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Search: Posts Made By: Veleno
Forum: Vizard 01-05-2017, 02:14 PM
Replies: 4
Views: 27,931
Posted By Veleno
That's surprising that Skin wouldn't work back in...

That's surprising that Skin wouldn't work back in 2006 when this was initially posted - we use it internally with Cal3D exports all the time, and I strongly prefer it over Physique. As Jeff said, our...
Forum: Vizard 01-04-2017, 02:45 PM
Replies: 5
Views: 66,265
Posted By Veleno
Lightbulb Baking procedural diffuse textures to non-tiling static maps, scanline renderer

Render to Texture is the right path, and doesn't need VRay to work. VRay is great for baking out high quality lightmaps. Your issue looks to me more like a baked texture resolution problem than...
Forum: Vizard 11-02-2016, 07:15 PM
Replies: 0
Views: 16,830
Posted By Veleno
WorldViz Desktop Backgrounds

Hey, all. Here are some 1080p desktop backgrounds, WorldViz style. They're set up to have nice cross-fades when used in slideshow mode.
Forum: Vizard 09-29-2016, 01:13 PM
Replies: 4
Views: 39,613
Posted By Veleno
Hey, sorry I missed this one. One possible...

Hey, sorry I missed this one.

One possible cause is using a material type that the exporter can't read (e.g. VRayMtl), but it's tough to say without seeing a sample file.

If you still need a...
Forum: Vizard 09-28-2016, 12:25 PM
Replies: 1
Views: 21,029
Posted By Veleno
Hi Ranjish, Vizard doesn't currently have a...

Hi Ranjish,

Vizard doesn't currently have a built in way to simulate water. While a shader could be written, I'd imagine it would need to be done from scratch. Jeff should be able to fill you in...
Forum: Vizard 09-28-2016, 12:21 PM
Replies: 9
Views: 36,462
Posted By Veleno
No problem and good luck! I hope it will too. :) ...

No problem and good luck! I hope it will too. :)

(by the way, no need to upgrade - Max 2015 has a version of it too, just a previous iteration)
Forum: Vizard 09-27-2016, 04:46 PM
Replies: 9
Views: 36,462
Posted By Veleno
Hi Tokola, It's unlikely. I'm not sure why...

Hi Tokola,

It's unlikely. I'm not sure why you wouldn't be able to modify the materials - it works for me in my copy of 2015 so I'm not sure what would be causing the problem unless there's some...
Forum: Vizard 09-26-2016, 11:58 AM
Replies: 9
Views: 36,462
Posted By Veleno
And here's an upload of a version of the tank...

And here's an upload of a version of the tank with the UV animation fixed. I also added in an example of a disc that scales and moves down with the UV animation to act as the top of the fluid.

I'd...
Forum: Vizard 09-26-2016, 11:31 AM
Replies: 9
Views: 36,462
Posted By Veleno
Hi Tokola, I'm a little pressed for time...

Hi Tokola,

I'm a little pressed for time with projects so I can't give detailed answers on everything right now, but the short answer is I'd switch to a Gradient Ramp or a static texture instead...
Forum: Vizard 09-23-2016, 05:48 PM
Replies: 3
Views: 47,350
Posted By Veleno
Hi Tokola, ResetXForm usually works well to...

Hi Tokola,

ResetXForm usually works well to flatten transforms, but doesn't play nicely with hierarchies. Normally this isn't an issue because you can just unlink, reset, then relink, but...
Forum: Vizard 09-23-2016, 05:26 PM
Replies: 9
Views: 36,462
Posted By Veleno
Hi Tokola, I found the cause of your issue -...

Hi Tokola,

I found the cause of your issue - your checker map was set to "VW" in the map coordinates. VW and WU are not currently supported.
Forum: Vizard 09-23-2016, 04:55 PM
Replies: 11
Views: 25,579
Posted By Veleno
No problem. I did some more tests and was...

No problem.

I did some more tests and was able to reproduce the issue. As you suspected, I was able to confirm that it has to do with a bug in the exporter itself (rather than specific settings)...
Forum: Vizard 09-21-2016, 05:19 PM
Replies: 11
Views: 25,579
Posted By Veleno
Hi tokola, I've been taking a look at your...

