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Search: Posts Made By: Gladsomebeast
Forum: Vizard 06-30-2006, 08:56 AM
Replies: 3
Views: 35,305
Posted By Gladsomebeast
If you want a model, like a sphere, to take on...

If you want a model, like a sphere, to take on the postion and orientation of a bird, use the <VizNode>.link( sensor ) command.

sensor = viz.add('flockofbirds.dls');
cursor = viz.add( 'ball.wrl'...
Forum: Vizard 06-29-2006, 04:26 PM
Replies: 1
Views: 40,593
Posted By Gladsomebeast
How about creating two sound files, one for each...

How about creating two sound files, one for each stereo channel.
Forum: Vizard 06-29-2006, 11:58 AM
Replies: 8
Views: 47,870
Posted By Gladsomebeast
How about adding invisible objects to your Max...

How about adding invisible objects to your Max scene in place of the cameras and helper points? You can then access them in Vizard by calling <VizNode>.getchild() and get their orientations and...
Forum: Vizard 06-27-2006, 03:37 PM
Replies: 5
Fog
Views: 35,104
Posted By Gladsomebeast
Call the <VizNode>.copy( viz.WORLD, sceneNumber )...

Call the <VizNode>.copy( viz.WORLD, sceneNumber ) method on objects that need their appearce to be different than the original. The copy method returns a new model object that you can modify while...
Forum: Vizard 06-27-2006, 09:37 AM
Replies: 2
Views: 36,945
Posted By Gladsomebeast
Because Vizard is a python interpriter, you can...

Because Vizard is a python interpriter, you can use python libraries to do this. Check the web for python based methods.
Forum: Vizard 06-27-2006, 09:32 AM
Replies: 5
Fog
Views: 35,104
Posted By Gladsomebeast
Unfortunately for your purposes, the level of fog...

Unfortunately for your purposes, the level of fog is set for scenes and not windows. To work around this, you can have the small window look at a different scene. After you have created your small...
Forum: Vizard 06-22-2006, 09:47 AM
Replies: 1
Views: 45,826
Posted By Gladsomebeast
There is no problem. Calling a director function...

There is no problem. Calling a director function is like spawning a thread. This allows you to have viz.waittime() calls.
Forum: Vizard 06-19-2006, 04:42 PM
Replies: 1
Views: 28,854
Posted By Gladsomebeast
To reverse the direction of a vector, multipy it...

To reverse the direction of a vector, multipy it by a negative. I would change the following in your code:

future = vizmat.MoveAlongVector(current, vector,-30) #added a negative sign
Forum: Vizard 06-16-2006, 01:40 PM
Replies: 1
Views: 36,382
Posted By Gladsomebeast
The degrees returned from the view.get(...

The degrees returned from the view.get( viz.HEAD_EULER ) are postive if the view is facing to the right hemisphere and negative in the left. You can call vizact.NormAngle() to convert to a 360...
Forum: Vizard 06-16-2006, 11:29 AM
Replies: 0
Views: 31,995
Posted By Gladsomebeast
3dsMax Cal3D and OSG exporting in a R3 and R2.5 environment

OSG:

For Vizard 3 compatible output:
Get the statically linked exporter from the OSG page and install it.
0.9.3 prerelease 4: http://www.openscenegraph.org/index.php?page=OSGExp.Download
This...
Forum: Vizard 06-16-2006, 11:01 AM
Replies: 1
Views: 35,205
Posted By Gladsomebeast
You could "embed" the Vizard in a window you...

You could "embed" the Vizard in a window you provide it. Check out this thread:
http://www.worldviz.com/forum/showthread.php?t=236
Forum: Plug-in development 06-15-2006, 03:08 PM
Replies: 2
Views: 89,803
Posted By Gladsomebeast
Vizard does not interfere with USB connections. ...

Vizard does not interfere with USB connections.

I suspect that Vizard does not like your Python plugin DLL. Do any other functions in the DLL sucsed. Check out the VizardSDK download on the...
Forum: Vizard 06-15-2006, 02:55 PM
Replies: 11
Views: 38,245
Posted By Gladsomebeast
I got the Cal3D exporter working with the...

I got the Cal3D exporter working with the following steps.

1. Downloaded the Cal3D Max 8 zip from Vizard downloads page.
2. Put the .dle and .dli files in the Max plugins folder.
3. Put the .dll...
Forum: Vizard 06-14-2006, 03:40 PM
Replies: 11
Views: 38,245
Posted By Gladsomebeast
Investigating this issue now. Thanks for your...

Investigating this issue now. Thanks for your patience.
Forum: Vizard 06-14-2006, 10:26 AM
Replies: 2
Views: 36,193
Posted By Gladsomebeast
Start another timer in the code that makes the...

Start another timer in the code that makes the person appear. Start the timer with a unique timer number so you know when this timer ends. When the timer callback function is called with the unique...
Forum: Vizard 06-14-2006, 10:19 AM
Replies: 3
Views: 33,458
Posted By Gladsomebeast
To run a Vizard/Python script from MathLab you...

To run a Vizard/Python script from MathLab you should include a line in MathLab that executes the winviz.exe program with the Vizard/Python script you want to run as an argument. If you were...
Forum: Vizard 06-13-2006, 05:24 PM
Replies: 2
Views: 78,752
Posted By Gladsomebeast
In any event, thanks for your interest in...

In any event, thanks for your interest in improving Vizard.
Forum: Vizard 06-07-2006, 09:14 PM
Replies: 4
Views: 60,494
Posted By Gladsomebeast
Looks like you found a bug. This will be fixed...

Looks like you found a bug. This will be fixed in Vizard 3. It is possible that there is a workaround and we will contact you directly.
Forum: Vizard 06-07-2006, 09:42 AM
Replies: 1
Views: 33,111
Posted By Gladsomebeast
Currently, you can only simulate shadows with...

Currently, you can only simulate shadows with Vizard. You do this by moving a shadow image under the object. The gallery demo does this for the bouncing ball.

If you need to have the shadow on...
Forum: Vizard 06-07-2006, 09:27 AM
Replies: 4
Views: 60,494
Posted By Gladsomebeast
We are still looking into this issue. Will get...

We are still looking into this issue. Will get back to you today.
Forum: Vizard 06-02-2006, 09:43 AM
Replies: 4
Views: 38,671
Posted By Gladsomebeast
You can also use the Python time module. ...

You can also use the Python time module.

import time

#Gives number of seconds since program start
print time.clock()
Forum: Vizard 05-31-2006, 01:19 PM
Replies: 8
Views: 32,285
Posted By Gladsomebeast
A module is a Python script file. When you call...

A module is a Python script file. When you call ‘import viz’ you are using the viz.py module. Read the programming python tutorial 201 in the Vizard help file to learn more.


The line at the...
Forum: Vizard 05-31-2006, 10:38 AM
Replies: 1
Views: 28,341
Posted By Gladsomebeast
Roger that. The Vector interface has been...

Roger that. The Vector interface has been modified.
Forum: Vizard 05-31-2006, 10:36 AM
Replies: 1
Views: 29,466
Posted By Gladsomebeast
Thanks. Of course to get the meshID, use the...

Thanks. Of course to get the meshID, use the VizIntersect.object.id attribute.
Forum: Vizard 05-30-2006, 04:56 PM
Replies: 8
Views: 32,285
Posted By Gladsomebeast
I don’t know of any seamless way to transition...

I don’t know of any seamless way to transition between two Vizard programs. Should probably put each programs functionality together in one Vizard program. If you are going to be using the...
Showing results 351 to 375 of 397

 
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