Forum: Vizard
09-11-2006, 03:22 PM
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Replies: 14
Views: 57,050
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Forum: Vizard
09-11-2006, 09:48 AM
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Replies: 10
Views: 38,148
Try running a simple script on your laptop. ...
Try running a simple script on your laptop. Something like this:
viz.go( viz.FULLSCREEN )
viz.add( 'tut_ground.wrl' )
If this script provides the fullscreen look you want then there is probably...
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Forum: Vizard
09-08-2006, 04:53 PM
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Replies: 14
Views: 57,050
Also, be sure to remove the previous mesh...
Also, be sure to remove the previous mesh VizPhysicsShape object with <VizNode>.collideNone() if you don't want the old Shape colliding with things or adding to the Avatar's mass.
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Forum: Vizard
09-06-2006, 09:01 AM
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Replies: 1
Views: 36,469
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Forum: Vizard
09-05-2006, 04:06 PM
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Replies: 7
Views: 292,678
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Forum: Vizard
09-05-2006, 04:02 PM
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Replies: 1
Views: 53,007
In Vizard 3.0 there is a getFace fuction. For...
In Vizard 3.0 there is a getFace fuction. For Vizard 2.5 keep a varable on the avatar that has a pointer to the face that you assigined the avatar.
You could also assign each face an integer ID...
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Forum: Vizard
09-05-2006, 12:59 PM
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Replies: 7
Views: 292,678
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Forum: Vizard
09-01-2006, 02:44 PM
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Replies: 7
Views: 292,678
Just a guess: Somewhere along the line you are...
Just a guess: Somewhere along the line you are using the same global varable to hold the link/gun/avatar/whatever object. So when you setting up the avatars you are overwriting references to the...
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Forum: Vizard
08-31-2006, 01:06 PM
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Replies: 6
Views: 63,272
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Forum: Vizard
08-31-2006, 12:56 PM
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Replies: 9
Views: 57,725
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Forum: Vizard
08-31-2006, 11:26 AM
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Replies: 9
Views: 57,725
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Forum: Vizard
08-29-2006, 03:51 PM
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Replies: 15
Views: 63,339
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Forum: Vizard
08-29-2006, 03:44 PM
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Replies: 5
Views: 44,667
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Forum: Vizard
08-24-2006, 12:29 PM
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Replies: 5
Views: 73,440
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Forum: Vizard
08-24-2006, 12:21 PM
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Replies: 1
Views: 29,893
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Forum: Vizard
08-24-2006, 11:23 AM
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Replies: 5
Views: 57,354
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Forum: Vizard
08-22-2006, 05:01 PM
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Replies: 6
Views: 63,272
Can't seem to find any code samples for you to...
Can't seem to find any code samples for you to get started with the laser pointer interaction. I suggest that you take a look at the algorithm that implements the laser pointer in your previous code...
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Forum: Vizard
08-22-2006, 09:43 AM
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Replies: 2
Views: 30,569
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Forum: Vizard
08-21-2006, 03:28 PM
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Replies: 23
Views: 109,875
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Forum: Vizard
08-21-2006, 10:51 AM
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Replies: 5
Views: 44,667
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Forum: Vizard
08-16-2006, 09:35 AM
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Replies: 1
Views: 27,464
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Forum: Vizard
08-16-2006, 09:33 AM
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Replies: 1
Views: 38,655
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Forum: Vizard
08-15-2006, 09:28 AM
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Replies: 6
Views: 63,272
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Forum: Vizard
08-14-2006, 09:12 AM
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Replies: 13
Views: 45,620
I made a couple of changes in the traffic.py...
I made a couple of changes in the traffic.py file. I marked them with 'xxx', so you can search for them. Also, check out the camera handler tutorial for some useful viewpoint control code.
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Forum: Vizard
08-14-2006, 08:57 AM
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Replies: 23
Views: 109,875
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