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Search: Posts Made By: farshizzo
Forum: Vizard 02-15-2012, 02:26 PM
Replies: 10
Views: 136,967
Posted By farshizzo
As I mentioned, the Cave object will...

As I mentioned, the Cave object will automatically call <window>.frustum every frame if you specify a tracker. I noticed your code will call <window>.ortho under certain circumstances. So one call...
Forum: Vizard 02-15-2012, 01:49 PM
Replies: 3
Views: 33,012
Posted By farshizzo
I had a look at the file and it seems to have an...

I had a look at the file and it seems to have an invalid data type. The Vizard tga reader only supports RGB-based images. I was able to fix the file by simply opening it in the free image editor...
Forum: Vizard 02-15-2012, 08:49 AM
Replies: 10
Views: 136,967
Posted By farshizzo
Are you using the vizcave module? Depending on...

Are you using the vizcave module? Depending on how you setup the Cave object, it will update the projection matrix every frame to account for the latest position of the head tracker. If you have...
Forum: Vizard 02-15-2012, 08:43 AM
Replies: 1
Views: 40,031
Posted By farshizzo
If you have your exampleObject class inherit from...

If you have your exampleObject class inherit from the Vizard node class, then your class instance will be returned from the pick command. I modified your example to show this:import viz
import...
Forum: Vizard 02-15-2012, 08:34 AM
Replies: 2
Views: 27,944
Posted By farshizzo
You should be able to use the layout modifier in...

You should be able to use the layout modifier in your geometry shader source to specify these parameters. Example:#version 330 compatibility
layout(triangles) in;
layout(triangle_strip,...
Forum: Vizard 02-13-2012, 01:30 PM
Replies: 3
Views: 33,012
Posted By farshizzo
Can you post the tga file?

Can you post the tga file?
Forum: Vizard 01-30-2012, 02:37 PM
Replies: 4
Views: 45,862
Posted By farshizzo
Can you post some sample code? The following...

Can you post some sample code? The following script shows one way to use a quad to fade the scene in/out:import viz
import vizact
viz.go()

viz.addChild('gallery.osgb')

fadeQuad =...
Forum: Vizard 01-25-2012, 11:56 AM
Replies: 3
Views: 31,396
Posted By farshizzo
Here is an example that shows one way of...

Here is an example that shows one way of accomplishing this. I created a simple function LookAtBox that places the viewpoint at a specific distance and yaw from the box. I then use a task function to...
Forum: Vizard 01-25-2012, 11:30 AM
Replies: 2
Views: 34,838
Posted By farshizzo
What version of Vizard are you using? The...

What version of Vizard are you using? The viz.window.setFullscreenRectangle command was introduced in Vizard 4.0.
Forum: Vizard 01-25-2012, 11:26 AM
Replies: 3
Views: 24,885
Posted By farshizzo
Yes, you can use either the postTrans or...

Yes, you can use either the postTrans or setOffset commands to add an offset to the Y position.
Forum: Vizard 01-24-2012, 02:09 PM
Replies: 3
Views: 24,885
Posted By farshizzo
Are you linking the sensor to the viewpoint? In...

Are you linking the sensor to the viewpoint? In 3.0, the eyeheight would be added to the Y value of the link source, unless the viz.LINK_POS_RAW flag was used. In Vizard 4.0, this is not the case and...
Forum: Vizard 01-23-2012, 09:16 AM
Replies: 4
Views: 25,268
Posted By farshizzo
You should have a look at the viztouch module. It...

You should have a look at the viztouch module. It hasn't been documented yet, but it provides an interface for Window 7 touch/gesture events. You can run the viztouch script to see a simple...
Forum: Vizard 01-20-2012, 10:31 AM
Replies: 1
Views: 29,316
Posted By farshizzo
It's hard to tell what the problem is without...

It's hard to tell what the problem is without more information or sample code. Either way, I would recommend using quaternions (getQuat/setQuat) to save and restore orientations.
Forum: Vizard 01-20-2012, 10:22 AM
Replies: 1
Views: 24,729
Posted By farshizzo
The following code sample shows how to...

The following code sample shows how to programmatically maximize the Vizard window:import viz
import vizact
import win32con
import win32gui

viz.go()

def MaximizeWindow():...
Forum: Vizard 01-20-2012, 10:17 AM
Replies: 3
Views: 24,990
Posted By farshizzo
I'm not familiar with the sldprt image format....

I'm not familiar with the sldprt image format. Does it just contain a separate image for the left/right eyes? If so, can you save each eye image to a standard image format (e.g., jpg, png, ...)?
Forum: Vizard 01-20-2012, 10:14 AM
Replies: 4
Views: 25,268
Posted By farshizzo
Hi Joran, The WINDOW_EVENT functionality has...

Hi Joran,

The WINDOW_EVENT functionality has not been finalized yet, that's why there is no documentation for it. Currently, DefWindowProc will be called for all messages. We do plan on adding the...
Forum: Vizard 01-18-2012, 01:37 PM
Replies: 5
Views: 32,992
Posted By farshizzo
There should be other developers and support team...

There should be other developers and support team members active on this forum.

Your sample code never actually calls the removeInfoImage command. I tried adding a call to that command and it...
Forum: Vizard 01-18-2012, 01:04 PM
Replies: 5
Views: 32,992
Posted By farshizzo
In the second example you are not actually...

In the second example you are not actually creating a texture object. You are just passing the string containing the filename to the texture command. Unfortunately, the texture command silently...
Forum: Vizard 01-18-2012, 11:40 AM
Replies: 4
Views: 29,114
Posted By farshizzo
You should be able to use a single preEuler...

You should be able to use a single preEuler operator to reset the pitch to zero. The following sample code demonstrates how to reset the pitch during runtime. It will take the current raw euler...
Forum: Vizard 01-10-2012, 02:17 PM
Replies: 2
Views: 25,137
Posted By farshizzo
Within the slider callback you can compute the...

Within the slider callback you can compute the nearest defined point and move the tick to it. Example:import viz
import vizact
viz.go()

slider = viz.addSlider(pos=(0.5,0.1,0))

SLIDER_STEPS =...
Forum: Vizard 01-10-2012, 02:03 PM
Replies: 2
Views: 22,260
Posted By farshizzo
Try enabling anisotropic filtering on the model....

Try enabling anisotropic filtering on the model. It should reduce the blurriness on the textures:model.anisotropy(8)
Forum: Vizard 01-09-2012, 05:28 PM
Replies: 2
Views: 22,391
Posted By farshizzo
I ran your script and I get the same results with...

I ran your script and I get the same results with Vizard 3 and 4. The ball is centered around the small box at the top. Where are you expecting the ball to be positioned?
Forum: Vizard 01-09-2012, 05:25 PM
Replies: 1
Views: 27,052
Posted By farshizzo
Vizard 3 uses OSG 1.2. Which library is missing?

Vizard 3 uses OSG 1.2. Which library is missing?
Forum: Vizard 01-05-2012, 09:36 AM
Replies: 1
Views: 20,585
Posted By farshizzo
It should be possible. You just need to ensure...

It should be possible. You just need to ensure you compile it against the osg header/lib files included with the Vizard SDK on our download page.
Forum: Precision Position Tracker (PPT) 12-20-2011, 03:54 PM
Replies: 1
Views: 54,753
Posted By farshizzo
What version of the VRPN plugin do you have...

What version of the VRPN plugin do you have enabled in PPT and which version of VRPN is your C# client using?
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