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Forum: Vizard 09-13-2016, 02:49 AM
Replies: 6
Views: 25,818
Posted By Jeff
As of Vizard 5.6 this code snippet is no longer...

As of Vizard 5.6 this code snippet is no longer necessary, use the setMonoMirror command instead. See the Oculus (http://docs.worldviz.com/vizard/#oculus.htm) page for more information.
Forum: Vizard 09-13-2016, 01:52 AM
Replies: 11
Views: 27,865
Posted By Jeff
If you have not, update to Vizard 5.6 which was...

If you have not, update to Vizard 5.6 which was recently released. The fix is included there.
Forum: Vizard 09-10-2016, 03:09 AM
Replies: 2
Views: 32,818
Posted By Jeff
If both controllers are connected, try the...

If both controllers are connected, try the following:

rightController = steamvr.getControllerList()[0]
leftController = steamvr.getControllerList()[1]

def printData():
print 'pos...
Forum: Vizard 09-09-2016, 09:37 AM
Replies: 4
Views: 23,260
Posted By Jeff
Vizard supports a number of standard stereo...

Vizard supports a number of standard stereo modes. See the different pages in the stereo modes (http://docs.worldviz.com/vizard/#Frame_parallel.htm) section for more information.
Forum: Vizard 09-09-2016, 09:22 AM
Replies: 1
Views: 18,904
Posted By Jeff
This is not possible. These files are exported...

This is not possible. These files are exported from 3DS Max using the OSG exporter but they can't be imported back in.
Forum: Vizard 09-08-2016, 05:48 AM
Replies: 7
Views: 57,438
Posted By Jeff
I tested using the same highlight method for both...

I tested using the same highlight method for both grabber and highlight and the grabbing worked fine. Can you post example code that shows the issue?

Once you get a handle to a tool you can call...
Forum: Vizard 09-08-2016, 02:22 AM
Replies: 11
Views: 27,865
Posted By Jeff
Thanks for finding this. It looks like there is...

Thanks for finding this. It looks like there is an issue with the command when the scenegraph above the node is modified. This will be fixed in the next release.
Forum: Vizard 09-07-2016, 10:28 AM
Replies: 2
Views: 30,738
Posted By Jeff
The effect of changing the distance will only be...

The effect of changing the distance will only be noticeable if you are viewing in stereo. If the canvas position has some depth value you'll also notice the effects of the distance parameter more.
Forum: Vizard 09-02-2016, 06:42 AM
Replies: 11
Views: 27,865
Posted By Jeff
The command works when saving out the model...

The command works when saving out the model directly. What are the modifications you are wanting to make in Inspector before saving it out?
Forum: Vizard 09-01-2016, 07:20 AM
Replies: 6
Views: 24,155
Posted By Jeff
It's difficult to say without being able to run...

It's difficult to say without being able to run code that reproduces the issue. If the display frame rate is stable then it seems like something in the code is causing this. Both of these methods to...
Forum: Vizard 09-01-2016, 06:49 AM
Replies: 6
Views: 24,155
Posted By Jeff
Can you verify the update function is only called...

Can you verify the update function is only called once per timer period? Just want to make sure multiple timers are not inadvertently created.

You could also try updating the view position each...
Forum: Vizard 09-01-2016, 05:47 AM
Replies: 6
Views: 24,155
Posted By Jeff
Can you verify that the frame rate is stable...

Can you verify that the frame rate is stable throughout? Is the velocity fluctuating during that period of time when there is jitter? You could try recording the velocity values every frame and look...
Forum: Vizard 08-31-2016, 07:57 AM
Replies: 12
Views: 27,985
Posted By Jeff
One thing to keep in mind is that window.pickRect...

One thing to keep in mind is that window.pickRect will return all nodes in the specified area, whether or not they are obscured by other models. So it may return a cue that is not visible but...
Forum: Vizard 08-31-2016, 07:43 AM
Replies: 4
Views: 24,629
Posted By Jeff
When this occurs, are the markers swapping in PPT...

When this occurs, are the markers swapping in PPT Studio? We avoid this by using Marker ID markers but I'll see if there are other suggestions.
Forum: Vizard 08-31-2016, 06:20 AM
Replies: 7
Views: 57,438
Posted By Jeff
The vizconnect file worked for me. Make sure you...

The vizconnect file worked for me. Make sure you set the item list for both the grabber and highlighter in the script that imports the configuration. For example:

shapes = [pyramid,torus,box]
...
Forum: Vizard 08-31-2016, 05:40 AM
Replies: 12
Views: 27,985
Posted By Jeff
The yaw component of the user's head orientation...

The yaw component of the user's head orientation will change as they look at the cue from different parts of the room. Take a look at the window.pickRect...
Forum: Vizard 08-31-2016, 05:24 AM
Replies: 3
Views: 25,273
Posted By Jeff
You can add a custom name attribute to the node: ...

You can add a custom name attribute to the node:

target.name = 'right_hand'

and get this name in the proximity event callback:

e.target.name
Forum: Vizard 08-30-2016, 02:36 AM
Replies: 11
Views: 27,865
Posted By Jeff
Did you also upload the original exported model?...

Did you also upload the original exported model? If not, can you upload that as well. The model 'oil_pump.osgb' has no textures saved with it while 'blue_tanks.osgb' does and their scenegraphs appear...
Forum: Vizard 08-30-2016, 01:08 AM
Replies: 6
Views: 18,814
Posted By Jeff
In a vizconnect application, view updates are...

In a vizconnect application, view updates are based on the transforms of parent nodes (e.g. trackers, transports) in the scenegraph. Commands that set the view or link the view to another object get...
Forum: Vizard 08-29-2016, 09:59 AM
Replies: 11
Views: 27,865
Posted By Jeff
Yes, you can upload it here...

Yes, you can upload it here (http://www.worldviz.com/upload/). Please include both the original 3DS model and OSGB model saved out from Inspector. How did you create the attached OSGB model that does...
Forum: Vizard 08-29-2016, 09:10 AM
Replies: 6
Views: 18,814
Posted By Jeff
Then you can use the corner cave manual...

Then you can use the corner cave manual configuration option and turn both right and left walls to on.
Forum: Vizard 08-29-2016, 06:35 AM
Replies: 7
Views: 57,438
Posted By Jeff
Are both tools mapped to the same input signals?

Are both tools mapped to the same input signals?
Forum: Vizard 08-29-2016, 06:27 AM
Replies: 6
Views: 18,814
Posted By Jeff
The vizconnect cave and powerwall options...

The vizconnect cave and powerwall options generate the vizcave code for you. What are the three walls and is a separate machine used to render each wall?
Forum: Vizard 08-29-2016, 06:16 AM
Replies: 1
Views: 16,921
Posted By Jeff
You can write one script and create two...

You can write one script and create two vizconnect (http://docs.worldviz.com/vizard/#vizconnect_introduction.htm) configuration files, one for each system.
Forum: Vizard 08-28-2016, 04:11 AM
Replies: 5
Views: 24,309
Posted By Jeff
Vizard uses meters. There is an option in the OSG...

Vizard uses meters. There is an option in the OSG exporter to convert to meters. See the OSG export (http://docs.worldviz.com/vizard/#exporting.htm) docs for more information.



If vizconnect, a...
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