Hi tokola,

I've been taking a look at your file today and have noticed the following things:


When I export (currently from Max 2016) I am not able to reproduce your issue. It also seem to...
Forum: Vizard 12-11-2015, 01:33 PM
Replies: 3
Views: 18,509
Posted By Veleno
Hi lklab, Unfortunately avatar materials do not...

Hi lklab,
Unfortunately avatar materials do not currently support exporting unfiltered textures like you are using in your scene. You may be able to turn it on manually through code.

The...
Forum: Vizard 12-02-2015, 03:49 PM
Replies: 3
Views: 18,509
Posted By Veleno
Hi Iklab, I may be able to help you here. ...

Hi Iklab,
I may be able to help you here.
Can you start by uploading a couple screenshots of the issue you're seeing? It isn't clear from the text.
Forum: Vizard 06-09-2015, 10:35 AM
Replies: 4
Views: 25,787
Posted By Veleno
Hi Trever, What's going on here is that your...

Hi Trever,

What's going on here is that your lightmap is currently overexposed. In the the shader 50% brightness is treated as the neutral exposure value, so anything lighter will be brighter than...
Forum: Vizard 06-05-2015, 11:31 AM
Replies: 1
Views: 29,777
Posted By Veleno
Hi envi253, I just tested making an OSG...

Hi envi253,

I just tested making an OSG Sequence in Max 2015 and was able to add objects, but I think I may have figured out where you're going wrong.

When using the helper are you trying to...
Forum: Vizard 05-15-2015, 12:40 PM
Replies: 10
Views: 26,297
Posted By Veleno
You can find a version of that avatar here: ...

You can find a version of that avatar here:
http://www.uploadthingy.com/widget?c=worldviz.com&el=1412610.zip
Forum: Vizard 05-15-2015, 12:40 PM
Replies: 10
Views: 26,297
Posted By Veleno
Hi krimble, I tried loading your avatar from...

Hi krimble,
I tried loading your avatar from the cal3dAvatar folder into Inspector, and found the following issues:
* Through disabling various lines in the CFG, I was able to determine there was...
Forum: Vizard 02-24-2015, 10:54 AM
Replies: 4
Views: 18,961
Posted By Veleno
This release will also include a much needed...

This release will also include a much needed rewrite of the Cal3D docs. When the update comes out, you will be able to find the new documentation here:
http://docs.worldviz.com/vizard/ under Content...
Forum: Vizard 02-24-2015, 10:38 AM
Replies: 4
Views: 18,961
Posted By Veleno
Hi John, Until now I would have said that it...

Hi John,

Until now I would have said that it sounds like you should be using flip_texture=1 option in your CFG file. In the past, differences in the way that different texture formats store their...
Forum: Vizard 01-29-2015, 03:33 PM
Replies: 4
Views: 18,961
Posted By Veleno
Hi John, When texturing an avatar or another...

Hi John,
When texturing an avatar or another model, the most common workflow is to have the model open in 3ds Max while updates are made to the texture in Photoshop. As you modify the texture, the...
Forum: Vizard 04-28-2014, 10:40 AM
Replies: 1
Views: 18,300
Posted By Veleno
Hi shivanangel, I'd need to look further...

Hi shivanangel,

I'd need to look further into what is supported, but I can confirm that Diffuse, Normal, Specular and Opacity maps work on CAL3D avatars. Some other slots may work as well. Be sure...
Forum: Vizard 04-04-2014, 11:57 AM
Replies: 13
Views: 35,286
Posted By Veleno
Hi Lee, To start off, I recommend switching...

Hi Lee,

To start off, I recommend switching to using the OpenSceneGraph (http://www.worldviz.com/support/download) format instead of WRL. OpenSceneGraph is Vizard's native model format, so it...
Forum: Vizard 03-25-2014, 05:39 PM
Replies: 2
Views: 19,520
Posted By Veleno
Hi shivanangel, Ambient is the correct slot...

Hi shivanangel,

Ambient is the correct slot for it. I'm guessing you're using white as the unoccluded color, correct?

If that's the case, the issue here is that the Vizard 5 shader expects...
Showing results 26 to 50 of 148

 
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