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Search: Posts Made By: Gladsomebeast
Forum: Vizard 08-11-2006, 03:18 PM
Replies: 3
Views: 40,367
Posted By Gladsomebeast
The data field is used to pass floats back to...

The data field is used to pass floats back to Vizard. You can add plugins to scripts and call get() on them to access the values in the plugin's data field.

custom = viz.add('customnode.dlc')...
Forum: Vizard 08-11-2006, 01:46 PM
Replies: 3
Views: 40,367
Posted By Gladsomebeast
If I don't know the answer, then I'll find it. ...

If I don't know the answer, then I'll find it. What do ya need to know?
Forum: Vizard 08-11-2006, 01:22 PM
Replies: 1
Views: 30,109
Posted By Gladsomebeast
Don't really know what is causing this problem. ...

Don't really know what is causing this problem. I agree that the problem probably lies with the state of the avatar's action pool.

Because it is intermitant, I suspect that it could be caused...
Forum: Vizard 08-10-2006, 09:40 AM
Replies: 3
Views: 41,845
Posted By Gladsomebeast
In talking with EST, it seems that you are...

In talking with EST, it seems that you are missing the PDI.dll. This DLL, along with the PiCmdIF.dll, should be somewhere the plugin can find it, like in the Vizard bin directory.
Forum: Vizard 08-10-2006, 09:35 AM
Replies: 13
Views: 45,620
Posted By Gladsomebeast
I like the workflow of your second alternative,...

I like the workflow of your second alternative, defining the positions of the control points in the modeling software. You could create a naming convention for the child objects in Blender, get...
Forum: Vizard 08-09-2006, 02:22 PM
Replies: 13
Views: 45,620
Posted By Gladsomebeast
How do you create the path's that the car's fly...

How do you create the path's that the car's fly around? Are you using the ControlPoint objects? Do you have some workflow that allows you to define the points in your modeling package?
Forum: Job market 08-09-2006, 09:18 AM
Replies: 1
Views: 3,129
Posted By Gladsomebeast
Your very welcome.

Your very welcome.
Forum: Vizard 08-08-2006, 01:03 PM
Replies: 6
Views: 31,460
Posted By Gladsomebeast
From the vrml97 morphs avalable for download at...

From the vrml97 morphs avalable for download at http://www.facegen.com/downloads.htm

I was able to generate a morph target between the john_all_vrml97.wrl and john_all_vrml97_ModifierBlinkLeft.wrl.
Forum: Vizard 08-08-2006, 10:45 AM
Replies: 13
Views: 45,620
Posted By Gladsomebeast
Having the cars be controled on the Vizard level...

Having the cars be controled on the Vizard level sounds like a good solution because it would it easer to make them interactive. You could define a list of control points for each layer of traffic...
Forum: Vizard 08-07-2006, 04:04 PM
Replies: 6
Views: 31,460
Posted By Gladsomebeast
We have tested the demo models avalable on...

We have tested the demo models avalable on FaceGen's website with Vizard. Static faces work well. Generating morph targets in PeopleMaker for *some* of the morphs included in the FaceGen demo...
Forum: Vizard 07-14-2006, 01:53 PM
Replies: 0
Views: 94,271
Posted By Gladsomebeast
Clustering in Vizard 3 beta 1

To make the Vizard 3 beta 1 cluster client use the Vizard 3 executables, you must set the VIZARD25_PATH environment variable to point to the Vizard 3 installation directory.

Also, the...
Forum: Vizard 07-12-2006, 09:32 AM
Replies: 9
Views: 40,894
Posted By Gladsomebeast
The eMagin is a somewhat temperamental device as...

The eMagin is a somewhat temperamental device as it only allows one program to connect to it at a time. The Vizard driver works most consistently when the eMagin Utility program is not installed on...
Forum: Vizard 07-10-2006, 05:33 PM
Replies: 3
Views: 31,002
Posted By Gladsomebeast
Can you send me your face (.vzf) files?

Can you send me your face (.vzf) files?
Forum: Vizard 07-10-2006, 10:15 AM
Replies: 6
Views: 78,876
Posted By Gladsomebeast
Agreed! Source code is the ultimate program...

Agreed! Source code is the ultimate program documentation.

What do you think of having documentation text above every function? Would this be useful to you, or would it clutter the .py file to...
Forum: Vizard 07-07-2006, 02:54 PM
Replies: 9
Views: 59,186
Posted By Gladsomebeast
Hand is a standard module. Can you post the text...

Hand is a standard module. Can you post the text of your error?
Forum: Vizard 07-07-2006, 12:20 PM
Replies: 9
Views: 59,186
Posted By Gladsomebeast
Nice. I like how you differentiated between just...

Nice. I like how you differentiated between just using the position and using the full matrix to add orientation.

I like the idea of adding actions to bones. That would really ease manually...
Forum: Vizard 07-07-2006, 11:23 AM
Replies: 6
Views: 78,876
Posted By Gladsomebeast
In Vizard 3, we would like to move away from...

In Vizard 3, we would like to move away from functions that hide the action interface. So instead of calling myNode.spinto() or myView.goto(), you would call myNode.addAction( vizact.spinto() ) or...
Forum: Vizard 07-06-2006, 09:41 AM
Replies: 8
Views: 47,870
Posted By Gladsomebeast
Would putting invisible objects in the Max scene...

Would putting invisible objects in the Max scene in place of the point helpers work for you? What characteristics do "point helpers" have that scene objects do not?

The invisible objects could...
Forum: Vizard 07-06-2006, 09:21 AM
Replies: 1
Views: 33,152
Posted By Gladsomebeast
This is kind of a hack, but you could check if...

This is kind of a hack, but you could check if the data values returned from myPlugin.get() are zero.
Forum: Vizard 07-05-2006, 10:16 AM
Replies: 3
Views: 33,165
Posted By Gladsomebeast
What error is Vizard telling you? I tried a...

What error is Vizard telling you? I tried a couple of the samples: some worked and some did not. Also, verify that you are converting to VRML97.
Forum: Vizard 07-05-2006, 09:12 AM
Replies: 11
Views: 38,245
Posted By Gladsomebeast
Thats what we like to hear!

Thats what we like to hear!
Forum: Vizard 07-03-2006, 01:46 PM
Replies: 9
Views: 85,594
Posted By Gladsomebeast
I think you found a bug. The spin actions don't...

I think you found a bug. The spin actions don't do anything when applied to the view.
Forum: Vizard 07-03-2006, 12:50 PM
Replies: 23
Views: 109,875
Posted By Gladsomebeast
We have little experience using other programs...

We have little experience using other programs besides 3ds Max to export to Cal3D. I did a little digging and it seems that some people are successfully exporting Cal3D avatars from blender. I...
Forum: Vizard 07-03-2006, 12:20 PM
Replies: 1
Views: 29,707
Posted By Gladsomebeast
Here is some code that visualizes a bounding box....

Here is some code that visualizes a bounding box.


import viz
import vizact

viz.go()
viz.clearcolor(viz.SKYBLUE)

box = viz.add( 'box.wrl' )
Forum: Vizard 07-03-2006, 10:35 AM
Replies: 3
Views: 35,305
Posted By Gladsomebeast
There is no event functionality for this sensor. ...

There is no event functionality for this sensor. As an alternative, set up a timer that monitors the sensor data and calls a function when the data changes to an event worthy state.
Showing results 326 to 350 of 397

 
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