For a modeler (like myself) UE4 is much more...
For a modeler (like myself) UE4 is much more intuitive, especially if you just want to create something that people can take a look at. Vizard is absolutely Python based, so placing nodes (objects,...
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Forum: Vizard
08-15-2016, 04:59 PM
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Replies: 2
Views: 22,672
Depth of Field giveaway
Well, this answer may come too late for Erik, but it might still be useful for somebody. I took the depth of field GLSL code from Martins Upitis...
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Forum: Vizard
08-06-2016, 06:51 PM
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Replies: 8
Views: 58,144
I have further questions. Is there a way in...
I have further questions. Is there a way in Vizard to retrieve a normal buffer? I can get a depth buffer for post-process effects (vizpp_InputDepthTex), but what I need is a texture with the...
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Forum: Vizard
08-04-2016, 07:27 AM
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Replies: 8
Views: 58,144
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Forum: Vizard
08-03-2016, 09:48 PM
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Replies: 0
Views: 56,737
Crosshatch Post-Processing Effect give away
He there!
As I was digging more into GLSL shader programming and its usage inside Vizard, I implemented the code for a crosshatch post-processing effect as a practice. But I thought, maybe it's...
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Forum: Vizard
08-03-2016, 02:32 PM
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Replies: 8
Views: 58,144
Even the global variable gl_FragColor is...
Even the global variable gl_FragColor is deprecated after version 120.
I would really appreciate a more complete example for the custom vertex and shader implementation, where something gets...
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Forum: Vizard
08-03-2016, 12:20 PM
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Replies: 8
Views: 58,144
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Forum: Vizard
08-03-2016, 11:20 AM
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Replies: 8
Views: 58,144
The effect I'm trying to achieve is a modern...
The effect I'm trying to achieve is a modern approach to energy conserving shading, but there's an extra thread for that (http://forum.worldviz.com/showthread.php?t=5535). Here, I'd like to get...
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Forum: Vizard
08-01-2016, 07:29 PM
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Replies: 8
Views: 58,144
Could someone please post a simple example that...
Could someone please post a simple example that shows how to access the variables for normal, eyevec, viewDir etc. in a custom GLSL fragment shader?
The make-it-all-red sample in the documentation...
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Forum: Vizard
08-01-2016, 01:55 AM
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Replies: 8
Views: 58,144
Custom Effect Shading
Hey!
I'm trying to change they way models get shaded, so I was looking into the custom effects. The documentation only gives very simple examples.
When things get more complicated I need helper...
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Forum: Vizard
04-22-2016, 10:36 AM
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Replies: 11
Views: 64,605
Ok, I was able to get it to work by manually...
Ok, I was able to get it to work by manually changing a line of code in the configuration script that I saved out from Vizconnect. It's not clear to me how the manual setting of the fullscreen...
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Forum: Vizard
04-22-2016, 09:29 AM
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Replies: 11
Views: 64,605
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Forum: Vizard
04-22-2016, 08:47 AM
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Replies: 11
Views: 64,605
So I opened the Cluster Master application an...
So I opened the Cluster Master application an checked the box beside localhost. Then I entered 2 into Count. In Vizconnect I added the Nvisor ST50 and a custom window, but setting the clients and...
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Forum: Vizard
04-22-2016, 08:23 AM
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Replies: 11
Views: 64,605
Hey Jeff!
Could you please explain the process...
Hey Jeff!
Could you please explain the process for the Enterprise edition in more detail? I'm currently trying to use Vizconnect to use the optical heading plugin, but I haven't yet figured out how...
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Forum: Vizard
04-13-2016, 02:43 PM
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Replies: 7
Views: 60,861
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Forum: Vizard
04-13-2016, 02:37 PM
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Replies: 7
Views: 60,861
Thanks a lot again, Jeff. I thought the...
Thanks a lot again, Jeff. I thought the calibration would have been done already by someone from tech. But with recalibrating it's already better. But sometimes the Yaw rotates even though the HMD...
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Forum: Vizard
04-12-2016, 08:50 AM
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Replies: 7
Views: 60,861
The actual setting that reduced some of the...
The actual setting that reduced some of the movement of the world is this:
isense = viz.add('intersense.dle')
headOriTracker = isense.addTracker()
headOriTracker.setPrediction(50)
What's...
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Forum: Vizard
04-12-2016, 08:14 AM
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Replies: 7
Views: 60,861
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Forum: Vizard
04-11-2016, 11:32 AM
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Replies: 7
Views: 60,861
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Forum: Vizard
04-10-2016, 05:02 PM
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Replies: 3
Views: 30,034
I've got a problem with the scaling of the...
I've got a problem with the scaling of the incoming data. In the default vrpn.cfg the scale is set to 0.001. But that doesn't seem to be right as my virtual object doesn't correctly overlap with the...
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Forum: Vizard
04-09-2016, 11:28 AM
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Replies: 8
Views: 24,546
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Forum: Vizard
04-09-2016, 11:24 AM
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Replies: 3
Views: 34,754
For anyone who may encounter similar problems:...
For anyone who may encounter similar problems: 3DS Max has a Z-up axis coordinate system and many other content creation suites have a Y-up axis, such as Maya and MotionBuilder. So when importing...
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Forum: Vizard
04-04-2016, 10:46 AM
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Replies: 3
Views: 34,754
Live Characters and false joint rotations
Hey there!
I'm still struggling with getting third party and custom made characters to work with the Live Characters Plugin. This time, it seems the joint orientation has an unwanted effect on the...
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Forum: Vizard
02-29-2016, 07:05 AM
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Replies: 8
Views: 24,546
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