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Search: Posts Made By: Gladsomebeast
Forum: Vizard 09-11-2006, 03:22 PM
Replies: 14
Views: 57,050
Posted By Gladsomebeast
Here is a little script that keeps changing the...

Here is a little script that keeps changing the collideMesh shape of the avatar. I think this is what you want to do. Run it with the latest Vizard Beta release.

import viz

CHANGE_STATE_TIMER...
Forum: Vizard 09-11-2006, 09:48 AM
Replies: 10
Views: 38,148
Posted By Gladsomebeast
Try running a simple script on your laptop. ...

Try running a simple script on your laptop. Something like this:
viz.go( viz.FULLSCREEN )
viz.add( 'tut_ground.wrl' )

If this script provides the fullscreen look you want then there is probably...
Forum: Vizard 09-08-2006, 04:53 PM
Replies: 14
Views: 57,050
Posted By Gladsomebeast
Also, be sure to remove the previous mesh...

Also, be sure to remove the previous mesh VizPhysicsShape object with <VizNode>.collideNone() if you don't want the old Shape colliding with things or adding to the Avatar's mass.
Forum: Vizard 09-06-2006, 09:01 AM
Replies: 1
Views: 36,469
Posted By Gladsomebeast
The primary language of Vizard is Python. If you...

The primary language of Vizard is Python. If you know C++, Python is easy to pick up.

You can use plugins that are writen in C++ in your python script. Plugins can interface with any C API...
Forum: Vizard 09-05-2006, 04:06 PM
Replies: 7
Views: 292,678
Posted By Gladsomebeast
To get a bone, use the <VizAvatar>.getbone()...

To get a bone, use the <VizAvatar>.getbone() fucntion, not getchild.
Forum: Vizard 09-05-2006, 04:02 PM
Replies: 1
Views: 53,007
Posted By Gladsomebeast
In Vizard 3.0 there is a getFace fuction. For...

In Vizard 3.0 there is a getFace fuction. For Vizard 2.5 keep a varable on the avatar that has a pointer to the face that you assigined the avatar.

You could also assign each face an integer ID...
Forum: Vizard 09-05-2006, 12:59 PM
Replies: 7
Views: 292,678
Posted By Gladsomebeast
There should be a plus icon next to the avatar in...

There should be a plus icon next to the avatar in the resources window. Expand that to show bones icon which then has a list of avatar bones
Forum: Vizard 09-01-2006, 02:44 PM
Replies: 7
Views: 292,678
Posted By Gladsomebeast
Just a guess: Somewhere along the line you are...

Just a guess: Somewhere along the line you are using the same global varable to hold the link/gun/avatar/whatever object. So when you setting up the avatars you are overwriting references to the...
Forum: Vizard 08-31-2006, 01:06 PM
Replies: 6
Views: 63,272
Posted By Gladsomebeast
With the on-the-fly Vizard fucntions. Check out...

With the on-the-fly Vizard fucntions. Check out the tutorial in the help file.
Forum: Vizard 08-31-2006, 12:56 PM
Replies: 9
Views: 57,725
Posted By Gladsomebeast
When I replace the Car.obj with logo.wrl and the...

When I replace the Car.obj with logo.wrl and the Carwheel2.obj with ball.wrl things work well. This suggests that there is something going on with your models.

You can still set the parent of...
Forum: Vizard 08-31-2006, 11:26 AM
Replies: 9
Views: 57,725
Posted By Gladsomebeast
Like k_iwan, I am not sure why you can not see...

Like k_iwan, I am not sure why you can not see the wheels.

As suggested, you should probably make the wheels children of the car. You can do this in a modeling program or call the vizard...
Forum: Vizard 08-29-2006, 03:51 PM
Replies: 15
Views: 63,339
Posted By Gladsomebeast
Have you tryied using the avatar.speak() command?

Have you tryied using the avatar.speak() command?
Forum: Vizard 08-29-2006, 03:44 PM
Replies: 5
Views: 44,667
Posted By Gladsomebeast
A new beta will be released sometime this week.

A new beta will be released sometime this week.
Forum: Vizard 08-24-2006, 12:29 PM
Replies: 5
Views: 73,440
Posted By Gladsomebeast
Did you check in Vizard if there is a transform...

Did you check in Vizard if there is a transform bellow the child object as talked about by farshizio?
Forum: Vizard 08-24-2006, 12:21 PM
Replies: 1
Views: 29,893
Posted By Gladsomebeast
If you use the Vizard 3.0 beta you can run in...

If you use the Vizard 3.0 beta you can run in python 2.4.2. Does that work for ya?
Forum: Vizard 08-24-2006, 11:23 AM
Replies: 5
Views: 57,354
Posted By Gladsomebeast
Glad to hear you figured it ou!

Glad to hear you figured it ou!
Forum: Vizard 08-22-2006, 05:01 PM
Replies: 6
Views: 63,272
Posted By Gladsomebeast
Can't seem to find any code samples for you to...

Can't seem to find any code samples for you to get started with the laser pointer interaction. I suggest that you take a look at the algorithm that implements the laser pointer in your previous code...
Forum: Vizard 08-22-2006, 09:43 AM
Replies: 2
Views: 30,569
Posted By Gladsomebeast
The VRML format Vizard supports is VRML97.

The VRML format Vizard supports is VRML97.
Forum: Vizard 08-21-2006, 03:28 PM
Replies: 23
Views: 109,875
Posted By Gladsomebeast
We are using Cal3D 0.10.0

We are using Cal3D 0.10.0
Forum: Vizard 08-21-2006, 10:51 AM
Replies: 5
Views: 44,667
Posted By Gladsomebeast
Developing the visual capabilities of Vizard is...

Developing the visual capabilities of Vizard is important to us. Vizard 3.0 will have a number of improvements that have not yet been finalized.

Vizard currently supports the Open GL 2.0...
Forum: Vizard 08-16-2006, 09:35 AM
Replies: 1
Views: 27,464
Posted By Gladsomebeast
I suspect the scale is off, rather than the...

I suspect the scale is off, rather than the viewpoint sticking to the model.
Forum: Vizard 08-16-2006, 09:33 AM
Replies: 1
Views: 38,655
Posted By Gladsomebeast
Thumbs up Nice guide. Thanks for including all the details!

Nice guide. Thanks for including all the details!
Forum: Vizard 08-15-2006, 09:28 AM
Replies: 6
Views: 63,272
Posted By Gladsomebeast
All of this functionality can be replicated in...

All of this functionality can be replicated in Vizard.

The navigation features you describe are fairly straight forward. Check out the Controlling the Viewpoint tutorial to get introduced to...
Forum: Vizard 08-14-2006, 09:12 AM
Replies: 13
Views: 45,620
Posted By Gladsomebeast
I made a couple of changes in the traffic.py...

I made a couple of changes in the traffic.py file. I marked them with 'xxx', so you can search for them. Also, check out the camera handler tutorial for some useful viewpoint control code.
Forum: Vizard 08-14-2006, 08:57 AM
Replies: 23
Views: 109,875
Posted By Gladsomebeast
We will release another beta build before the...

We will release another beta build before the current one runs out on Auguest 30th. No worries.
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