Forum: Vizard
01-05-2017, 02:14 PM
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Replies: 4
Views: 27,931
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Forum: Vizard
01-04-2017, 02:45 PM
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Replies: 5
Views: 66,265
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Forum: Vizard
11-02-2016, 07:15 PM
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Replies: 0
Views: 16,830
WorldViz Desktop Backgrounds
Hey, all. Here are some 1080p desktop backgrounds, WorldViz style. They're set up to have nice cross-fades when used in slideshow mode.
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Forum: Vizard
09-29-2016, 01:13 PM
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Replies: 4
Views: 39,613
Hey, sorry I missed this one.
One possible...
Hey, sorry I missed this one.
One possible cause is using a material type that the exporter can't read (e.g. VRayMtl), but it's tough to say without seeing a sample file.
If you still need a...
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Forum: Vizard
09-28-2016, 12:25 PM
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Replies: 1
Views: 21,029
Hi Ranjish,
Vizard doesn't currently have a...
Hi Ranjish,
Vizard doesn't currently have a built in way to simulate water. While a shader could be written, I'd imagine it would need to be done from scratch. Jeff should be able to fill you in...
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Forum: Vizard
09-28-2016, 12:21 PM
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Replies: 9
Views: 36,462
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Forum: Vizard
09-27-2016, 04:46 PM
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Replies: 9
Views: 36,462
Hi Tokola,
It's unlikely. I'm not sure why...
Hi Tokola,
It's unlikely. I'm not sure why you wouldn't be able to modify the materials - it works for me in my copy of 2015 so I'm not sure what would be causing the problem unless there's some...
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Forum: Vizard
09-26-2016, 11:58 AM
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Replies: 9
Views: 36,462
And here's an upload of a version of the tank...
And here's an upload of a version of the tank with the UV animation fixed. I also added in an example of a disc that scales and moves down with the UV animation to act as the top of the fluid.
I'd...
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Forum: Vizard
09-26-2016, 11:31 AM
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Replies: 9
Views: 36,462
Hi Tokola,
I'm a little pressed for time...
Hi Tokola,
I'm a little pressed for time with projects so I can't give detailed answers on everything right now, but the short answer is I'd switch to a Gradient Ramp or a static texture instead...
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Forum: Vizard
09-23-2016, 05:48 PM
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Replies: 3
Views: 47,350
Hi Tokola,
ResetXForm usually works well to...
Hi Tokola,
ResetXForm usually works well to flatten transforms, but doesn't play nicely with hierarchies. Normally this isn't an issue because you can just unlink, reset, then relink, but...
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Forum: Vizard
09-23-2016, 05:26 PM
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Replies: 9
Views: 36,462
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Forum: Vizard
09-23-2016, 04:55 PM
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Replies: 11
Views: 25,579
No problem.
I did some more tests and was...
No problem.
I did some more tests and was able to reproduce the issue. As you suspected, I was able to confirm that it has to do with a bug in the exporter itself (rather than specific settings)...
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Forum: Vizard
09-21-2016, 05:19 PM
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Replies: 11
Views: 25,579
Hi tokola,
I've been taking a look at your...
Hi tokola,
I've been taking a look at your file today and have noticed the following things:
When I export (currently from Max 2016) I am not able to reproduce your issue. It also seem to...
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Forum: Vizard
12-11-2015, 01:33 PM
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Replies: 3
Views: 18,509
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Forum: Vizard
12-02-2015, 03:49 PM
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Replies: 3
Views: 18,509
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Forum: Vizard
06-09-2015, 10:35 AM
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Replies: 4
Views: 25,787
Hi Trever,
What's going on here is that your...
Hi Trever,
What's going on here is that your lightmap is currently overexposed. In the the shader 50% brightness is treated as the neutral exposure value, so anything lighter will be brighter than...
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Forum: Vizard
06-05-2015, 11:31 AM
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Replies: 1
Views: 29,777
Hi envi253,
I just tested making an OSG...
Hi envi253,
I just tested making an OSG Sequence in Max 2015 and was able to add objects, but I think I may have figured out where you're going wrong.
When using the helper are you trying to...
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Forum: Vizard
05-15-2015, 12:40 PM
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Replies: 10
Views: 26,297
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Forum: Vizard
05-15-2015, 12:40 PM
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Replies: 10
Views: 26,297
Hi krimble,
I tried loading your avatar from...
Hi krimble,
I tried loading your avatar from the cal3dAvatar folder into Inspector, and found the following issues:
* Through disabling various lines in the CFG, I was able to determine there was...
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Forum: Vizard
02-24-2015, 10:54 AM
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Replies: 4
Views: 18,961
This release will also include a much needed...
This release will also include a much needed rewrite of the Cal3D docs. When the update comes out, you will be able to find the new documentation here:
http://docs.worldviz.com/vizard/ under Content...
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Forum: Vizard
02-24-2015, 10:38 AM
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Replies: 4
Views: 18,961
Hi John,
Until now I would have said that it...
Hi John,
Until now I would have said that it sounds like you should be using flip_texture=1 option in your CFG file. In the past, differences in the way that different texture formats store their...
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Forum: Vizard
01-29-2015, 03:33 PM
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Replies: 4
Views: 18,961
Hi John,
When texturing an avatar or another...
Hi John,
When texturing an avatar or another model, the most common workflow is to have the model open in 3ds Max while updates are made to the texture in Photoshop. As you modify the texture, the...
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Forum: Vizard
04-28-2014, 10:40 AM
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Replies: 1
Views: 18,300
Hi shivanangel,
I'd need to look further...
Hi shivanangel,
I'd need to look further into what is supported, but I can confirm that Diffuse, Normal, Specular and Opacity maps work on CAL3D avatars. Some other slots may work as well. Be sure...
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Forum: Vizard
04-04-2014, 11:57 AM
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Replies: 13
Views: 35,286
Hi Lee,
To start off, I recommend switching...
Hi Lee,
To start off, I recommend switching to using the OpenSceneGraph (http://www.worldviz.com/support/download) format instead of WRL. OpenSceneGraph is Vizard's native model format, so it...
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Forum: Vizard
03-25-2014, 05:39 PM
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Replies: 2
Views: 19,520
Hi shivanangel,
Ambient is the correct slot...
Hi shivanangel,
Ambient is the correct slot for it. I'm guessing you're using white as the unoccluded color, correct?
If that's the case, the issue here is that the Vizard 5 shader expects...
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